Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: StratComm on September 24, 2003, 09:58:20 pm

Title: Hull Impact Animations
Post by: StratComm on September 24, 2003, 09:58:20 pm
My 2 cents and idea, for your consideration:

Question for all you coders... how hard/resource intensive would it be to impliment a sort of extremely temporary damage decal-style effect, that would allow incoming weapons fire to trigger a small animation on the surface of a ship's hull?  Like strafing a capship with some kind of heavy weapon would produce mini-shockwaves parallel to the hull?  I would like to see something that creates a simple two-sided polygon (so it could be seen if it bleeds over the back of a small spike or extrusion) that is simple plane mapped with a ring shockwave.  Preferably both the size of the shockwave and the animation to play would be modder-defined in weapons.tbl but that may be a later step.  I would think that creating the plane itself would be simple enough, but perhaps locating it on the polygon getting shot would be a bit more of a problem.  I don't know what makes the damage decals so slow, and I would imagine what I am describing would face similar hurdles, but if there is a way to do it without creating overlays on the geometry itself (not form-fitting animations in other words) I'd love to see a stab taken at it.
Title: Hull Impact Animations
Post by: Starks on September 24, 2003, 10:25:57 pm
You mean like blowing parts off of fighter?
Title: Hull Impact Animations
Post by: StratComm on September 24, 2003, 11:44:53 pm
No not at all.  I mean energy pulse hits ship, and a shockwave emminates from the point of impact, giving the impression of one of the following (depending on how it's animated):

[list=a]
(http://www.duke.edu/~cek6/ss00004.jpg)
(http://www.duke.edu/~cek6/ss00005.jpg)
(http://www.duke.edu/~cek6/ss00006.jpg)
(http://www.duke.edu/~cek6/ss00003.jpg)
Title: Hull Impact Animations
Post by: mikhael on September 25, 2003, 12:37:59 am
Bugger me dead. They made it even prettier. :D
Title: Hull Impact Animations
Post by: Nico on September 25, 2003, 06:31:43 am
That's what I originally suggested to make capship shields, rather than the huge buble mesh.
Title: Hull Impact Animations
Post by: KARMA on September 25, 2003, 08:30:06 am
Quote
Originally posted by Venom
That's what I originally suggested to make capship shields, rather than the huge buble mesh.
Title: Hull Impact Animations
Post by: diamondgeezer on September 25, 2003, 09:13:16 am
A cool sparky EMP effect would be quite, er, cool
Title: Hull Impact Animations
Post by: TrashMan on September 25, 2003, 01:10:25 pm
I am using the standard shockwave effect on some really powertfull primarys. The effect is cool. If one could set the shockwave to be paralel to the hull it would look like a shield hit effect.