Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Carl on September 16, 2003, 03:32:42 pm
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We could have a button you could push that'll lock in your speed, and allow you to rotate while still going the same speed and direction i.e. Tachyon: the Fringe. IIRC some shivan ships can do this, but only the A.I. can use it. good idea?
-Carl
real physics give me huge boner:D
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*seconds this*
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Sounds quite handy to me! Useful for those 'Check your six!' moments. And it makes sense that the GTVA would investigate the ability to be as manouverable as the Shivans :)
Flipside :D
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that's wing commander straffing, and yeah, that would be cool, if only to make destroying capship turrets easier :)
shivan ships don't do that, they can strafe... her, that's not a good name after what I just said :p. they can strafe like in a FPS, and you can too btw, give an X speed to your ship in the tbl, there's two keys to control that on the numpad, don't remember which ones. plus and enter in cockpit view will control the vertical ( Y speed ) strafing in cockpit view, at least, I remember that :)
toyed a lot with those when I was working on my Descent campaign
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Actually you can already use strafing in both vertical and horizontal directions, and I'm not sure, but I think you can go reverse too.
BTW if we really want stuff that resembles going in space I'm afraid we have to go I-War style and make newtonian physics.
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Well, the only physics involved with this style of 'rotation' is a little bit of vector maths when you take your finger off the strafe to work out how quickly you start moving in the new direction. I think that was how Tachyon did it anyway :)
Flipside :D
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Originally posted by Carl
real physics give me huge boner:D
Originally posted by Sandwich
*seconds this*
Really...? :raisedeyebrow:
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Originally posted by Raa Tor'h
Really...? :raisedeyebrow:
I'd doubt that we really would like to know.
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That was meant to be more of a sarcastic tone, but I guess that isn't really obvious... :-/
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Originally posted by Carl
real physics give me huge boner:D
(http://www.penny-arcade.com/images/1999/19990723l.jpg)
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ROFL
Please, not in a thread titled 'Cruising' ;)
j/k!
Flipside :D
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I seem to remember feeling like that watching the Halo videos.
Apparently you can get therapy for it.
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Well, since Halo is gold for the PC - I to may be lost to it.
Or not, I''ve got willpower right here.
I'm going to get some coffee...
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:blah:
:sigh:
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Originally posted by Kalfireth
*snip*
Uhhhhhhhh...no comment...
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you mean like be traveling in one direction, but be able to turn, etc.? so you can be moving backward, etc.? it would be fun, but it doesn't make sense to me...
if you're trying to stick with the "physics" of the game to an extent, then this would be impossible... and if you do this, you may as well have a "slide left" and "slide right" key... as well as make "z" not only decellerate you, but move you backward as well... like in Descent 1-3 :D
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Um... let's leave the physics alone and focus on the engine effects.
Funny how all the things we want now are purely asthetic...
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so there is no way to just give some ships this 'continue on vector' function? I think it would be sweet for a few ships, probly awsome for interseptors. that's the way I'd want it implamented, on a per ship basis.
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I'm not talking about just being able to turn, here. i mean the engine will turn off and you'll continue going whatever speed you were going before. go play tachyon.
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Originally posted by Stealth
you mean like be traveling in one direction, but be able to turn, etc.? so you can be moving backward, etc.? it would be fun, but it doesn't make sense to me...
if you're trying to stick with the "physics" of the game to an extent, then this would be impossible... and if you do this, you may as well have a "slide left" and "slide right" key... as well as make "z" not only decellerate you, but move you backward as well... like in Descent 1-3 :D
would be possible: just turn that antrigrav engine thinguy all the ships seems to have off, the ship will go on on its current vector, at current speed, and from now on it can flip in any direction it wants w/o modifying its course. sounds perfectly... no, can't say realistic :doubt:... well, sensible to me.
as for the slide keys, as I said above, they've been there the whole time, you know, the day you bought your FS1 copy, in fact.
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Originally posted by Venom
sounds perfectly... no, can't say realistic
what are you talking about? it'd be more realistic than anything else in the game :wtf:
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Originally posted by Carl
I'm not talking about just being able to turn, here. i mean the engine will turn off and you'll continue going whatever speed you were going before. go play tachyon.
*definitely knows what's being talked about*
sounds REALLY cool.. handy for an about-face in a bombing run:nod:
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Originally posted by Carl
what are you talking about? it'd be more realistic than anything else in the game :wtf:
since there's nothing realistic in FS2, it isn't too hard :p
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Originally posted by Carl
go play tachyon.
I can't, okay? I CAN'T!!!! My copy of Tachyon commited suicide!:(
But I do really like this idea.:D
Imagine flying parallel to an enemy then blasting him out of the sky without having to stop or change direction... consider it... you'll like it...
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this'll also eliminate the problem of smacking into cap ships when you're trying to take out turrets and subsystems. sure they may be harder to hit this way, but that kind of helps balance the game, and cruising will probably make it a bit harder for the cap ships to hit you as well.
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The fighters in S:AAB slide about, 'specially the alien fighters. Looks mighty cool when they do it :nod: