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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: an0n on February 09, 2002, 11:52:00 am

Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 11:52:00 am
It still needs tuwwets and a big wed cylindew node glued to the back. It's guns don't wowk, it's engines are scwewed, it needs LODs (easy) and it could do with some shields but othew than that, it's pwetty much done   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif). And it only uses 2 Dock maps and one from the Karnak.

 (http://www.fattonys.com/images/nodeship.jpg)

I weally like it.

[This message has been edited by an0n (edited 02-09-2002).]
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 11:54:00 am
Ps, not sure how well the texturing transfers to FS2. Tried it but can't remember what it looked like.
Title: My NodeShip Pweliminawies
Post by: CODEDOG ND on February 09, 2002, 12:04:00 pm
Holy **** !!!  That is sweet!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: My NodeShip Pweliminawies
Post by: LtNarol on February 09, 2002, 12:34:00 pm
*jaw drops*   holy sh**, how did you do that? would you be willing to texture my ships? id be really grateful...the ITN campaign will be released as soon as i have to ships done.  PLEASE!!!!

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 12:39:00 pm
Hahahahahahahahahahahahahahahaha. They're just basic textures mapped with a ....err....cylinder? Sphere? Box? I dunno really. I made it about a month ago. I only remembered it coz Bobboau said you couldn't make models from more than one primitive. Incidentally, it's made of 4 cylinders and 6 U shape boxes and work in FS (beside the problems listed up top).
Title: My NodeShip Pweliminawies
Post by: CP5670 on February 09, 2002, 01:37:00 pm
That looks great!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Is it a science vessel or something?

Also, Elmew Fudd wules. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by CP5670 (edited 02-09-2002).]
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 01:43:00 pm
The rings on the back link to an in-system node allowing large task-forces (fighters mainly. Nothing big) to bypass blockades. Or at least that's what it was initially for. Suppose it could be a node studying vessel.

[This message has been edited by an0n (edited 02-09-2002).]
Title: My NodeShip Pweliminawies
Post by: Carl on February 09, 2002, 02:00:00 pm
that looks pwetty good.
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 02:01:00 pm
I think I've stawted something.
Title: My NodeShip Pweliminawies
Post by: Stryke 9 on February 09, 2002, 04:28:00 pm
Tawking like tweety boid?

It's... red. And brown. Not bad- that's how you skin stuff! Oh, except from the top, the rear torii... need to add another 3 on top or something for that...

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Purveyor of spurious wisdom.
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 04:31:00 pm
What? More U shaped boxes?
Title: My NodeShip Pweliminawies
Post by: Stryke 9 on February 09, 2002, 04:35:00 pm
Whatever that shape is. You probably need a thinner one to stick out and give them some less... ugly textures from the side.
Title: My NodeShip Pweliminawies
Post by: an0n on February 09, 2002, 04:38:00 pm
Or I could just texture them properly instead of using a cylinder projector  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif).
Title: My NodeShip Pweliminawies
Post by: vadar_1 on February 10, 2002, 01:31:00 am
thats an impossible ship, if your talking intersystem jumping you can perform that anywhere, if your talking about intrasystem jumping, you need a stable energy tunnel, no something "portable"
Title: My NodeShip Pweliminawies
Post by: HotSnoJ on February 10, 2002, 03:28:00 am
*jaw drops to (RED) China* WOW You did an exelent job. are you a pro or just a biginner? I can't even do what you did (if that was one of you first ship)!

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"The bigger you make 'em the leeser you can detail 'em
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Title: My NodeShip Pweliminawies
Post by: Bobboau on February 10, 2002, 03:39:00 am
I didn't say it wouldn't work I said it wouldn't look as good as single subobject hulls, of course this model is going to need seperate subobjects, the rings need to rotate don't they.
the only reasons for useing multable subobjects are,
for turrets,
physical subsystems (such as rotating sections),
the hull is too complex and needs to be seperated to fix Shards-o-death without killing detail (and you have to be carefull when doing this),
or inexperence and/or laziness.

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Bobboau, bringing you products that work.............. in theory
Title: My NodeShip Pweliminawies
Post by: Setekh on February 10, 2002, 07:21:00 am
Wow... quite impressive.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: My NodeShip Pweliminawies
Post by: an0n on February 10, 2002, 10:11:00 am
 
Quote
or inexperence and/or laziness.

Bingo!

The rings don't rotate, but I suppose they could. I might make 'em rotate when i get round to finishing it. Need TS to finish it though.
Title: My NodeShip Pweliminawies
Post by: an0n on February 10, 2002, 10:15:00 am
 
Quote
Originally posted by hotsnoj:
*jaw drops to (RED) China* WOW You did an exelent job. are you a pro or just a biginner? I can't even do what you did (if that was one of you first ship)!


No the first, but the first one that wasn't modelled while I was tired/stoned/killin time.

Hahah. Ah yes, my first ships: http://www.fattonys.com/images/ahip.jpg ("http://www.fattonys.com/images/ahip.jpg")  http://www.fattonys.com/images/bhip.jpg ("http://www.fattonys.com/images/bhip.jpg")  http://www.fattonys.com/images/chip.jpg ("http://www.fattonys.com/images/chip.jpg")  http://www.fattonys.com/images/dhip.jpg ("http://www.fattonys.com/images/dhip.jpg")  http://www.fattonys.com/images/ehip.jpg ("http://www.fattonys.com/images/ehip.jpg")  http://www.fattonys.com/images/fhip.jpg ("http://www.fattonys.com/images/fhip.jpg")  http://www.fattonys.com/images/ghip.jpg ("http://www.fattonys.com/images/ghip.jpg")  http://www.fattonys.com/images/hhip.jpg ("http://www.fattonys.com/images/hhip.jpg")  http://www.fattonys.com/images/ihip.jpg ("http://www.fattonys.com/images/ihip.jpg")  http://www.fattonys.com/images/jhip.jpg ("http://www.fattonys.com/images/jhip.jpg")  http://www.fattonys.com/images/khip.jpg ("http://www.fattonys.com/images/khip.jpg")