Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: RandomTiger on September 23, 2003, 07:23:38 am

Title: Homeworld engine release
Post by: RandomTiger on September 23, 2003, 07:23:38 am
I assume they mean source code?

Quote

HW1 engine release and HW2 tools release.
[September 19 2003]

The Homeworld 2 RDN tools, along with the Homeworld 1 engine will be released on RDN on September 26th, 2003.
Title: Homeworld engine release
Post by: TheCelestialOne on September 23, 2003, 07:25:55 am
Yup, they do :)
Title: Homeworld engine release
Post by: Liberator on September 23, 2003, 11:26:00 am
Promising, but unlike FS2, there is an active Sequel on sale at major retailers everywhere.
Title: Homeworld engine release
Post by: RandomTiger on September 23, 2003, 11:53:06 am
I wonder if theres anything worth taking from it for fs2_open.
Given its age probably not, but you never know.
Title: Homeworld engine release
Post by: JC Denton on September 23, 2003, 12:35:43 pm
Well, there's one major thing I can think of, although it'd be hell to integrate:  the model animation code.
Title: Homeworld engine release
Post by: Flaser on September 23, 2003, 02:25:30 pm
Now that would be an awsome thing. One very needed IMHO.

On the other hand, moving to some more flexible format could still be the better solution.
Title: Homeworld engine release
Post by: mikhael on September 23, 2003, 02:43:12 pm
Quote
Originally posted by RandomTiger
I wonder if theres anything worth taking from it for fs2_open.
Given its age probably not, but you never know.


I'm looking forward to it mainly for examining their opengl stuff. :D
Title: Homeworld engine release
Post by: Liberator on September 23, 2003, 03:13:57 pm
Maybe not, HW's OGL has always been...buggy.

Ha Ha!  500th post!!! :D :D
Title: Homeworld engine release
Post by: Descenterace on September 23, 2003, 03:38:36 pm
Buggy?  I'm running Homeworld on OGL and it's perfect. 1280x1024 res, max detail, the works.  Plus, I usually have about 10 Heavy Destroyers and 40 of their smaller brethren when playing a skirmish, so if any bugs were gonna crop up then that amount of hardware on screen would make them very visible.
Title: Homeworld engine release
Post by: mikhael on September 23, 2003, 04:41:37 pm
Quote
Originally posted by Liberator
Maybe not, HW's OGL has always been...buggy.

Ha Ha!  500th post!!! :D :D


I literally couldn't make the directx HAL work. I had to go the OpenGL route. Of course, being that I love OpenGL, I consider this an acceptable situation. After all, OpenGL is mostly one-to-one portable straight to other platforms, whereas DirectX, well, you know.