Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stunaep on September 20, 2003, 01:57:01 am
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And those new techniques took me a good 1 1/2 hours to render
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Engine glows = Argh! My Eyes! :shaking:
everything else = :yes: :yes:
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Perfect.
Except you didn't bumpmap or specmap any of the textures. If I'm gonna be that close to the ribbing and tiles of the Sobek they had better have some depth and lighting, bub. :p
What program is that, anyway? It's impressive. And I want to learn how to render.
/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:
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Max as usual.
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Originally posted by GalacticEmperor
/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:
That's no accident mind you. ;)
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I really like the fighter engines. Very classy. :):yes:
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Originally posted by GalacticEmperor
/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:
Hummph.
But like he said... bump map! And the Sobek glows look... funny.
:yes: good though. I wish I could get good engine glows like that Serapis in TS
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Sweet. The effects rock. You should post a general how-to.
Minor quibbles: I like the glares, except for on the Sobek. I really thing that a Sobek under thrust would produce a single larger glare. The intensity, though, is perfect. Bump and Spec channels are needed too.
Big Problem: What really drives me nuts here is that you're using in game models in a render. Its almost enough to compltely ruin the pic. This is one of my big pet peeves.
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Originally posted by Stunaep
And those new techniques took me a good 1 1/2 hours to render
What in this image took over 1 hour to render? I mean it's not that complex. Unless you have a very, very crappy computer it shouldn't take that long.
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1) I have a P4 running at 2.3 GHz, with a 128mb G4Ti4200 and 512 megs of DDR.
2)The nebulae you see in the background took a while to render.
3) Raytracing
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Originally posted by mikhael
Big Problem: What really drives me nuts here is that you're using in game models in a render. Its almost enough to compltely ruin the pic. This is one of my big pet peeves.
Well supply us with high poly versions of every ship, and we'll make you happy.
I usually atleast smooth quad divide the ships a bit, it's very effective for Vasudan vessels. :)
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Originally posted by Stunaep
1) I have a P4 running at 2.3 GHz, with a 128mb G4Ti4200 and 512 megs of DDR.
2)The nebulae you see in the background took a while to render.
3) Raytracing
Too bad all those effects don't come out. Sorry if this sounds a bit harsh but the nebula is just a waste of rendering time, doesn't look very convincing. Better throw it out or make one based on mapped geometry. I don't see anything in the image that would require raytraced shadows, if you used raytraced reflections (for whatever reason) I can't see them.
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Cool.
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Heh, I forgot I have 3ds Max 5... I'll have to learn how to use it sometime...
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You could just render the nebula alone, then use that as a background image for the final render. :rolleyes:
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Try this for your background
But be warned, it is an uncompressed JPG file, 5 Mb's large
http://freespace.volitionwatch.com/us/images/mods/snipes/Background.jpg
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Originally posted by Vilkacis
Too bad all those effects don't come out. Sorry if this sounds a bit harsh but the nebula is just a waste of rendering time, doesn't look very convincing. Better throw it out or make one based on mapped geometry. I don't see anything in the image that would require raytraced shadows, if you used raytraced reflections (for whatever reason) I can't see them.
as I said, I was experimenting.
And I like the nebula
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Originally posted by Raa Tor'h
http://freespace.volitionwatch.com/us/images/mods/snipes/Background.jpg
Yeah, well, I wanted a nebula like that, I could just whoop one up in Max's material editor in 30 seconds. But in this picture I wanted an easily editable, B5-ish nebula, without using PSP or other 2d tools.
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Um... I made that in Truespace...
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das schweet :yes: