Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JC128 on September 26, 2003, 03:28:14 pm

Title: meh
Post by: JC128 on September 26, 2003, 03:28:14 pm
OK its been a little while since I have tried to do any editing in freespace 2 so im a bit rusty... I need to unlock beams in missions so my cap ships will actually shoot them and blast enemy cap ships to hell. Could somebody remind me how to accomplish this?

:confused:
Title: meh
Post by: Galemp on September 26, 2003, 03:35:44 pm
Create an event so that when your ship has arrived, beam-free-all it.

Code: [Select]
$Formula: ( when
   ( has-arrived-delay 0 "GTCv Deimos" )
   ( beam-free-all "GTCv Deimos" )
)
+Name: Beamfree
+Repeat Count: 1
+Interval: 1
+Team: 0


And pick a better thread title next time. :p
Title: meh
Post by: JC128 on September 26, 2003, 04:32:31 pm
bah my title was fine it got you curious enough to look didnt it? :nod:  :p

Thanks for the help, got it working hehe
Title: meh
Post by: karajorma on September 26, 2003, 05:14:31 pm
If you're using FS2_open don't bother with that. Just click the beam free all by default checkbox.

Worth knowing how to do it manually though in case you want to lock/unlock a ships beams.
Title: meh
Post by: JC128 on September 26, 2003, 08:08:36 pm
Yea i have FS2_open what check box? o_o need to find that
Title: meh
Post by: karajorma on September 27, 2003, 05:08:31 am
I believe it lives in the mission stats editor but I'm not as familiar with FRED2_open as I should be.