Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Culando on September 20, 2003, 02:00:32 am

Title: Unique Vasudan Weapons
Post by: Culando on September 20, 2003, 02:00:32 am
Hmm, I've always been bugged that the Vasudan craft have had the same type of weapons that Terrans have. Especially when it comes to the fighters. Sure, they got the Mekhu HL7, but it's got the same look and sound as the Subach.

I was thinking of making a number of fighter and cap ship weapons exclusively for Vasudan ships for use in the main campaign. Heck, I might even go as far as tweaking the missions to they are there.

I won't change the values too much, but i'll basically have Vasudan weapons slightly weaker, but also faster than Terrans. I'll try to grab different sounds and edit the shots themselves possibly grabbing some stuff from Inferno if they let me.

Does anyone think this is a good idea or has it already been done?
Title: Unique Vasudan Weapons
Post by: Knight Templar on September 20, 2003, 02:03:45 am
Good idea, although GE has done this to a minor extent in the latest port versions IIRC. Although that was only Vasudan turret replacements for the Terran counterparts used on Vasudan Ships.
Title: Unique Vasudan Weapons
Post by: Galemp on September 20, 2003, 02:18:09 am
I offer an explanation...

I figure that in the T-V War, Vasudans went for mass production. You get the VLL, the Fang, the Barracuda; really cheap and not too powerful. Once the armistace was signed and the two species started sharing technologies the Vasudans realized the Terran weapons were far superior. By the time the Lucifer appeared the Avenger (Terran prototype) and Interceptor (joint venture) had dominated the weapons selection screen. :)

Most of the weapons after that were joint ventures; designed by Terrans, with their superior technology, and manufactured by Vasudans, with their industrial efficiency. Look up my Corporations of the Freespace Universe thread and read the entries under Bessimer-Kohn, Subach-Innes, and Mesa Corp. for some conjecture on the matter.
Title: Unique Vasudan Weapons
Post by: diamondgeezer on September 20, 2003, 06:20:25 am
Hmm... well we know from FS2 that the Vausdans build better reactors and we build better sentry guns... is there anything else we know of that one species is better at?
Title: Unique Vasudan Weapons
Post by: Hippo on September 20, 2003, 07:02:33 am
we're better at using fish correctly? :p

The mass productionocity left most of the fs1 vasudan craft lacing something, either afterburners, or weapons storage size...
Title: Unique Vasudan Weapons
Post by: TrashMan on September 20, 2003, 11:56:02 am
I have made my own Vasudan Capship weapons for the DOTA campaign. They look different, fire faster, but have lower damage.
- Vasudan Turret
- Vasudan Anti-Bomber Turet
- Vasudan Heavy Turret
- Flux Cannon

I allso changed every capship weapon in the game and added a few new ones.
Terrans now have:

- Terran Turret
- Terran Anti-Bomber Turret
- Terran Huge Turret
- Fusion Mortar
- Light Ion Cannon
- Medium Ion Cannon
- Heavy Ion Cannon
- Light Plasma Cannon -------> Originaly Ascart weapons
- Medium Plasma Cannon
- Heavy plasma Cannon

The Shivans have their own versions.


Here's the part of the Weapons.tbl so you can see better:

; ----------------------------------------------------------------------------------
$Name:                                  Shivan Light Laser
$Model File:                    none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:       7.0
@Laser Head Radius:  0.90
@Laser Tail Radius:  0.30
$Mass:                                  0.2
$Velocity:                              520.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.3                             ;; in seconds
$Damage:                                30
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              2.0                             ;;      How long this thing lives
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             100                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ()
$Icon:                                  icongun07
$Anim:                                  LoadGun07
$Impact Explosion:      none

