Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jon Handby on February 11, 2002, 09:32:00 am
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
OKay as the mod is a one man show at the mo ill need out side help.
The missions for "Beginning" are very smoothly. But for the one afterwards im in a bit of stick.
Im not good at making models when it comes to converting them, i use a program called 'Imagine' infact an old demo. But i dont think you can use them as i make them for renders really.
But i made this nice crusier and i would like someone to re-make it and give it a fs2 terran look. But it would have to be very high quality, Ill also allow for some improvments, (such as weapons) as it only has something like 2 turrets!
But if anyone could help perhaps post here and if anyone can do it, ill set up a blueprint to post here. Then it would be great.
Regards Muchly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Jon Handby
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Incidental Warfare (//"http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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Okay here goes:
(http://www.3dap.com/hlp/hosted/incwarfare/images/ConquestMulti.jpg)
^ Multi View
(http://www.3dap.com/hlp/hosted/incwarfare/images/ConquestTop.jpg)
^ Texture Top
(http://www.3dap.com/hlp/hosted/incwarfare/images/ConquestUnderside.jpg)
^ Textured Underside
If anyone can re-make this and get it into freespace with beam cannons and other weapons working then ill be so greatful.
I know its a cruiser but it has a Fightbay un the underside forward section (you may be able to make it out)
And dont worry about the CMC conquest thing on the hull itself. Leave it blank as it can be universal then (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Regards.
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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Looks good, but it seems that it has way too many polys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Exactly.
thats why i need an expert to re-make this for Inc Warfare : Crisis Point...
The model above is a render version that uses just bits i throw together. (weird imagination!)
Regards
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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Jon, I have a couple of questions:
1) how did you create your old Incidental Warfare map? (i.e. what programs did you use and how did you draw the map?) Any suggestions would be helpful.
2) I saved your old map from your old IW website as a jpeg file. I was wondering if I could have your permission to use that old map and modify it (heavily) for my own campaign.
(Just so you know, I'm probably going to get rid of the Freeworld systems (or at least change their color and rename them; there won't be a "Freeworld rebellion" in my campaign. The Shivan grid will also be modified as well.)
Let me know what you think, Jon. Thanks.
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Yeah sure, its a simple cration on image composer by just piling it all one by one, the old map now is going to be changed so feel free to change it how ever you like.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Jon Handby
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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Image Composer? How does this work?
I have Paint Shop Pro 7, just FYI.
Any other suggestions on how to work this map?
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PSP7 is okay, i just use this as it came with front page.
Hmmmmm, i cant think of much else the subspace - conduites are just lines, sectors are discoloured spheres from an ani sceene. And nedbulas are just bits of fs2 nebulas pages ontop of eachother when cut out in circles.
Regards
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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Originally posted by Jon Handby:
PSP7 is okay
??? ???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) ???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Dude! PSP7 RULES!
[This message has been edited by LAW ENFORCER (edited 02-11-2002).]
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Jon, I think I didn't explain myself fully: I know NOTHING about how to convert ani files to jpeg or how to cut and paste them onto your map. I don't even know which font you used to name the systems.
What I need is a step-by-step explanation of everything you did to create the map.
I realize that a long explaantion of everything you did to create this map probably isn't practical to put on this forum, so you can just e-mail me your suggestions at:
[email protected]
I appreciate any help you can give. Thanks, Jon.
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Dude! PSP7 RULES!
exactly; beats up Photoshop IMHO. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by CP5670:
exactly; beats up Photoshop IMHO. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
i used psp about one or two years ago and only for the monthly shareware period .
maybe newer versions are better, but.....
until you demonstrate me that you can do without photoshop something like this
(http://members.fortunecity.com/aranbanjo/engine.jpg) or this (http://members.fortunecity.com/aranbanjo/tdwings1.jpg)
i will not change my mind...
photoshop rules (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by KARMA (edited 02-12-2002).]
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O.O;;; Holy crap! How did you make those textures?! I have photoshop, you must teach me! Textures are my one downfall!
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Originally posted by Su-tehp:
Jon, I think I didn't explain myself fully: I know NOTHING about how to convert ani files to jpeg or how to cut and paste them onto your map. I don't even know which font you used to name the systems.
What I need is a step-by-step explanation of everything you did to create the map.
I realize that a long explaantion of everything you did to create this map probably isn't practical to put on this forum, so you can just e-mail me your suggestions at:
[email protected]
I appreciate any help you can give. Thanks, Jon.
Ahhh i get you know, what ill do is compile a small file with some images in it, you can use them and ill try and so a step by step guide, but unfortuntly im not too good at explaining... So you may not fully understand what i say. hopefully you should be able to undestand some.
