Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Akalabeth Angel on September 19, 2003, 05:38:34 pm
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So after finishing the FS1 campaign again I decided that I'd play Silent Threat again, this time, all the way through. The first few missions aren't very promising. Some Terran whackos put a litte hole in an Aten cruiser so in order to preserve the T-V alliance, the GTI goes out and whacks 5 Aten Cruisers, a bunch of frieghters and fighters, and a terran civilian vessel. Does this make any sense?
Instead of "Gee Mr. Emperor, we're sorry these guys were such bonheads. We went out and blew 'em up for yah."
They do "Bad News Emperor, you just lost a whole battlegroup. To uh . . . Shivans, yeah, that's who it was . . . shivans"
Ick.
Oh well, I'm expecting that it'll get a little better. I'm on the "defend the Science vessel" mission. Number 4 I think.
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Ack, I hated that mission.
Personally, I found ST to be boring and dull. I can't remeber one fun mission in it.
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Yes, ST sucks. Ask GE about ST: Reborn.
And the plot is supposed to be like that, where they are protecting national security.
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I know they're suppose to be protecting national security or whatever but those first few missions don't make sense. If the primary goal is maintaining the alliance to fight the shivans it doesn't make sense to destroy 5 ships of your ally in the interest of that alliance. Especially when they could just court martial/execute the terran pilots, and apologise for the incident.
But anyways. I like believable plots, I didn't find that believable.
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Originally posted by Jal-18
I can't remeber one fun mission in it.
Hellfire. That was THE best mission of ST. 4 Shivan cruisers and an assload of fighters to kill. :nod: :cool:
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Yeah, that was definitely the best mission in there. It actually felt like it had been properly tested for difficulty and gameplay balance. :p
I found that part of the plot to be rather nice actually, as the ST campaign takes place in the pre-GTVA era when the Lucifer has just been destroyed and T-V relations are still very fragile, so any small incidents could potentially dissolve the cease-fire treaty. The crappy missions brought it all down, however.
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Originally posted by Bri_Dog
Hellfire. That was THE best mission of ST. 4 Shivan cruisers and an assload of fighters to kill. :nod: :cool:
Yet even that had exactly ONE event, and a Jump Node 0. :doubt: Sad, really.
Ah well. At least you're motivating me to get my ST:R missions done.
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ST just boggled the mind. There are not the words to describe the ammount of egg it sucks. The only reason anyone still talks about it is becuase we all payed for it - had it been a fan-made campaign, it would have sunk without a trace :nod:
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I git bored doing the mission where the Hades first appeared. (the attack on the rebel base)
pecking away at the Hades while a constant string of b****y Lokis harassing you....pain in the arse.
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Silent Threat wasn't all that bad. I enjoyed it until the Hades showed up. The Hades was just dumb. It was Colossus dumb. The only real problem ST had (aside from the Hades even existing) was that it was way too easy.
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ST:
- Way too easy. I beat in a few hours.
- Pathetic mission design. Ex. Hades, Jotunheim.
- Equally pathetic dialogue (except for our favorite... INCOMING!)
- Frequent errors (the good ol' Jump Node 0)
Basically, that's all gonna be better with ST:R... ;7
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Mission 1 sucked a load of donkey balls. There were a couple of okay missions in there though.
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At least the Collossus DOES something. It has guns ect on it and attacks ****. The Hades just sat there looking good lauching the occassional wing of fighters n...... that was it really. It realy sucked balls.
Here`s hoping that ST:RB actually has a final mission that blows the gamers socks off sitting on top of some decent plot based missions.
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I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?
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Originally posted by diamondgeezer
I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?
Think of it this way: Remember the GVCa Tanen? How much did I change that, and improve it, while still clearly being the Tanen? It went from being one of the most maligned models out there to something beautiful. ;)
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Yeah, that was definitely the best mission in there. It actually felt like it had been properly tested for difficulty and gameplay balance.
I found that part of the plot to be rather nice actually, as the ST campaign takes place in the pre-GTVA era when the Lucifer has just been destroyed and T-V relations are still very fragile, so any small incidents could potentially dissolve the cease-fire treaty. The crappy missions brought it all down, however.
