Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: FreespaceMaster on February 06, 2002, 07:31:00 pm
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Please Help Me How do i get textures on to my ship in Truespace!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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You click the little button that looks like a paint brush.
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you need to texture with game purposes or only for some renders?
it changes a lot what you have to do
btw, you have to understand first how uvspaces works, they "say" how a texture will be painted to a face.
The uv mapping tools in truespace are locate on the left bottom menu bar, one of the last right icons, the uvmaps icons have some shapes (plae/cube/sphere/cilinder mainly) with white/blue chess. make some trials with this commands to see how they change the way textures are applied.
To apply textures click on the material editor, right click on the little color icon in the new window (or click on the color editor in the left menu bar), choose "caligari" as color and you will have a little window with the violet caligari texture and a button with the name of the texture.
click this button and you will be able to choose your own textures.
Remember that you can apply uv spaces and textures not only to the whole object but event to single faces and group of faces...just make a selection before applying uvspaces or textures.
Once you get more expert you may desire to use the lithunwrap to apply the uvspaces.
Make a little research in this forum with lithunwrap as keyword, you will get posts with useful links for this tool.
there are two main ways to apply textures:
"splitting" the object in logical units that will have the same texture and the same (almost) uvspace , go to www.xwaupgrade.com ("http://www.xwaupgrade.com") here there is an useful tutorial about this way of texturing. It grants you good results but it requires an higher number of textures...and this is no good for 3dengines (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif), so use it only with simple models with a low numbers of units (and preferable with big units almost flat)
the second way is to use as said lithunwrap that lets you to reduce the number of textures a fighter require.
remember that freespace2 wants 256x256 or 128x128 textures in 256colorspcx format when truespace works with bitmaps.
cya
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What The Heck Is that for Truspace!!??
I don't understand you! I just want to get textures from my computer on my ship Is there an easy way!
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Originally posted by FreespaceMaster:
What The Heck Is that for Truspace!!??
I don't understand you! I just want to get textures from my computer on my ship Is there an easy way!
There is no easy way only the hard way..
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ok I got LithUnwrap and I add textures and I got it to cob but how do I get everything setup then in PCS could some one help me plz! Thank you for anybodys help! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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with lithunwrap you add uvspaces, don't know if textures too...i add them in truespace, but maybe working with the materials in lithunwrap you can obtai something...
try to be more specific...what have you exactly done by now, and what is your actual problem?
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By the way, does one need to texture things with Truespace to put it into FS2? Or can 3DS MAX be used instead with a 3ds-cob file conversion? (since I have 3DS but not TS)
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You will need at least TS 2 to set up the hierarchy for lodding, debris, subobjects, flame, etc etc. it is available for download somewhere. But TS 2 got some stupid problem with 3ds files and texture coordinates. It demands some sort of .set file. So I use 3d explorer to convert the various objects into cob, then I insert the objects one by one into truespace and set-up the hierarchy/ posistions from within truespace. IT is hell, but it works.
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if you got 3Dexploration .obj (from Milkshape) converts very well to .cob Textures and items (I use it now, used to use .dxf and I had to import each item sperate and without textures!)
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Nobody is giving you a straight answer so I will. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) First I need to know specs of your computer; thus I can determine whether your computer can run the textures with ships...see I have a
K6-2 380MHz
64 MB Ram
8MB Onboard Video
and other stuff.
My point is TS didn't do textures for me when I had a full size of the ship only when I was inside the ship....I think its got to do with what type of computer you have and cpu, graphics and ram?
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Max
Flash Developer
Ps6 Editor
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what the...?
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)