Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Goober5000 on September 22, 2003, 02:02:13 am

Title: Shivan Arcadia
Post by: Goober5000 on September 22, 2003, 02:02:13 am
Has anyone reskinned the Arcadia to look Shivan?  We're thinking of using such a mod in the Awakenings port.  I'd look on F2S, but it's down again. :rolleyes:
Title: Shivan Arcadia
Post by: Knight Templar on September 22, 2003, 02:18:26 am
Vasudan, but not Shivan AFAIK.
Title: Shivan Arcadia
Post by: Black Wolf on September 22, 2003, 02:36:36 am
Never having played Awakenings I'm not aware of the precise reason you'd want such a mod, but wouldn't a standalone Shivan installation be more appropriate? The arcadia model doesn't look shivan by any stretch, and changing the textures would only change that very slightly.
Title: Shivan Arcadia
Post by: Goober5000 on September 22, 2003, 04:22:23 am
In the Awakenings timeline, Outpost Riviera was captured by the Shivans (not destroyed) and transformed into the central hive for Shivan operations in T-V space.  We have to use the Arcadia in any case, but if we had Shivan textures for it it'd look pretty cool.
Title: Shivan Arcadia
Post by: Nico on September 22, 2003, 04:48:43 am
openen the arcadia pof in moedlview, and switch the maps. there's really nothing difficult doing your own reskin.
Title: Shivan Arcadia
Post by: Fineus on September 22, 2003, 05:02:45 am
I'm not sure completely switching would make sense - that'd imply that they rebuilt it and changed all the lights when they captured it... perhaps a vaguely borgish approach of having patches of Shivan texturing showing through against the terran design or something similar?
Title: Shivan Arcadia
Post by: Goober5000 on September 22, 2003, 05:51:22 am
Quote
Originally posted by Kalfireth
I'm not sure completely switching would make sense - that'd imply that they rebuilt it and changed all the lights when they captured it... perhaps a vaguely borgish approach of having patches of Shivan texturing showing through against the terran design or something similar?


Yeah, that's kind of what I was thinking.
Title: Shivan Arcadia
Post by: Nico on September 22, 2003, 06:12:33 am
seeing the arcadia uses map tiling, that would look quite bad and obvious, unfortunately.
Title: Shivan Arcadia
Post by: Killfrenzy on September 22, 2003, 06:47:42 am
What's wrong with something like this:

(http://www.boomspeed.com/killfrenzy/sarcadia.jpg)

Okay, I knocked it up in just under two minutes (cross referencing maps and stuff) but is this the sort of thing you mean Goob?
Title: Shivan Arcadia
Post by: J.F.K. on September 22, 2003, 10:01:36 am
Quote
Originally posted by Venom
seeing the arcadia uses map tiling, that would look quite bad and obvious, unfortunately.


Yeah. From what I can tell, you'd need to redo the mapping of the model...
Title: Shivan Arcadia
Post by: Fineus on September 22, 2003, 11:59:39 am
True... I suppose there's no idea answer... could just darken it up a bit - make it look like it's seen a lot of action...
Title: Shivan Arcadia
Post by: Goober5000 on September 22, 2003, 12:28:21 pm
Quote
Originally posted by Killfrenzy
What's wrong with something like this:

(http://www.boomspeed.com/killfrenzy/sarcadia.jpg)

Okay, I knocked it up in just under two minutes (cross referencing maps and stuff) but is this the sort of thing you mean Goob?


