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General FreeSpace => FreeSpace Discussion => Topic started by: Hippo on September 18, 2003, 03:52:01 pm

Title: Decisions, Decisions
Post by: Hippo on September 18, 2003, 03:52:01 pm
Question 1:
Rundown; In AHTW (//www.sectorgame.com/ahtw), you are stationed aboard the GTD Minnow. Since the Minnow is not seen in FS2, there is the possibility that it will be destroyed in AHTW (//www.sectorgame.com/ahtw), but as the focal ship in the campaign, most will be sad to see it go, though it wouldn't be destroyed till late in the campaign. Your choices for one of the last missions are;
1A: It is destroyed, and unavoidable.
1B: It must survive, else you fail the mission, as it will be an important part in the climaxing battle.
1C: Either, but the climaxing battle will be slightly different.
Please only vote for one of the above, not any 2 or all three.

Question 2:
Regardless of the missions in question 1, the Minnow will be under attack earlier in the campaign. Because of *me no wants more spoilers then needed*... uh... circumstances, the player may be called upon to fly an escape pod full of command personel for 2-3 missions away from the (im not telling!).
2AYes, do it! Its origonal! It'll be interesting!
2BNo, I don't have time to fly a stupid escape pod.
Again, please vote only on one of these choices.

Commence the voting!
Title: Decisions, Decisions
Post by: Flipside on September 18, 2003, 03:58:12 pm
Well, I'm fine with the escape pod thingy, except maybe not for a few missions, since they are unarmed and would get a bit tedious, but it would certainly make an interesting twist for one of them ;)

Flipside :D
Title: Decisions, Decisions
Post by: karajorma on September 18, 2003, 04:26:01 pm
Agrees with Flipside. One mission would be fun. 2-3 might be too many.

*Sits and waits for everyone else to steal Hippo's idea* :D
Title: Decisions, Decisions
Post by: Hippo on September 18, 2003, 04:34:51 pm
Quote
Originally posted by karajorma
Agrees with Flipside. One mission would be fun. 2-3 might be too many.

*Sits and waits for everyone else to steal Hippo's idea* :D


Im thinking 2,
Spoiler:
one where you try to get away from the not-going-to-happen blast, while avoiding shivan cruisers, while being attacked, so you have to have pilots cover you, but not draw enough away from the minnow for it to be destroyed...


number 2 would simply be running to another destroyer while being chased...

and the idea is proporty of AHTW, as are any and all mods involvd with this idea, and other mods in AHTW. see the AHTW site footer for details...
Title: Decisions, Decisions
Post by: TopAce on September 18, 2003, 04:35:38 pm
hey! I had that idea, too. Just with an Elysium!
I support this escape pod stuff. :yes:
Title: Decisions, Decisions
Post by: Hippo on September 18, 2003, 04:37:30 pm
Quote
Originally posted by TopAce
hey! I had that idea, too. Just with an Elysium!
I support this escape pod stuff. :yes:


my copyright only effects the escsape pod idea, transport ideas are whoever thought of them, and my 'ownership' will end when AHTW is released...

[directed at everyone reading this] feel free to play around with it, just don't release any missions using it, or any mods for it...
Title: Decisions, Decisions
Post by: TopAce on September 18, 2003, 04:39:06 pm
none of them are fighters or bombers, so in a field, are the same idea.
Title: Decisions, Decisions
Post by: Hippo on September 18, 2003, 04:43:38 pm
Quote
Originally posted by TopAce
none of them are fighters or bombers, so in a field, are the same idea.


True, but i am only coining the escape pod and what is in the spoiler...

I am also looking for someone who could do a shield icon for the hermes for AHTW... PM me...
Title: Decisions, Decisions
Post by: Knight Templar on September 18, 2003, 09:08:41 pm
It's a cool idea, for a mission or two. At the most.

But quiet with this idea property nonsense. You're worse then the RIAA, and I don't anyone would be a dick enough to do it anyways..

As for the destroyer, just because we didn't see it in FS2, doesn't mean it ain't there. You can more or less do whatever you want with it.
Title: Decisions, Decisions
Post by: diamondgeezer on September 18, 2003, 11:05:40 pm
Quote
Originally posted by TopAce
hey! I had that idea, too. Just with an Elysium!

