Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LtNarol on February 07, 2002, 08:48:00 pm
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ok, i think you've all seen my first 4 models, if you havent, click http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/001282.html (//"http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/001282.html") i really need to know now to count polys, how many polys are too many for fighters, how many for capitals. Also, it would help if you could give me a few pointers on converting to fs2, seeing as i really wanna fly these sometime. thanks in advance
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ (//"http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ (//"http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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make it out of one subobject!!
you can't expect it to work out pretty with all thouse subobjects composing the main hull, and they look like they use too many polys but I can't tell for sure, FS poly\vert limets are about 750,
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Bobboau, bringing you products that work.............. in theory
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so far, i count 1052 on the second, about 300 some odd on the first, and about 1200 on the third.
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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Originally posted by Bobboau:
FS poly\vert limets are about 750,
more 820/840 actually.
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Originally posted by venom2506:
more 820/840 actually.
The er... thingie mesh I made that Woomeister used & textured for a vasudan carrier was 846. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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It's a bit stupid imo to try to give polygon maxs to subobjects because the lmitation isn't about polygons. A model with 870 can work, but for example our Omega didn't work at ~740. The real limit is the size of the normal data...and that can vary a lot. If it's below 700, it'll work for sure, if it's bigger than that you try if it works.
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Project Co-leader
Freespace 2: The Babylon Project
[This message has been edited by Eternal One (edited 02-08-2002).]
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Originally posted by Eternal One:
It's a bit stupid imo to try to give polygon maxs to subobjects because the lmitation isn't about polygons. A model with 870 can work, but for example our Omega didn't work at ~740. The real limit is the size of the normal data...and that can vary a lot. If it's below 700, it'll work for sure, if it's bigger than that you try if it works.
well, as in Max I know only face (triangle count), I actually never have any pbs.
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anyone know what i can use to texture? is Truespace the only way? (plz say no) Also, would someone be willing to add turrets for the destroyer?
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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You can apply all your texture data in your modelling program, but I think you'll have to re-apply the textures themselves in TS - I may be wrong.
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Originally posted by LtNarol:
to aldo, zylon, and any other major modders
Ummm... where did you get the impression I was a "major modder", or in fact any kind of modder at all?
I'm not a modder, I'm a FREDder. Big difference.
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ZylonBane's opinions do not represent those of the management.
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sorry zylon, forgot, you're up there with the important ones, just forgot which catagory (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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Originally posted by Eternal One:
It's a bit stupid imo to try to give polygon maxs to subobjects because the lmitation isn't about polygons. A model with 870 can work, but for example our Omega didn't work at ~740. The real limit is the size of the normal data...and that can vary a lot. If it's below 700, it'll work for sure, if it's bigger than that you try if it works.
Stack overrun thingie? (large co-ordinate values for large models?)