Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woolie Wool on September 26, 2003, 09:07:41 pm

Title: GTI Atlantis
Post by: Woolie Wool on September 26, 2003, 09:07:41 pm
This thing has a serious case of clippingitis. You can see through parts of it at certain angles in the tech room. Will someone ever fix this thing? It doesn't deserve to be abandoned!
Title: GTI Atlantis
Post by: Woomeister on September 27, 2003, 07:44:23 am
It clips a lot more in the techroom than it does in game.
Title: GTI Atlantis
Post by: Woolie Wool on September 27, 2003, 10:00:39 am
I just want a giant 40-50km installation to be used as Asteroid City, one with minimal or no clipping problems.

Can you ever see through parts of it in-game? FS2_Open will probably fix the collision detection.
Title: GTI Atlantis
Post by: aldi on September 27, 2003, 11:59:12 am
Woomeister what is the status of chapter 2.
Title: GTI Atlantis
Post by: Woolie Wool on September 27, 2003, 01:41:20 pm
Haven't found any in-game clipping problems with the Atlantis, but it's unarmed, so I'll have to surround it with a horde of sentry guns. Does it have a fighterbay? And if so, where is it so I can put in the appropriate paths?
Title: GTI Atlantis
Post by: Woomeister on September 27, 2003, 05:58:45 pm
It's unarmed as it was supposed to be a massive orbiting drydock used to construct the Apocalypse (when we where using it instead of the Icanus) the Atlantis was later replaced with the Andromeda. It doesn't have a fighterbay since its too large to have one (the fighterbay could end up 30km from where the action was, which would be pointless) the destroyers in and around the station would handle fighter launches.
Title: GTI Atlantis
Post by: Woolie Wool on September 27, 2003, 08:54:22 pm
The Apocalypse is different from the Icanus? What does it look like?
Title: GTI Atlantis
Post by: Knight Templar on September 27, 2003, 09:13:04 pm
Download it off the MT site.
Title: GTI Atlantis
Post by: Setekh on September 27, 2003, 11:53:19 pm
Quote
Originally posted by Woomeister
It's unarmed as it was supposed to be a massive orbiting drydock used to construct the Apocalypse (when we where using it instead of the Icanus) the Atlantis was later replaced with the Andromeda. It doesn't have a fighterbay since its too large to have one (the fighterbay could end up 30km from where the action was, which would be pointless) the destroyers in and around the station would handle fighter launches.


I see your point, but that seems to me a huge undersight. I thought there would be at least two fighterbays for that specific purpose, even if it was manned with only a skeleton crew in order to scan incoming freighters and transports. Anyway, it's done now - no biggy. ;)
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 03:49:58 am
Well the game would always launch from fighterbay 1 first, and if fighterbay 1 is over 30km from the attacking ship as it's on the other side of the station, it kind of defeats the point of the fighterbay :)
Title: GTI Atlantis
Post by: DeepSpace9er on September 28, 2003, 08:46:36 am
Why dont you integrate the Armaggeddon and the Atlantis somehow into the plot of R2. Such as, have the Armaggeddon being constructed in the Atlantis and then have the Gigas come along and wipe it. Then reveal the existance of the Icanus or something like that.
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 12:09:12 pm
The Armageddon is developed after the Gigas incident.
Title: GTI Atlantis
Post by: DeepSpace9er on September 28, 2003, 12:19:49 pm
I put the Icanus against 2 Gigas' and 2 Armirithaya Juggernauts anda Sathanas... the hull of the Icanus didnt go below 90% :)

I wonder what thats for...
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 12:26:54 pm
The Gigas can take the Icanus alone as long as the Icanus doesn't use its main cannon.

In a side beam battle, there's no contest between them :D
Title: GTI Atlantis
Post by: DeepSpace9er on September 28, 2003, 01:45:33 pm
Well.. i did a head on battle.. the Gigas was gone so fast i thought i accidentally hit  '`k' and killed it. I hope it doesnt get blown like the Colossus. :(

If it does ill be: :sigh: :( :mad: :mad: :hopping: :hopping:
Title: GTI Atlantis
Post by: Nico on September 28, 2003, 01:53:42 pm
Quote
Originally posted by Woomeister
The Armageddon is developed after the Gigas incident.


I think he meant the apocalypse.
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 02:00:14 pm
Quote
Originally posted by DeepSpace9er
Well.. i did a head on battle.. the Gigas was gone so fast i thought i accidentally hit  '`k' and killed it. I hope it doesnt get blown like the Colossus. :(


Like I said, without the main beam the Icanus shouldn't be able to win.

