Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Stunaep on September 20, 2003, 01:57:01 am

Title: Experimenting with some new techniques
Post by: Stunaep on September 20, 2003, 01:57:01 am
And those new techniques took me a good 1 1/2 hours to render
Title: Experimenting with some new techniques
Post by: Knight Templar on September 20, 2003, 02:01:09 am
Engine glows = Argh! My Eyes! :shaking:

everything else = :yes: :yes:
Title: Experimenting with some new techniques
Post by: Galemp on September 20, 2003, 02:40:47 am
Perfect.

Except you didn't bumpmap or specmap any of the textures. If I'm gonna be that close to the ribbing and tiles of the Sobek they had better have some depth and lighting, bub. :p

What program is that, anyway? It's impressive. And I want to learn how to render.
/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:
Title: Experimenting with some new techniques
Post by: Stunaep on September 20, 2003, 02:43:26 am
Max as usual.
Title: Experimenting with some new techniques
Post by: Knight Templar on September 20, 2003, 02:58:49 am
Quote
Originally posted by GalacticEmperor
/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:


That's no accident mind you. ;)
Title: Experimenting with some new techniques
Post by: J.F.K. on September 20, 2003, 04:28:13 am
I really like the fighter engines. Very classy. :):yes:
Title: Experimenting with some new techniques
Post by: Taristin on September 20, 2003, 07:16:39 am
Quote
Originally posted by GalacticEmperor

/me suddenly notices the proliferation of DatDB avatars on the most skilled members of the community :nervous:


Hummph.



But like he said... bump map! And the Sobek glows look... funny.

:yes: good though. I wish I could get good engine glows like that Serapis in TS
Title: Experimenting with some new techniques
Post by: mikhael on September 20, 2003, 08:41:21 am
Sweet. The effects rock. You should post a general how-to.

Minor quibbles: I like the glares, except for on the Sobek. I really thing that a Sobek under thrust would produce a single larger glare. The intensity, though, is perfect. Bump and Spec channels are needed too.

Big Problem: What really drives me nuts here is that you're using in game models in a render. Its almost enough to compltely ruin the pic. This is one of my big pet peeves.
Title: Re: Experimenting with some new techniques
Post by: Vilkacis on September 20, 2003, 09:53:22 am
Quote
Originally posted by Stunaep
And those new techniques took me a good 1 1/2 hours to render
What in this image took over 1 hour to render? I mean it's not that complex. Unless you have a very, very crappy computer it shouldn't take that long.
Title: Experimenting with some new techniques
Post by: Stunaep on September 20, 2003, 09:58:28 am
1) I have a P4 running at 2.3 GHz, with a 128mb G4Ti4200 and 512 megs of DDR.

2)The nebulae you see in the background took a while to render.

3) Raytracing
Title: Experimenting with some new techniques
Post by: Taristin on September 20, 2003, 03:26:53 pm
Quote
Originally posted by mikhael

Big Problem: What really drives me nuts here is that you're using in game models in a render. Its almost enough to compltely ruin the pic. This is one of my big pet peeves.


Well supply us with high poly versions of every ship, and we'll make you happy.

I usually atleast smooth quad divide the ships a bit, it's very effective for Vasudan vessels. :)
Title: Experimenting with some new techniques
Post by: Vilkacis on September 20, 2003, 04:22:45 pm
Quote
Originally posted by Stunaep
1) I have a P4 running at 2.3 GHz, with a 128mb G4Ti4200 and 512 megs of DDR.

2)The nebulae you see in the background took a while to render.

3) Raytracing
Too bad all those effects don't come out. Sorry if this sounds a bit harsh but the nebula is just a waste of rendering time, doesn't look very convincing. Better throw it out or make one based on mapped geometry. I don't see anything in the image that would require raytraced shadows, if you used raytraced reflections (for whatever reason) I can't see them.
Title: Experimenting with some new techniques
Post by: Nuclear1 on September 20, 2003, 04:59:26 pm
Cool.
Title: Experimenting with some new techniques
Post by: Taristin on September 20, 2003, 05:21:21 pm
Heh, I forgot I have 3ds Max 5... I'll have to learn how to use it sometime...
Title: Experimenting with some new techniques
Post by: Galemp on September 20, 2003, 05:22:11 pm
You could just render the nebula alone, then use that as a background image for the final render. :rolleyes:
Title: Experimenting with some new techniques
Post by: Taristin on September 20, 2003, 05:51:38 pm
Try this for your background
But be warned, it is an uncompressed JPG file, 5 Mb's large









http://freespace.volitionwatch.com/us/images/mods/snipes/Background.jpg
Title: Experimenting with some new techniques
Post by: Stunaep on September 21, 2003, 02:45:45 am
Quote
Originally posted by Vilkacis
Too bad all those effects don't come out. Sorry if this sounds a bit harsh but the nebula is just a waste of rendering time, doesn't look very convincing. Better throw it out or make one based on mapped geometry. I don't see anything in the image that would require raytraced shadows, if you used raytraced reflections (for whatever reason) I can't see them.

as I said, I was experimenting.

And I like the nebula
Title: Experimenting with some new techniques
Post by: Stunaep on September 21, 2003, 02:49:15 am
Quote
Originally posted by Raa Tor'h


http://freespace.volitionwatch.com/us/images/mods/snipes/Background.jpg

Yeah, well, I wanted a nebula like that, I could just whoop one up in Max's material editor in 30 seconds. But in this picture I wanted an easily editable, B5-ish nebula, without using PSP or other 2d tools.
Title: Experimenting with some new techniques
Post by: Taristin on September 21, 2003, 10:28:22 am
Um... I made that in Truespace...
Title: Experimenting with some new techniques
Post by: Drew on September 29, 2003, 09:23:39 am
das schweet :yes: