Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bri_Dog on September 18, 2003, 04:26:13 pm
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Somebody should put together a demo of the SCP.
Make a short campaing that shows off all the cool features you guys have added, glow maps, fighter beams, spec. lighting, the works.
I think it'd be something cool to distribute, and it could generate more interest in FS2 and the SCP.
Just an idea to consider.
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why do they need to have a demo? They release newer full versions for free occassionally.
There is no need to paint more badges onto the wall.
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Originally posted by TopAce
why do they need to have a demo? They release newer full versions for free occassionally.
They don't need to have one. I'm just saying that maybe it'd be usefull for FS fans that don't know much about the SCP.
If they had a few missions to play with that showed off what the SCP team has done it could be a way to expand the community.
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Originally posted by Bri_Dog
They don't need to have one. I'm just saying that maybe it'd be usefull for FS fans that don't know much about the SCP.
If they had a few missions to play with that showed off what the SCP team has done it could be a way to expand the community.
Actually I was thinking it would be really cool to have everything needed to run the game on a CD so that if my FS2 cds broke I would have a nice backup. I was thinking about putting a few mods on the CD and the Open file too.
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you mean this?
Prisoners of War Test Trailer #1 (SCP V.) (http://swooh.com/peon/Bubsy87/Mods/Ships/pow.WMV)
you cant play it but i shows off Shine (sorta)
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Originally posted by Krackers87
you mean this?
Prisoners of War Test Trailer #1 (SCP V.) (http://swooh.com/peon/Bubsy87/Mods/Ships/pow.WMV)
you cant play it but i shows off Shine (sorta)
THat was badass :eek2:
But I was thinking of something interactive.
If I knew how to FRED I'd make a few missions myself. But I don't (yet)
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The first chapter of the TVWP is going to show off loads of new stuff, bar beam and shield related things.:p
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I was thinking myself that something like this might be a good idea, but for a different purpose. I was thinking to myself about how very often, certain changes (cosmetic, internal, features, etc.) are proposed and rejected because they would result in an alteration of all pre-existing campaigns. Improving the cap-ship AI is one that many ask for, but such changes would unbalance existing missions. Now there are ways to get around such things, though they do take some work, but it crossed my mind that it might eventually become necessary to resign to the fact that the gain from adding in these features outweights the duty to remain backwards-compatible. When that day comes, it might be a good idea to then come up with a new branch of Open. I know its been used time and time again, and people who say this are met with cynicism, but... you could consider creating a version of FS Open that is no longer directly compatible with FS2, which would be marketed (well, since you're not actually selling this its not marketing, but that's the word that comes to mind) as FS3.
** Trivial Psychic ducks as members throw vegetables at him **
Sorry, but I know its what we all want. It would contain whatever core files that remain from FS2 and perhaps even hosted on HotU. How does this tie into the idea of a demonstration campaign do you ask? What was it again? Oh, ya... not only would this mini-campaign using the FS3 features be included, as newer builds get released it would serve as a benchtest to ensure that all new features work properly on all systems. That way, there wouldn't be the problem of some error being related to the creator of some misc. campaign that a user grabbed from somewhere else. It acts as a baseline reference for testing, while not taking up 30 missions and several hours to complete.
I know I kinda hijacked this thread, but I wanted to mention this somewhere, and the first idea kind of brought me back to it.
Later!
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Originally posted by Trivial Psychic
it might eventually become necessary to resign to the fact that the gain from adding in these features outweights the duty to remain backwards-compatible.
*Pelts Trivial Psychic in the forehead with potatoes, turnips, and other large, hard, heavy vegetables.*
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*Trivial Psychic cautiously emerges from his shelter, only to be struck by a fully ripe watermelon*
"Ah!! They've graduated to fruit! NO, no, not the Pinapple!"
*Trivial Psychic tries to get up and run away, but slips on a bannana*
"What next!?"
*Trivial Psychic looks up to see members preparing to launch shelled appercotts*
This post brought to you by "The Association for the Development of Sharper Fruit". Remember, a sharper fruit can be your most potent weapon.
Later!