Regards
Jon Handby (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
-
You do know that paintshop pro is a paint prog, and photoshop a touch up prog, right? if you want to compare two progs, try paint shop pro and illustrator... hehehehohohohahaha (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) comparing illustrator and... hehehe (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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*Tries to get back on topic*
So can ANYONE help me with this model then (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) ....
Regards
+ There may be some more to do afterwards.... Thats why im looking for staff..
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Incidental Warfare ("http://www.3dap.com/hlp/hosted/incwarfare/index.htm")
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
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*moving definitively out of theme the topic* (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
i don't have the time to write something like a photoshop tutorial (and since i know..hmmm i think not more than 70% of this prog i don't know if i'm the right person to make one)
the most that i can do for you now is giving you some of mine *.psd files (that i created using no more of 30% of the program) so you can have an idea of some of the strategies you can use in creating textures.
there are two main ways to have a shape in photoshop: using vectors (shape tools..suggested since they are resolution-indipendent) or using the selection tools to make the shape, then fill the selection.
unfourtunately i don't have much files with vectors, since i reasterized quite all of them (i trasformed vectors in filled layers), the only one i have is this, a texture that isn't still definitive: http://members.fortunecity.com/aranbanjo/backbump.psd ("http://members.fortunecity.com/aranbanjo/backbump.psd")
i have uploaded two more files, that are pretty simple, with a small number of layers, that i think may be of some help: http://members.fortunecity.com/aranbanjo/TIwing.psd ("http://members.fortunecity.com/aranbanjo/TIwing.psd") and http://members.fortunecity.com/aranbanjo/tdbak.psd ("http://members.fortunecity.com/aranbanjo/tdback.psd")
i haven't zipped those files so they are of about 300k the first and 700k the second and the third.
check expecially the blending options of the layers, i used a background layer common to all the textures, most of the other layers have fill opacity setted to 0% and general opacity setted to 100%, in order to have only the bevel effects viewable.
if you need more suggests..just ask...on forum or mail, your choice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
bye
[This message has been edited by KARMA (edited 02-12-2002).]
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oh, and jon...
it seems from your pics that the only real problem with this ship are engines ..do them with a lower number of polys(and maybe as a subobj) and she will probably work without redoing the mesh
maybe you have to reduce the polycount of the bridge also..or the thing that seems a bridge between engines, and the lower section too, but maybe some work over the engines will be enough (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
cya
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Originally posted by venom2506:
You do know that paintshop pro is a paint prog, and photoshop a touch up prog, right? if you want to compare two progs, try paint shop pro and illustrator... hehehehohohohahaha (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) comparing illustrator and... hehehe (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
er... are you ok there Venom?
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif)
Anyway, I started doing a new ship map with PSP7, and trust me - you can get really good results. Of course, I'm using about 7-10 different detail layers, and it takes ages, so don't expect any examples. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/evil.gif)
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I knwo about the poly count problems, infact the eingines can be reduced by a factor of 10 at least. But the problem is theres no converters that will let export my models for use in FS2. And it uses several objects. Thats why im looking for a pro to make a FS2 version that looks similar, to this so it can be brought into IncWarfare...
I would do it but i have no experience with this and im also unable to convert it to go into fs2.
Regards
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Well the point of this post? To keep the IWF stuff together!
The Demo link is now fixed and is downloadable once again, it has errors but all will be fixed when the campaign is released in the coming months.
Incidental Warfare Demo - Zip File (http://handbytec.mystique-empire.com/AA/IWDemo.zip)
Still looking for help with the Conquest By the way!
Thank you please :D
Regards
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OKay ive had a slight rethink! :rolleyes:
The above is still there but heres some other jobs that are open for the upcoming campaign for Incidetal Warfare : Crisis Point
- Ship Mod Makers
- Ship Texturers!
- Weapon Mod Makers
- People With a clue what they are doing (I do but im useless - theres a contradiction and half!)
- Interface Editors
- Voice Actors
- Mission Writers (Ill be doing basses for missions: main job is to test and edit if somethings wrong!)
- Operatic Singers! No i mean music Mod Makers (I hope to change one of the music bits!)
- Someone to do vasudan Voiceoivers
And no doubt you'll get a IWF avatar for joining. Contact me if you think im missing something you may be able to contibute. Nebula Backgrounds, planets (and even stars :D ) are being done by me, and the storyline is too (and thats Hush Hush!!!)
Anyhow [email protected] is my main e-mail addess...
And i cant remember my icq# < ive said im useless!
Regards
And appologies for my slight rant in this :D ;)
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Originally posted by LAW ENFORCER
??? ???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) ???
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wtf.gif)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Dude! PSP7 RULES!
[This message has been edited by LAW ENFORCER (edited 02-11-2002).]
Ilustrator is better.....if you know how to work with it