Hellfire was the best mission? I just played that and it was pretty lame. You come out of a node, and there's four cruisers there to blow up. And then your wingman yells incoming, even though your group is the one that's incoming and not them. Now I'm on the rescue the parts from some Science ship from the HoL mission (why I'm rescueing these parts I don't know), I jump in, thoths engage us immediately. My wingmen all die, I try to survive while two Elysiums come in and both die (even if I give them great cover the Typhon moves too damn close, and I can't beat a damn Typhon with a Hercules). I dunno, its pretty uninspiring.
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The best in comparison to the other missions, that is. :D I think I know which mission you are talking about after that; IMO that was the second-worst mission in the campaign, next to only the final mission. I vaguely remember that it was actually a bonus objective to destroy that Typhon there (which had the same name as a fighter in FS2, except that it was mispronounced in the briefing :rolleyes: ). Since it was in FS1 it was possible with just the Hercules, although it took forever and the designers put in endless intermittent waves of Thoths to annoy the player to no end.
I'm curious to see how much of the ST plot the Port guys will change. I mean it seems quite obvious that we all have little reverence for ST's writing, so how much can the Porters change without stopping it from actually being Silent Threat?
I think the ST general plot is mostly okay; it's the missions that suck.
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Campaign sucked, but most of the fan-made missions that came with it I had never played before and found them to be excellent.
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So what is the silent threat the campaign is named for? Or is it too lame to be called a "threat?"
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The best in comparison to the other missions, that is. I think I know which mission you are talking about after that; IMO that was the second-worst mission in the campaign, next to only the final mission. I vaguely remember that
it was actually a bonus objective to destroy that Typhon there (which had the same name as a fighter in FS2, except that it was mispronounced in the briefing ). Since it was in FS1 it was possible with just the Hercules, although it
took forever and the designers put in endless intermittent waves of Thoths to annoy the player to no end.
Destroy the Typhon? Maybe I just suck but I can only dodge Interceptor missiles for so long (usually as long as my counter measures last). I tried running away and coming back to shoot at it after everything else had failed but even that I lost. I'll try that strategy again I thinks.
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So all of a sudden a Typhon destroyer, the biggest ship in the GTA and PVN fleets is only a bonus opjective to destroy... get real.
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A Typhon a bonus objective? That's more like Inferno than FS1.
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Originally posted by GalacticEmperor
Think of it this way: Remember the GVCa Tanen? How much did I change that, and improve it, while still clearly being the Tanen? It went from being one of the most maligned models out there to something beautiful. ;)
Er... I never :nervous: played :nervous: the port :nervous::nervous::nervous:
*runs*
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It only took a dozen tries, but I finally figured out how to destroy the Hades and still have some wingman left over.
You just have to keep telling all the different wings of bombers to destroy the Hades. Their initial orders are to protect the destroyer that jumps in with them. Also, if you tell Alpha wing to ignore the Hades, EVERYONE ingnores it!
So just give everyone orders on a per wing basis. And tell the destroyer to attack too!
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I noticed the other day one good indication of the quality level in Silent Threat. The mission briefing.
In the Freespace1 campaign, most breifings have 7 to 9 stages. Silent Threat missions are rarely more than 3 (that's including the objectives summary). Typically consisting of "go and kill this, and this, and this too"
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Originally posted by DeepSpace9er
So what is the silent threat the campaign is named for? Or is it too lame to be called a "threat?"
'cause it sounds sorta cool?
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Originally posted by magatsu1
I git bored doing the mission where the Hades first appeared. (the attack on the rebel base)
pecking away at the Hades while a constant string of b****y Lokis harassing you....pain in the arse.
omg i hated that mission, and ST to go with it...
it coulda been made into somthing really great :(
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Geez, I'm sick and tired of all you people lamenting over how horrible ST was and how great it could have been. :hopping:
*goes off to finish FREDding mission STR05*
If you're trying to get Reborn released sooner, this is the way to go about it. :mad2:
I'm kidding you know... I'm not really mad at you. Thanks for spurring me on ever-so-subtly.