Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on September 18, 2003, 01:32:34 pm
-
Right. This is what I have (attatched). Does anyone have any texturing tips or suggestions for things I could add to it to make it look less monotone?
-
Looks good!
Maybe some writing, some exposed wiring or something on the rear? Are you allowed to give any hints as to it's role?
Flipside :D
-
No - it's all very hush hush. So secret in fact that even I don't know :)
Seriously, it isn't for any project or anything - just something I did awhile back and wanted to practice texturing on. I was thinking a sort of primitive recon or scout fighter.
As for wiring and writing, I can definitely seea spot for some wiring (it's on the underside though, and writing's always good on wings.
-
hehehehehe
Well, you also can't go wrong with tasteful use of the Black and Yellow warning strips on things like gun-ports and engine intakes ;)
Flipside :)
-
Looks like a take off on a S:AAB ISSAPC but it also looks like a bomber. Writing is good, maybe some glowy bits and some extra shiny stuff besides the cockpit.
-
As for wiring and writing, I can definitely seea spot for some wiring (it's on the underside though, and writing's always good on wings.[/COLOR] [/B][/quote]
thought spaceships weren't supposed to have wings...
but I like 'em anyway.
Nice model :)
(if anyone here doesn't like wings, just wait 'till you see my model :D )
-
it looks atmospheric
-
I wouldn't have thought so, 'wings' like that would be a first class ticket to the nearest available dense object :(
Besides, the 'Wings' are actually gunports, if you look closely you can just see the gunpoints :)
I like the model, looks a bit like a heavy-assault fighter variant of the Boanerges :)
Flipside :D
EDIT Ooops, no the gunports aren't there, my apols, but it still wouldn't fly in an Atmosphere :)
-
What it needs is to be dirtied up a bit...
-
Originally posted by Raa Tor'h
What it needs is to be dirtied up a bit...
:nod:
-
If you don't have any use for the model, you could always give it to me (after you've finished touching it up, that is)
-
It has kind of a "less-refined" look than most FS models (no, this is not an evaluation of your designing techniques) so it might be of interest to TVWP as a light bomber or scout ship.
Later!
-
It doesn't have wings as such - it has wing like extrusions, but they'd hardly be big enough to support in an atmosphere. I suppose that could make it an early fighter, but I don't think the TV War people need any more terran stuff.
Stu - if you actually want it you can have it - keep in mind though, you'll need to get someone to LOD it and do most of the relevant pof data and such like.
Updated shot
-
I like it, both model and texturing, but it can be improoved
first of all, most of what I'm saying depend from my tastes, so what I'd like to see may be different from what you'd like or what you have in mind
1- the overall contrast is too low (better the second version for this point)
2- I suggest to try a little more saturated red, a little more intense color
3-On the red areas (and types and numbers too) use a layer mask to give the impression of ruined paint (if you have the basic grey layer and then the layer with the red areas, you can add a layer mask on the red layer, and paint over the mask with the standard brush tools: as result the mask will hide some points of the red layer, with an effect like of ruined paint)
4-the grey area is a bit too monotone, too low contrast, and I think the plates should be little more squared; you should increase the plating effect, there are many ways:
-the way you already used, but increasing contrast
-bevel down the lines between the plates (at least some of them to give the inpression of a plating on more levels, this is a simple trick I use often)
-bevel up the plates (like venom did on the yellow police ranabout,and like :v: did on some tiles too, btw this works better when you have only few plates to bevel)
-add some variatons on some of the plates (some brighter some darker, some with a little different color, some other little rusty or dirty or scratched...)
5- add tech/mech elements, like holes in the plating around engines that lets you see parts of the engines, wires on the hull, etc etc
6- add dirty, scratches, rusty etc (this is handwork that takes sometime, but increase a lot the overall quality)
p.s.
this thing reminds me somehow a starwars transport, with some little modifications (different guns, a turret, different rear fins) it could work fine as a noncanon transport...can you post ome other shots plese?
-
(http://www.westnet.com.au/gweber/fighter.jpg)
I've taken most of your suggestions - I had to do the scratches and bits by hand as I didn't have the earlier layers anymore. I haven't done any mechy bits though - I wasn't sure where to put them.
BTW, if you want me to do a non canon SW transport I can, but I'd rather try to do one from scratch for that specific purpose, rather than try to make this fit. I think you'll agree the other pics don;t make it fit that role too well.
-
:lol: I thought it was something for the SW Mod too, that's why I asked if you were allowed to give any info ;) An I-Wing Heavy Missile Boat or the like ;)
Looks even better now, I'd only suggest something on the top of the tailfin, even if it is a little motif or something, just to break up the tail end of the ship?
Flipside.
-
Originally posted by Black Wolf
Stu - if you actually want it you can have it - keep in mind though, you'll need to get someone to LOD it and do most of the relevant pof data and such like.
Actually, yes I do. I just happen to need a heavy scout-fighter thing. So I'll take it, yes.
-
Flipside - I've tried a few motifs, but there really isn't an awful lot of map space back there, so it doesn't really work out.
Stu - Righto. I'll set you up with the cob and bmp next time I see you on ICQ.
BTW, I should acknowledge at this point - thanks go to Vasudan Admiral, who spent a few hours the other night fixing my shocking geometry and making the model stable for use in FS2. Major kudos to him, it's not something I could have done.
-
it was hours? :nervous:
it seemed like about 10 mins
so much for my sense of time! (not that i ever had any) :D
-
btw this is the sw transport I was referring.
it is non-canon, appeard for first time in the old xwing game, so there are many versions, it depends by the artist's interpretation; anyway, as you can see, there are some similarities with your model's shape, althought you built with different purposes http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=7&key=278
http://hangarbay.tripod.com/td-stormtrans.html
-
Oh snap, somebody should put one of those in freespace! ;)
-
Someone no doubt will :) I need to keep modelling practice up. I'll give it a go sometime soon Karma - given the non canon nature of it, I should have an easier time texturing it than if I were trying to texture something to look exactly like some movie model.
BTW, if any decent modellers are bored out there and want to give a Skipray Blastboat model a go (I can set you up with a converted XWA opt for reference if you need it) I'd also like to try texturing that (for the record I did try to make it myself, got it all done apart from the wings, and then fell victim to limited undos in Max3, so the model had to be scrapped).