Originally posted by karajorma
Agrees with Flipside. One mission would be fun. 2-3 might be too many.
*Sits and waits for everyone else to steal Hippo's idea* :D
Originally posted by TopAce
hey! I had that idea, too. Just with an Elysium!
I support this escape pod stuff. :yes:
Originally posted by TopAce
none of them are fighters or bombers, so in a field, are the same idea.
Originally posted by TopAce
hey! I had that idea, too. Just with an Elysium!
Originally posted by diamondgeezer
Me too, 'cept I can do it better than j00 (http://swooh.com/peon/diamondgeezer/images/ISSAPC.gif) ;7
Originally posted by Black Wolf
Well, speaking from experience, it's boring flying something that has no weapons. Now, flying something slow, unmaneuvrable and poorly armed, that can be fun, for a little while, as it puts you in an unfamiliar situation without making things utterly boring. I mean, in an escape pod, the entire mission would almost have to consist of you pretty much flying in a straight line, maybe deviating every so often to try and shake off a pursuer. You'd never beable to fight back, so there'd be no real action in the mission.
Of course, I know nothing about your campaign so perhaps the introduction of any new ships would be out of the question, but that's my idea.Correct, is is unrealistic that i would be adding new ships, other then the one i have added and considered modified, and another from FS2.
But quiet with this idea property nonsense. You're worse then the RIAA, and I don't anyone would be a dick enough to do it anyways...Im not saying they can't use it, but im asking them not to release any missions using it, or any of the modding/editing needed to do it.
Originally posted by Sheepy
Just one question, why would an ace fighter pilot be put in the position of having to pilot an escape pod in the first place? I would imagine (s)he would be far more useful in a fighter.
But other than that i like the idea :)
Originally posted by Sheepy
ah good ol' italics used correctly can answer any question :p
And who actually said that escape pods couldnt have a primary cannon on them, would make sense if you asked me actually. (but unfortunatly for you FS2 doesn't so you cant :()
Anyways looking forward to see this one in action :nod:
Originally posted by Goober5000
Actually, Awakenings only conflicts with Silent Threat if the Zeus and the Loki went into general use before 2338. If they remained the exclusive property of the GTI, that could explain why we never saw them. Of course, Awakenings does conflict with ST:R, simply because we made the story a lot more detailed.
Because AHTW takes place in 2335, it could remain consistent with Awakenings as long as the Minnow doesn't die.
Originally posted by Knight Templar
Just to clarify, all the shivies are dead after ST:R.
Originally posted by Knight Templar
Just to clarify, all the shivies are dead after ST:R.