Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JC128 on September 26, 2003, 03:28:14 pm
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OK its been a little while since I have tried to do any editing in freespace 2 so im a bit rusty... I need to unlock beams in missions so my cap ships will actually shoot them and blast enemy cap ships to hell. Could somebody remind me how to accomplish this?
:confused:
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Create an event so that when your ship has arrived, beam-free-all it.
$Formula: ( when
( has-arrived-delay 0 "GTCv Deimos" )
( beam-free-all "GTCv Deimos" )
)
+Name: Beamfree
+Repeat Count: 1
+Interval: 1
+Team: 0
And pick a better thread title next time. :p
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bah my title was fine it got you curious enough to look didnt it? :nod: :p
Thanks for the help, got it working hehe
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If you're using FS2_open don't bother with that. Just click the beam free all by default checkbox.
Worth knowing how to do it manually though in case you want to lock/unlock a ships beams.
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Yea i have FS2_open what check box? o_o need to find that
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I believe it lives in the mission stats editor but I'm not as familiar with FRED2_open as I should be.