; ----------------------------------------------------------------------------------
$Name:                                  Shivan Heavy Laser
$Model File:                    none ;  laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           200, 31, 30
@Laser Color2:                           200, 31, 30
@Laser Length:               7.0
@Laser Head Radius:            0.90
@Laser Tail Radius:            0.30
$Mass:                     0.2
$Velocity:                  535.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                  0.4                             ;; in seconds
$Damage:                  60
$Armor Factor:                  1.0
$Shield Factor:               1.0
$Subsystem Factor:            1.0
$Lifetime:                  2.0
$Energy Consumed:               0.40                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                  NO
$LaunchSnd:                     103                                     ;;      The sound it makes when fired
$ImpactSnd:                     85                                      ;; The sound it makes when it hits something
$Flags:                         ()
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:            none

; ----------------------------------------------------------------------------------
$Name:                                  Shivan Mega Laser
$Model File:                    none ;  laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:       15.0
@Laser Head Radius:  0.50
@Laser Tail Radius:  0.30
$Mass:                                  0.3
$Velocity:                              470.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.8                           ;; in seconds
$Damage:                                120
$Armor Factor:                  1.0
$Shield Factor:                 0.6
$Subsystem Factor:              1.0
$Lifetime:                              1.8
$Energy Consumed:               0.90                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             108                                     ;;      The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ()
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:      none

; ----------------------------------------------------------------------------------
; Shivan Rapid Laser
$Name:                                  @Shivan Rapid Laser
+Title:                                 XSTR("Shivan Rapid Laser", 3262)
+Description:
XSTR(
"Long-Range Tactical
Kinetic Weapon
", 3263)
$end_multi_text
+Tech Title:                XSTR("Shivan Rapid Laser", 3264)
+Tech Anim:                   Tech_GTW_ML-70
+Tech Description:
XSTR("", 3265)
$end_multi_text
$Model File:                        none
@Laser Bitmap:                        laserglow01
@Laser Glow:                        2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:                           20.0
@Laser Head Radius:                     1.0
@Laser Tail Radius:                     1.0
$Mass:                              1.5
$Velocity:                           1000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                           0.2                              ;; in seconds
$Damage:                           8
$Armor Factor:                        0.8
$Shield Factor:                        1.4
$Subsystem Factor:                     0.2
$Lifetime:                           2.0                              ;; How long this thing lives
$Energy Consumed:                     0.8                              ;; Energy used when fired
$Cargo Size:                        0.0                              ;; Amount of space taken up in weapon cargo
$Homing:                           NO
$LaunchSnd:                           100                                ;; The sound it makes when fired
$ImpactSnd:                           85                               ;; The sound it makes when it hits something
$Flags:                                ("stream")
$Icon:                                 iconflail
$Anim:                                 Flail2
$Impact Explosion:                  ExpMissileHit1
$Impact Explosion Radius:            15.0


; ----------------------------------------------------------------------------------
; Pirate Disruptor
;
$Name:                                 Pirate Disruptor
+Title:                                XSTR("PLC-02 Vagabond", 3286)
+Description:
XSTR(
"HiVel Weapon
Level 5 Hull Damage
Level 1 Shield Damage", 3287)
$end_multi_text
+Tech Title:               XSTR("PLC-02 Vagabond", 3288)
+Tech Anim:                  Tech_GTW-66_Maxim_Gun
+Tech Description:
XSTR(
"Pirate weapon suited for both dogfights and raids.", 3289)
$end_multi_text
$Model File:                           none
@Laser Bitmap:                           newglo8
@Laser Glow:                           2_laserglow03
@Laser Color:                           69, 42, 172
@Laser Color2:                           90, 90, 180
@Laser Length:                           15.0
@Laser Head Radius:                     1.5
@Laser Tail Radius:                     1.0
$Mass:                                 0.08
$Velocity:                             1600.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                            0.2                             ;; in seconds
$Damage:                               24
$Armor Factor:                     1.0
$Shield Factor:                     0.2
$Subsystem Factor:                  1.0
$Lifetime:                             1.5
$Energy Consumed:                  1.0                              ;; Energy used when fired
$Cargo Size:                     0.0                              ;; Amount of space taken up in weapon cargo
$Homing:                               NO
$LaunchSnd:                            81                               ;; The sound it makes when fired
$ImpactSnd:                            85                               ;; The sound it makes when it hits something
$Flags:                                ( "shudder" "stream")
$Icon:                                 iconNewton
$Anim:                                 Newton
$Impact Explosion:                     none

