Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mad Bomber on February 07, 2002, 03:35:00 pm

Title: A bit of a problem...
Post by: Mad Bomber on February 07, 2002, 03:35:00 pm
Now that the MODs for the Eden Project are done, I am getting to making the missions. The thing is, the list of ships off to the side (for some reason) doesn't include a jump node. It ends on Waypoint.

I've checked the TBL size limitation and it's not that.

So, I need some help or else the campaign will have to be postponed.
Title: A bit of a problem...
Post by: Thorn on February 07, 2002, 03:49:00 pm
Well the obvious question would be, do you have the patch? Cause that fixes something with the Jump Nodes in FRED...
If you do then.. I dunno...
Title: A bit of a problem...
Post by: Darkage on February 07, 2002, 03:51:00 pm
try it this way.

 

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Title: A bit of a problem...
Post by: vadar_1 on February 07, 2002, 05:04:00 pm
Someone whos making a full featured campaign and dosn't know how to make a jump node is a little bit scary...
Title: A bit of a problem...
Post by: Nico on February 07, 2002, 05:07:00 pm
Don't say that, I already had the same pb.
Title: A bit of a problem...
Post by: Mad Bomber on February 11, 2002, 04:32:00 pm
Thanks, peoples. I appreciate it.

And it's 3 campaigns, not just one.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: A bit of a problem...
Post by: USS Alexander on February 11, 2002, 04:47:00 pm
 
Quote
Originally posted by vadar_1:
Someone whos making a full featured campaign and dosn't know how to make a jump node is a little bit scary...

Man you are loaded with negativ vibes, when are ya gonna say something possitive, try helping him out for once, it dosent hurt.

If the way of darkage don't work reinstal the game.

Title: A bit of a problem...
Post by: Mad Bomber on February 12, 2002, 03:12:00 pm
Nah the problem is solved. Thanks  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)