Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kamikaze on February 12, 2002, 12:44:00 am
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I have a lot of campaign ideas in my jiggled up brain here and want to actually do something. ( worthwhile to the community (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
So I am wondering if any modelers could at all lend a hand I as I have almost no experience in modeling. (well thats a lie but I can't model worth a nickel... make that a penny)
If you want info as to exactly what I might want to do or if you want preliminary information... mail me at [email protected]
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (marketing you see the more smiles, the more happy the peeps become, the happier they are they're more willing to buy your product) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[This message has been edited by Setekh (edited 02-10-2022).]
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So I am wondering if any modelers could at all lend a hand I as I have almost no experience in modeling. (well thats a lie but I can't model worth a nickel... make that a penny)
hehe I have the same problem, unfortunately. I think that it is still quite possible to make a good campaign without using many custom models though. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by CP5670 (edited 02-11-2002).]
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At the end of the day, you can make a campaign without new ships, but you can't have one without missions.
FRED2 rulez, sucka!
*hides from Aldo*
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the best way to learn is try, i went through the same path with the same problems, but now its easy for me. Check the ITN Models thread in this forum.
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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I would teach though I don't know modding myself, only Flash, Photoshop and a few others.
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MaxActive
Freespace2 Project
Into The Past
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Originally posted by diamondgeezer:
At the end of the day, you can make a campaign without new ships, but you can't have one without missions.
FRED2 rulez, sucka!
*hides from Aldo*
slaps Dg with a wet trout, freshly caught
Actually, I agree. I only started modding because I'm useless at FRED.
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At the end of the day, you can make a campaign without new ships, but you can't have one without missions.
FRED2 rulez, sucka!
Exactly! |>|-|34/2 the FRED people! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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i have no idea what he just said...for modding, i recomend 3d studio max for the initial modeling and then texturing with truespace 5. Teaching is not one of my strong points, but i can say this: beware of overlapping polys and intersecting polys. Starting with a box and extruding is what i've been told.
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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
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Let's hear it for FRED! I am the Lord of Unused SEXPs! Fear my send-random-message skillz!
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"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.3dap.com/hlp/hosted/fsport/")