; ----------------------------------------------------------------------------------
;; Terran Turret Laser 1 (for later missions)
;; Avenger Derivitave
$Name:                                  @Terran Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 150, 20
@Laser Color2:                           20, 150, 20
@Laser Length:       10.0
@Laser Head Radius:  1.80
@Laser Tail Radius:  1.20
$Mass:                                  0.4
$Velocity:                              400.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.8                     ;; in seconds
$Damage:                                80
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              5.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none

; ----------------------------------------------------------------------------------
$Name:                                  Terran Anti-Bomber Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 150, 20
@Laser Color2:                           20, 150, 20
@Laser Length:       20.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  2.60
$Mass:                                  0.5
$Velocity:                              150.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.5                     ;; in seconds
$Damage:                                200
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              0.75
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none



; ----------------------------------------------------------------------------------
;; Terran Turret Laser 1 (for later missions)
;; Avenger Derivitave
$Name:                                  Terran Huge Turret
$Model File:                    none
@Laser Bitmap:                  laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           20, 150, 20
@Laser Color2:                           20, 150, 20
@Laser Length:       20.0
@Laser Head Radius:  6.40
@Laser Tail Radius:  2.60
$Mass:                                  0.4
$Velocity:                              350.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             3.0                     ;; in seconds
$Damage:                                        1200
$Armor Factor:                  1.5
$Shield Factor:                 0.5
$Subsystem Factor:              0.75
$Lifetime:                              12.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             111                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "supercap" "Huge" "Big Damage")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0

;---------------------------------------------------------------
$Name:                                   Light Ion Cannon
$Model File:                    none
@Laser Bitmap:                  laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           10, 50, 255
@Laser Color2:                           20, 20, 255
@Laser Length:       30.0
@Laser Head Radius:  3.0
@Laser Tail Radius:  3.0
$Mass:                                  5
$Velocity:                              1000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.0                     ;; in seconds
$Damage:                                        200
$Blast Force:                           100.0
$Inner Radius:            20.0
$Outer Radius:            50.0            
$Shockwave Speed:         300
$Armor Factor:                  1.5
$Shield Factor:                 0.5
$Subsystem Factor:              1.5
$Lifetime:                              8.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage")
$Trail:
   +Start Width:         3.0
   +End Width:         2.0  
   +Start Alpha:         1.0
   +End Alpha:         0.0
   +Max Life:         0.1
   +Bitmap:         plasmatrail
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               20.0


;---------------------------------------------------------------
$Name:                                   Medium Ion Cannon
$Model File:                    none
@Laser Bitmap:                  laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           10, 50, 255
@Laser Color2:                           20, 20, 255
@Laser Length:       45.0
@Laser Head Radius:  4.50
@Laser Tail Radius:  4.50
$Mass:                                  10
$Velocity:                              1500.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.0                     ;; in seconds
$Damage:                                        2500
$Blast Force:                           100.0
$Inner Radius:            50.0
$Outer Radius:            100.0            
$Shockwave Speed:         300
$Armor Factor:                  1.5
$Shield Factor:                 0.5
$Subsystem Factor:              1.5
$Lifetime:                              10.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage")
$Trail:
   +Start Width:         4.5.0
   +End Width:         3.0  
   +Start Alpha:         1.0
   +End Alpha:         0.0
   +Max Life:         0.1
   +Bitmap:         plasmatrail
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               75.0