There's no plans to destroy the Icanus, if it dies, you'll fail the mission.
Title: GTI Atlantis
Post by: Gloriano on September 28, 2003, 02:47:30 pm
Apocalypse rocks but i don`t say anything else you see your self when it`s time


;7 ;) :)
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 02:56:31 pm
I know the Apoc rocks since I converted and tested it :p
Title: GTI Atlantis
Post by: Gloriano on September 28, 2003, 03:05:36 pm
and i testing it in MT  too but (;7 );)
Title: GTI Atlantis
Post by: DeepSpace9er on September 28, 2003, 03:35:00 pm
So the Apoc will succeed the Icanus or be the GTVA's version of it?
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 03:39:08 pm
INF used the Apoc before I finnished up Aldos Icanus model. Now the Apoc won't be seen in Inferno.
Title: GTI Atlantis
Post by: Nico on September 28, 2003, 03:39:46 pm
no.
the Apoc is a ship exclusive to MT. Was being used in Inferno coz the apoc went through a public release, but since then it's been replaced with other ships and is not featured in inferno anymore. As far as I know no other campaign use it.
Title: GTI Atlantis
Post by: Woomeister on September 28, 2003, 03:43:03 pm
Actually I was allowed to use the final version, as long as it was reskinned, however it took too long for the final version to be completed so I needed a replacement. In the end it worked out better that way :)
Title: If anyone remembers...
Post by: Star Dragon on September 28, 2003, 09:04:11 pm
Last year I posted screens of the Borg attack on a joint Earth(s) forces (all MoD)... It took a wing of Battlestars about 5 mnutes to clear the station and also a GTC Nike launched from the side hangar, as well as a Warlock class carrier birthed in the underside rails. The side rings had an Orion (SDF1), an Archangel, and a terrain Dreadnought (unarmed)... It was a slaughter. The borg were comming in at 20km and then shortly all over the place. The Atlantis station definately needs some sort of weapon placements since it is so huge no defense would be adequate unless a fleet was continuously assigned to guard it (not feasible)...  Of couse this ONLY work in my scenario of making it a Moble Space Fortress and headquaters for the fleet.

   My main problem was that when the station is destroyed it stars to move RAPIDLY away from th battlefiled as it explodes. No ship (other than the Borg) can keep up with the station (which stays relatively intact for a few minutes as it has a LONG death throe... In fact they were attacking a the terrain dreadnaught that I ordered to stay with the station and in a fw minutes it was dragged well away fromt eh 60km battle limit and would have continued well off into cyberspace until my memory failed... (which is part of the reason I asked for the 60km limit to be abolished to at least doubled...

 Especially since my planet test worked and we can now have realatively scaled planets (I made the moon and the Zentreadi killed it)...

If someone HAS an armed version of the Atlantis station I would very much like to get a hold of it...  Thanks...
Title: GTI Atlantis
Post by: SadisticSid on September 29, 2003, 04:40:22 am
Quote
In fact they were attacking a the terrain dreadnaught that I ordered to stay with the station and in a fw minutes it was dragged well away fromt eh 60km battle limit and would have continued well off into cyberspace until my memory failed... (which is part of the reason I asked for the 60km limit to be abolished to at least doubled...


Uhhm, you can't run out of memory from stuff getting further away from you. ^_^

I don't think an armed Atlantis exists, either.
Title: GTI Atlantis
Post by: Woolie Wool on September 29, 2003, 11:07:25 am
Yeah, but it would be cool to put like 100 turrets on it, with all the anti-cap weapons being SBF* or U* beams.
Title: GTI Atlantis
Post by: Woomeister on September 29, 2003, 03:02:19 pm
It's a drydock, not a multi Super Juggernaught destroyer...
Title: GTI Atlantis
Post by: Woolie Wool on September 29, 2003, 03:18:48 pm
Wait, then how about 3 BF* beams and a smattering of B* and M* beams?
Title: GTI Atlantis
Post by: Woomeister on September 29, 2003, 03:26:28 pm
It's a drydock, it shouldn't be able to take on a fleet solo. By the time the Atlantis is attacked, you've lost the war already :D
Title: GTI Atlantis
Post by: Knight Templar on September 29, 2003, 08:57:27 pm
Just because it's big doesn't mean it has beams :doubt:

Do oil tankers carry tommahawk missles?
Title: GTI Atlantis
Post by: Culando on September 30, 2003, 12:23:14 am
Quote
Originally posted by Knight Templar
Just because it's big doesn't mean it has beams :doubt:

Do oil tankers carry tommahawk missles?


YES! The CIA just has them cloaked with alien technology!! >_>

It wouldn't make sence for a drydock to have beams. They'd focus power and resources on building the ship and stuff.