Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: RandomTiger on September 23, 2003, 07:23:38 am
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I assume they mean source code?
HW1 engine release and HW2 tools release.
[September 19 2003]
The Homeworld 2 RDN tools, along with the Homeworld 1 engine will be released on RDN on September 26th, 2003.
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Yup, they do :)
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Promising, but unlike FS2, there is an active Sequel on sale at major retailers everywhere.
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I wonder if theres anything worth taking from it for fs2_open.
Given its age probably not, but you never know.
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Well, there's one major thing I can think of, although it'd be hell to integrate: the model animation code.
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Now that would be an awsome thing. One very needed IMHO.
On the other hand, moving to some more flexible format could still be the better solution.
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Originally posted by RandomTiger
I wonder if theres anything worth taking from it for fs2_open.
Given its age probably not, but you never know.
I'm looking forward to it mainly for examining their opengl stuff. :D
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Maybe not, HW's OGL has always been...buggy.
Ha Ha! 500th post!!! :D :D
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Buggy? I'm running Homeworld on OGL and it's perfect. 1280x1024 res, max detail, the works. Plus, I usually have about 10 Heavy Destroyers and 40 of their smaller brethren when playing a skirmish, so if any bugs were gonna crop up then that amount of hardware on screen would make them very visible.
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Originally posted by Liberator
Maybe not, HW's OGL has always been...buggy.
Ha Ha! 500th post!!! :D :D
I literally couldn't make the directx HAL work. I had to go the OpenGL route. Of course, being that I love OpenGL, I consider this an acceptable situation. After all, OpenGL is mostly one-to-one portable straight to other platforms, whereas DirectX, well, you know.