Pretty much. :nod: There'd need to be a better transition between Terran and Shivan textures, but that's more or less it.
Title: Shivan Arcadia
Post by: Unknown Target on September 22, 2003, 01:10:58 pm
looks like a beat clone from HW:Cata :D :p
Title: Shivan Arcadia
Post by: Killfrenzy on September 22, 2003, 03:25:36 pm
Well, that's just changing between existing textures. I think to get the effect you're after, you'd need to make new ones.
Title: Shivan Arcadia
Post by: magatsu1 on September 23, 2003, 12:05:21 pm
how about messin' around with the model (choppin' off some the edges etc) to make it look more battle damaged ?
Title: Shivan Arcadia
Post by: redsniper on September 23, 2003, 07:51:44 pm
Hack off parts of it like magatsu said but also add some spikey Shivan growths or something, preferably where something has been cut off.
Title: Shivan Arcadia
Post by: Goober5000 on September 23, 2003, 09:04:26 pm
We can't really do that, because we'd need a custom ships.tbl for the new model.  Anything we use for Awakenings would have to be a retexture only.
Title: Shivan Arcadia
Post by: StratComm on September 23, 2003, 10:15:11 pm
Not necessarily... If the modder is careful about how he does it, the remodeled Arcadia could work just like the original.  It would just take a lot of work to get just right.
Title: Shivan Arcadia
Post by: Starks on September 23, 2003, 10:27:07 pm
Have the fuselage of a Moloch or Rhakshasa sticking out of the radar dish deck...
Title: Shivan Arcadia
Post by: Knight Templar on September 23, 2003, 10:35:08 pm
:wtf:

Quote
We can't really do that, because we'd need a custom ships.tbl for the new model. Anything we use for Awakenings would have to be a retexture only.


Not to mention, why? :wtf:
Title: Shivan Arcadia
Post by: StratComm on September 23, 2003, 10:37:44 pm
So they don't have to re-tweak the tables or missions.  Seems simple enough to me :nod:
Title: Shivan Arcadia
Post by: Knight Templar on September 23, 2003, 10:42:46 pm
Err.. yes I know that, I'm on the port staff. :p

The quote was to point out what you said....
Title: Shivan Arcadia
Post by: StratComm on September 23, 2003, 11:01:40 pm
Doh!  This is a port project :rolleyes:  I should look at the thread a little more closely....
Title: Shivan Arcadia
Post by: Goober5000 on September 24, 2003, 03:50:14 am
Awakenings is supposed to be compatible with the original Port, which means no new tables.  The SCP allows us to retexture on the fly, but we can't add extra table entries.
Title: Shivan Arcadia
Post by: Black Wolf on September 24, 2003, 03:58:27 am
Isn't there a change model sexp? As long as you don;t touch the turrets/subsystems wouldn;t that work just as well?
Title: Shivan Arcadia
Post by: Goober5000 on September 24, 2003, 04:00:43 am
You're right, I hadn't thought of that. :) Unfortunately, it still requires an extra table entry to change into.
Title: Shivan Arcadia
Post by: Black Wolf on September 24, 2003, 04:12:52 am
It does? Well ****. That quite neatly punctures some Ideas for... several projects of mine actually. Though this would kind of constitute a thread hijack, would a change pof sexp be possible for the next SCP release? I can explain why I'd need it, though I'd prefer to do that over IM or PM, and I'm sure you can see how it'd be applicable here. (BTW - I dunno if this changes the difficulty of the concept, but it wouldn't need to alter the number of turrets or subsytem types or anything relevant to play. Just the shape of the ship.
Title: Shivan Arcadia
Post by: redsniper on September 24, 2003, 05:49:35 pm
Oh, well of course you don't have to change the model it was just a suggestion. Still, it would be cool, like the Beast from HW as someone has already said.
Title: Shivan Arcadia
Post by: Goober5000 on September 24, 2003, 05:53:56 pm
Quote
Originally posted by Black Wolf
It does? Well ****. That quite neatly punctures some Ideas for... several projects of mine actually. Though this would kind of constitute a thread hijack, would a change pof sexp be possible for the next SCP release? I can explain why I'd need it, though I'd prefer to do that over IM or PM, and I'm sure you can see how it'd be applicable here. (BTW - I dunno if this changes the difficulty of the concept, but it wouldn't need to alter the number of turrets or subsytem types or anything relevant to play. Just the shape of the ship.


I dunno.  Post in the SCP forum, and explain what you're thinking.