;---------------------------------------------------------------
$Name:                                  Heavy Ion Cannon
$Model File:                    none
@Laser Bitmap: laserglow03
@Laser Glow:                           2_laserglow03
@Laser Color:                           10, 50, 255
@Laser Color2:                           20, 20, 255
@Laser Length:       100.0
@Laser Head Radius:  10.0
@Laser Tail Radius:  10.0
$Mass:                                  50.0
$Velocity:                              2000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             3.0                     ;; in seconds
$Damage:                                        10000
$Blast Force:                           500.0
$Inner Radius:            100.0
$Outer Radius:            250.0            
$Shockwave Speed:         300
$Armor Factor:                  2.5
$Shield Factor:                 0.5
$Subsystem Factor:              1.5
$Lifetime:                              15.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             111                                     ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage" "corkscrew")
$Trail:
   +Start Width:         10.0
   +End Width:         5.0  
   +Start Alpha:         1.5
   +End Alpha:         0.0
   +Max Life:         0.7
   +Bitmap:         plasmatrail
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               180.0

; ------------------------------------------------------------------------------
$Name:                                  Vasudan Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           140, 140, 60
@Laser Color2:                           140, 140, 60
@Laser Length:       10.0
@Laser Head Radius:  3.20
@Laser Tail Radius:  1.60
$Mass:                                  0.4
$Velocity:                              400.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.6                     ;; in seconds
$Damage:                                70
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              5.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none

; ------------------------------------------------------------------------------
$Name:                                  Vasudan Anti-Bomber Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           140, 140, 60
@Laser Color2:                           140, 140, 60
@Laser Length:       20.0
@Laser Head Radius:  4.20
@Laser Tail Radius:  2.60
$Mass:                                  0.5
$Velocity:                              160.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.8                     ;; in seconds
$Damage:                                180
$Armor Factor:                  1.2
$Shield Factor:                 0.8
$Subsystem Factor:              0.75
$Lifetime:                              9.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none


; ------------------------------------------------------------------------------
$Name:                                  Vasudan Huge Turret
$Model File:                    none
@Laser Bitmap:                  laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           140, 140, 60
@Laser Color2:                           140, 140, 60
@Laser Length:       30.0
@Laser Head Radius:  6.20
@Laser Tail Radius:  4.60
$Mass:                                  0.4
$Velocity:                              340.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.0                     ;; in seconds
$Damage:                                850
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              13.0
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             110                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "supercap" "Big Damage")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0
;----------------------------------------------------------------
$Name:                                  Plasma Cannon
$Model File:                     none
@Laser Bitmap:                   plasma
@Laser Glow:    2_laserglow03
@Laser Color:    0, 0, 255
@Laser Color2:    0, 247, 255
@Laser Length:          100.0
@Laser Head Radius:     20.0
@Laser Tail Radius:     20.0
$Mass:                                  15.0
$Velocity:                              2000.0
$Fire Wait:                             1.0
$Damage:                                80
$Blast Force:                           10.0
$Inner Radius:    10.0
$Outer Radius:    20.0          
$Shockwave Speed:   100
$Armor Factor:                   2.0
$Shield Factor:                  0.5
$Subsystem Factor:               2.5
$Lifetime:                              5.0
$Energy Consumed:                0.30
$Cargo Size:                     0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
   +Start Width:         1.0
   +End Width:         0.2  
   +Start Alpha:         0.5
   +End Alpha:         0.0
   +Max Life:         0.5
   +Bitmap:         plasmatrail   
 
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:  20.0

;----------------------------------------------------------------
$Name:                                  Medium Plasma Cannon
$Model File:                     none
@Laser Bitmap:                   plasma
@Laser Glow:    2_laserglow03
@Laser Color:    0, 0, 255
@Laser Color2:    0, 247, 255
@Laser Length:          100.0
@Laser Head Radius:     20.0
@Laser Tail Radius:     20.0
$Mass:                                  15.0
$Velocity:                              2000.0
$Fire Wait:                             2.0
$Damage:                                180
$Blast Force:                           10.0
$Inner Radius:    15.0
$Outer Radius:    30.0          
$Shockwave Speed:   100
$Armor Factor:                   2.0
$Shield Factor:                  0.5
$Subsystem Factor:               2.5
$Lifetime:                              5.0
$Energy Consumed:                0.30
$Cargo Size:                     0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
   +Start Width:         1.8
   +End Width:         0.6  
   +Start Alpha:         0.6
   +End Alpha:         0.0
   +Max Life:         0.5
   +Bitmap:         plasmatrail   
 