Me too, 'cept I can do it better than j00 (http://swooh.com/peon/diamondgeezer/images/ISSAPC.gif) ;7
Title: Decisions, Decisions
Post by: Trivial Psychic on September 19, 2003, 02:41:45 am
That was someting similar to what came to my mind.  If you want the player to pilot an escape pod, but are discouraged with its lack of firepower, create (or have someone create for you) a slightly larger scape pod with defensive capabilities such as a rear turret.  The AI would still control the turret, but the pilot target the harrassing enemies and maneuver the craft to set up the best shot for the turret.  Of course, I know nothing about your campaign so perhaps the introduction of any new ships would be out of the question, but that's my idea.

Later!
Title: Decisions, Decisions
Post by: TopAce on September 19, 2003, 10:49:01 am
Quote
Originally posted by diamondgeezer

Me too, 'cept I can do it better than j00 (http://swooh.com/peon/diamondgeezer/images/ISSAPC.gif) ;7


Because I have never tried doing it. That was a recent idea. I thought it is a bad idea because transports are slow, defenseless, and particularly weak in all fields.

It doesn't save the player that he has the feeling of carrying heavy cargo.
Title: Decisions, Decisions
Post by: Black Wolf on September 19, 2003, 11:05:58 am
Well, speaking from experience, it's boring flying something that has no weapons. Now, flying something slow, unmaneuvrable and poorly armed, that can be fun, for a little while, as it puts you in an unfamiliar situation without making things utterly boring. I mean, in an escape pod, the entire mission would almost have to consist of you pretty much flying in a straight line, maybe deviating every so often to try and shake off a pursuer. You'd never beable to fight back, so there'd be no real action in the mission.
Title: Decisions, Decisions
Post by: Hippo on September 19, 2003, 02:10:43 pm
Quote
Originally posted by Black Wolf
Well, speaking from experience, it's boring flying something that has no weapons. Now, flying something slow, unmaneuvrable and poorly armed, that can be fun, for a little while, as it puts you in an unfamiliar situation without making things utterly boring. I mean, in an escape pod, the entire mission would almost have to consist of you pretty much flying in a straight line, maybe deviating every so often to try and shake off a pursuer. You'd never beable to fight back, so there'd be no real action in the mission.


There will be... erm... Events to keep things more interesting then running for a jump node...

Quote
Of course, I know nothing about your campaign so perhaps the introduction of any new ships would be out of the question, but that's my idea.
Correct, is is unrealistic that i would be adding new ships, other then the one i have added and considered modified, and another from FS2.

Quote
But quiet with this idea property nonsense. You're worse then the RIAA, and I don't anyone would be a dick enough to do it anyways...
Im not saying they can't use it, but im asking them not to release any missions using it, or any of the modding/editing needed to do it.
Title: Decisions, Decisions
Post by: Flipside on September 19, 2003, 02:38:18 pm
I suppose the best way to do this would be for Hippo to do what he feels is the right amount of missions, after all, he knows the plot far better than we do ;)
As for the 'copyright' thing... It not a problem really if anyone else does do Escape Pod missions, after all, there's only one AHTW :) I personally would be concerned that if this sort of thing became a habit, it would limit the choices for later Mods.
Still, I don't doubt the missions will contain something 'special' that makes it stand out against similar missions :)

Flipside :D
Title: Decisions, Decisions
Post by: Hippo on September 21, 2003, 03:17:01 pm
Keep voting...
Title: Decisions, Decisions
Post by: Sheepy on September 21, 2003, 05:28:40 pm
Just one question, why would an ace fighter pilot be put in the position of having to pilot an escape pod in the first place? I would imagine (s)he would be far more useful in a fighter.

But other than that i like the idea :)
Title: Decisions, Decisions
Post by: Hippo on September 21, 2003, 07:09:37 pm
Quote
Originally posted by Sheepy
Just one question, why would an ace fighter pilot be put in the position of having to pilot an escape pod in the first place? I would imagine (s)he would be far more useful in a fighter.

But other than that i like the idea :)


Certian circumstances require it...
Title: Decisions, Decisions
Post by: Sheepy on September 21, 2003, 07:18:05 pm
ah good ol' italics used correctly can answer any question :p
And who actually said that escape pods couldnt have a primary cannon on them, would make sense if you asked me actually. (but unfortunatly for you FS2 doesn't so you cant :()

Anyways looking forward to see this one in action :nod:
Title: Decisions, Decisions
Post by: Hippo on September 21, 2003, 07:21:28 pm
Quote
Originally posted by Sheepy
ah good ol' italics used correctly can answer any question :p
And who actually said that escape pods couldnt have a primary cannon on them, would make sense if you asked me actually. (but unfortunatly for you FS2 doesn't so you cant :()

Anyways looking forward to see this one in action :nod:


Ah, but this is FS1... Im giving it a bank of D-Advanced, just to keep the game happy...
Title: Decisions, Decisions
Post by: Sheepy on September 21, 2003, 07:29:22 pm
I also suggest you get some new hosting for your site, that bandwidth exceded thing is miighty annoying :(

Ask an0n at NW he may be able to help you
Title: Decisions, Decisions
Post by: Hippo on September 21, 2003, 07:31:45 pm
but sadly, he is gone
Title: Decisions, Decisions
Post by: Knight Templar on September 21, 2003, 07:46:58 pm
:wtf: Gone.. to bed maybe.
Title: Decisions, Decisions
Post by: Sheepy on September 21, 2003, 07:53:34 pm
doubtful, knowing him hes actually just getting up :)

And yes hes gone here, but he owns Nodewars (http://nodewar.penguinbomb.com/forum/) so try PMing him there
Title: Decisions, Decisions
Post by: J.F.K. on September 22, 2003, 09:56:56 am
Escape pods good, but I'm a bit wary about going for more than 2 missions... if you don't execute it really well, it'll be super-frustrating (what do you mean, no guns?!). ;)
Title: Decisions, Decisions
Post by: Hippo on September 22, 2003, 01:50:44 pm
Hunter is getting sectorgame re-hosted anyway, so that may be the end of the bandwidth problems anyway...
Title: Decisions, Decisions
Post by: Hippo on September 27, 2003, 08:47:52 am
well... the escape pod is going to happen, but as for the minnow... Its destroyed uncerimoniuosly in awakenings... Should i ignore awakenings comletely, or just have the minnow survive?
Title: Decisions, Decisions
Post by: Knight Templar on September 27, 2003, 12:13:41 pm
well from my understanding, Awakenings already conflicts with Silent Threat, but if you wanted to follow Awakenings and don't want the Minnow to die, then why'd you choose it in the first place? :wtf:
Title: Decisions, Decisions
Post by: Hippo on September 27, 2003, 08:17:52 pm
i'd never heard of awakenings...

Though, mine does follow ST, so it basicly contradicts me...
Title: Decisions, Decisions
Post by: Goober5000 on September 27, 2003, 11:18:50 pm
Actually, Awakenings only conflicts with Silent Threat if the Zeus and the Loki went into general use before 2338.  If they remained the exclusive property of the GTI, that could explain why we never saw them.  Of course, Awakenings does conflict with ST:R, simply because we made the story a lot more detailed.

Because AHTW takes place in 2335, it could remain consistent with Awakenings as long as the Minnow doesn't die.
Title: Decisions, Decisions
Post by: Hippo on September 28, 2003, 07:25:22 am
Quote
Originally posted by Goober5000
Actually, Awakenings only conflicts with Silent Threat if the Zeus and the Loki went into general use before 2338.  If they remained the exclusive property of the GTI, that could explain why we never saw them.  Of course, Awakenings does conflict with ST:R, simply because we made the story a lot more detailed.

Because AHTW takes place in 2335, it could remain consistent with Awakenings as long as the Minnow doesn't die.


True, since the zues and loki are absent from mine, but since my campaign takes place about a month after the destruction of the Hades, mine goes along pretty well, unless ST:R conflicts... If I can make mine comletely complient with ST:R then technically awakenings contradicts me (from a certian point of view... mine :p )

EDIT: The tech room of FS2 would have said something if it took 3 years to drive out the shivans... Since mine is almost fully complient with FS2, (or will be) and awakenings is not, i can dismiss that as non-canon, and consider mine to follow cannon storylines... Though its a great campaign, i'll just say it has extreme circumstances that never happened, and I am ignoring it to keep AHTW on canon...
Title: Decisions, Decisions
Post by: Knight Templar on September 28, 2003, 12:28:25 pm
Just to clarify, all the shivies are dead after ST:R.
Title: Decisions, Decisions
Post by: Hippo on September 28, 2003, 12:33:56 pm
Quote
Originally posted by Knight Templar
Just to clarify, all the shivies are dead after ST:R.


Ok... then how long is it between the destruction of the lucifer, and the end of ST:R?
Title: Decisions, Decisions
Post by: Knight Templar on September 28, 2003, 12:40:08 pm
We have it as a few months IIRC.
Title: Decisions, Decisions
Post by: Trivial Psychic on September 29, 2003, 12:18:38 am
Quote
Originally posted by Knight Templar
Just to clarify, all the shivies are dead after ST:R.

I assume you're referring to those left over from the initial invasion of the Great War.  My campaign "GTI: Untold Sorties" (under preliminary development) explains why they just didn't keep coming.

Later!