Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: StratComm on September 24, 2003, 09:58:20 pm
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My 2 cents and idea, for your consideration:
Question for all you coders... how hard/resource intensive would it be to impliment a sort of extremely temporary damage decal-style effect, that would allow incoming weapons fire to trigger a small animation on the surface of a ship's hull? Like strafing a capship with some kind of heavy weapon would produce mini-shockwaves parallel to the hull? I would like to see something that creates a simple two-sided polygon (so it could be seen if it bleeds over the back of a small spike or extrusion) that is simple plane mapped with a ring shockwave. Preferably both the size of the shockwave and the animation to play would be modder-defined in weapons.tbl but that may be a later step. I would think that creating the plane itself would be simple enough, but perhaps locating it on the polygon getting shot would be a bit more of a problem. I don't know what makes the damage decals so slow, and I would imagine what I am describing would face similar hurdles, but if there is a way to do it without creating overlays on the geometry itself (not form-fitting animations in other words) I'd love to see a stab taken at it.
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You mean like blowing parts off of fighter?
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No not at all. I mean energy pulse hits ship, and a shockwave emminates from the point of impact, giving the impression of one of the following (depending on how it's animated):
[list=a]
- surface shields
- energy dissipation across the hull
- a really strong area-effect weapon
[/list=a]
One moment, I'll get a sudo-screen.
These are from Homeworld2 so I don't expect the same thing. However, I would like to see some kind of hit effect on a flat plane, similar to this without the ball in the middle and animated bitmap-textured single poly rather than the bolygon-drawn explosion seen here.
(http://www.duke.edu/~cek6/ss00004.jpg)
(http://www.duke.edu/~cek6/ss00005.jpg)
(http://www.duke.edu/~cek6/ss00006.jpg)
(http://www.duke.edu/~cek6/ss00003.jpg)
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Bugger me dead. They made it even prettier. :D
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That's what I originally suggested to make capship shields, rather than the huge buble mesh.
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Originally posted by Venom
That's what I originally suggested to make capship shields, rather than the huge buble mesh.
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A cool sparky EMP effect would be quite, er, cool
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I am using the standard shockwave effect on some really powertfull primarys. The effect is cool. If one could set the shockwave to be paralel to the hull it would look like a shield hit effect.