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:  40.0
;-----------------------------------------------------------

$Name:                                  Heavy Plasma Cannon
$Model File:                       none
@Laser Bitmap:                     plasma
@Laser Glow:            2_laserglow03
@Laser Color:            0, 0, 255
@Laser Color2:            0, 247, 255
@Laser Length:                100.0
@Laser Head Radius:           20.0
@Laser Tail Radius:           20.0
$Mass:                                  15.0
$Velocity:                              2000.0
$Fire Wait:                             5.0
$Damage:                                1000
$Blast Force:                           1500.0
$Inner Radius:            200.0
$Outer Radius:            500.0                                 
$Shockwave Speed:         300
$Armor Factor:                     2.0
$Shield Factor:                    0.5
$Subsystem Factor:                 2.0
$Lifetime:                              10.0
$Energy Consumed:                  0.30
$Cargo Size:                       0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")         
$Trail:
   +Start Width:         3.0
   +End Width:         2.0  
   +Start Alpha:         1.0
   +End Alpha:         0.0
   +Max Life:         1.0
   +Bitmap:         plasmatrail   
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                        ExpMissileHit1
$Impact Explosion Radius:      180.0

;---------------------------------------------------------------
$Name:                                  Shivan Turret Laser
$Model File:                    none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:       7.0
@Laser Head Radius:  3.30
@Laser Tail Radius:  1.90
$Mass:                                  1.5
$Velocity:                              300.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             1.0                             ;; in seconds
$Damage:                                84
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                              5.0                             ;;      How long this thing lives
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                NO
$LaunchSnd:                             114                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:      none

;---------------------------------------------------------------
$Name:                                  Shivan Anti-bomber Turret
$Model File:                    none ; laser1-1.pof
;; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:       17.0
@Laser Head Radius:  4.30
@Laser Tail Radius:  3.90
$Mass:                                  0.8
$Velocity:                              130.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             2.0                             ;; in seconds
$Damage:                                240
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                              10.0                             ;;      How long this thing lives
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                NO
$LaunchSnd:                             114                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship")
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:      none

;---------------------------------------------------------------
$Name:                                  Shivan Huge Turret
$Model File:                    none ; laser1-1.pof
;; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:                           2_laserglow03
@Laser Color:                           250, 30, 30
@Laser Color2:                           250, 30, 30
@Laser Length:       30.0
@Laser Head Radius:  7.20
@Laser Tail Radius:  5.40
$Mass:                                  0.8
$Velocity:                              300.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             3.4                             ;; in seconds
$Damage:                                1400
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                              10.0                             ;;      How long this thing lives
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                NO
$LaunchSnd:                             114                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:               40.0

;----------------------------------------------------------------
$Name:                                  Shivan Heavy Cannon
$Model File:                     none
@Laser Bitmap:                   newglo17
@Laser Glow:    2_laserglow03
@Laser Color:    0, 0, 255
@Laser Color2:    0, 247, 255
@Laser Length:          200.0
@Laser Head Radius:     40.0
@Laser Tail Radius:     30.0
$Mass:                                  100.0
$Velocity:                              1000.0
$Fire Wait:                             4.0
$Damage:                                4000
$Blast Force:                           60.0
$Inner Radius:    200.0
$Outer Radius:    600.0          
$Shockwave Speed:   100
$Armor Factor:                   1.0
$Shield Factor:                  1.0
$Subsystem Factor:               1.0
$Lifetime:                              8.0
$Energy Consumed:                0.30
$Cargo Size:                     0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")
$Trail:
   +Start Width:         4.0
   +End Width:         2.0  
   +Start Alpha:         0.6
   +End Alpha:         0.0
   +Max Life:         0.4
   +Bitmap:         plasmatrail   
 
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:  100.0
Title: Unique Vasudan Weapons
Post by: Culando on September 20, 2003, 12:24:26 pm
You make a very good point GE and I don't disagree with it at all. However, I do make the point that the Vasudans made a variant of the Subach HL-7 to be more efficient with their superior reactors. So who's to say they can't do the same with other terran weapons. ;)

I'm just saying, after I saw how much work went into Inferno (it's the only one of the really modded campaigns i've seen in action) I kinda liked how they made species specific weapons. (Well, excluding the GTVA for the most part I think) Also got annoying seeing Shivan bombs looking like Terran bombs. =P That's another thing that they fixed. I might incorporate that into my MOD as well, with permission of course.

All the values will stay the same, I'm only changing look. Well, the Vasudan variants will change slightly, but any missles or bombs I change will stay exactly the same as the main FS2 tables.

Think I might start work on it this weekend. I'm fairly free so I've got the time. I need to send a PM first though. >_>

Edit: Got the go ahead from Woo. If I can figure out how to texture weapon pofs, maybe I'll do some other tweaking as well.
Title: Unique Vasudan Weapons
Post by: Culando on September 21, 2003, 12:56:34 am
Sorry for the double post, but I have a question I need answered. Can anyone point me to a weapons and texturing tutorials? >_>;
Title: Unique Vasudan Weapons
Post by: karajorma on September 21, 2003, 02:21:00 am
Have a look in my FAQ at GE's VPView tutorial tons of explainations of flags and a disection of several tables in there.

There are also a few links to texturing tutorials (the ship creation guide has a tutorial for Lithunwrap too).
Title: Unique Vasudan Weapons
Post by: Galemp on September 21, 2003, 03:42:09 am
Quote
Originally posted by TrashMan
*snip*


I hate people who post stacks of table data. :mad2: It screws up the thread and is utterly meaningless to us. Only do it if you're a coder, or you're having trouble with a certain entry and can't for the life of you figure out what's wrong.

TrashMan, do you think you and the rest of your staff could be a little less conspicuous? Thanks.
Title: Unique Vasudan Weapons
Post by: Whitelight on September 21, 2003, 03:42:59 am
Come to think of it, there was a mod made sometime ago that gave the vasudan there own turret color (yellow) instead of green. Don`t ask me who made it cos its been so long and I lost the mod after my harddrive failed.
Title: Unique Vasudan Weapons
Post by: TrashMan on September 21, 2003, 05:35:57 am
My tbl does that...And the reason i posted this tbl data is - you can copy/paste it in your own weapons.tbl to see how the weapons work...(well...you won't be able to see the plasma cannon, it uses a very special pcx...)
Title: Unique Vasudan Weapons
Post by: Whitelight on September 21, 2003, 07:23:36 am
Is the Heavy Ion Cannon the same cannons used on the Iowa when you first released it, if so it will kick the **** out of anything you put up against it. :D :D

The Fury MK IV is another prime example of a kickass secondary capship weapon, once a folly of those are launched its kiss whatever they hit goodbye. ;)

When I bought FS2 it was money well spent, I would never have dreamed it would have come this far.

Long Live FS2.
Title: Unique Vasudan Weapons
Post by: Culando on September 21, 2003, 11:58:15 am
Thanks karajorma, that looks like it will be lots of help. =) I was originally going to retexture secondaries for the Vasudans...but thought that'd just be too much work. 'Sides, it just wouldn't make sence for the GTVA to have to make twice as many warheads. XP So, I'll only work on primaries. Might use that tutorial to retexture other ships though.
Title: Unique Vasudan Weapons
Post by: TrashMan on September 21, 2003, 01:43:56 pm
Yes...the weapons are the same...

Note that onece  _argv[-1] modifications kick in (power consumption, singular shields, etc..) those Ion Cannons will be really power hungry...

Allso note that the multi-part turret limit has beeen upped, so the new Iowa will have 18 duble Heavy Ion Cannon turrets...maby more... (+ 8 Fury MK IV launchers and 1 NM-1X Superova missile launcher.!!!:devil:

LONG LIVE FS2!