Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Tolwyn on September 27, 2003, 03:43:29 am
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here will appear the updates and the screenshots of our models
Initially designed as an In-System Security patrol fighter, the Ferret was soon pressed into the Confed Navy when pilots began favoring it over the Epee. It was faster, it was fun to fly, it was very simple, and (as most pilots liked) it had double the Epee’s armor. The Ferret had a reputation as being very durable and forgiving to pilot error. Confed made an already good fighter better when they introduced the P-64D “Super Ferrets”, which had better flight control systems and a pair of missile hardpoints. These Ferrets eventually became Confed’s primary light fighter and served very well throughout the War. After the Battle of Earth, the new F-96B Arrow replaced the Ferret as Confed’s primary light fighter.
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Woa the Ferret...loved to fly that thing...even if it looks like a X-wing on a hunger cure ^_^
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The Jalkehi class heavy fighter was the pre-eminent space superiority fighter of its time. It's heavy gun loadout coupled with it's menacing rear turret made it extremely difficult to kill, and its speed and firepower enabled it to take on any spacecraft without phase shields. Although retired shortly after the Battle of Earth, this craft remained an extremely dangerous fighter up until the day the last one was broken up for parts. :D
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Whoa! :jaw:
And I wouldn't even have thought to look here if it wasn't for the mainpage...
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it will take some time before the website is fully functional again... I think, that tommorow I may bring missing sections, among with them screenshots section, online...
Again, for those who do not know, we are hosted by HLP here: http://www.3dap.com/hlp/hosted/wcsaga/
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F-54C Epee
One of the first replacements for the old Hornet, the Epee light attack fighter was packed with sophisticated sensors, beam weapons, decoy systems, and other technological gadgets that made it seem really good on paper. But the Epee acquired a poor reputation when it was circulated throughout the Confed Fleet. For one, its lack of armor made more then one Confed pilot die at the hands of the Kilrathi. Many Confed pilots joked that wrapping toilet paper all around the airframe would double the armor. Light fighter pilots preferred picking the Ferret fighter over “The Flying Deathtrap”. The Epee was eventually retired to make way for the more heavy armed (and armored) Arrow.
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YOu sorted out the Crossbow yet, PLUS i NEED the broadsword update.
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Originally posted by Colonol Dekker
YOu sorted out the Crossbow yet, PLUS i NEED the broadsword update.
sorry, but... I have not understand you. I mean, I have not understand you fully´:confused:
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It's time for some new breathtaking screenies to make the natives here restless, don't you think Tolwyn?;)
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I told you, I do need textures that I lost last week... namely for Ferret, Crossbow pirate, BW Gilgamesh, Caernaven... maybe something else
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woah very nice
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Ok, here we go:
Confed Broadsword bomber:
(http://www.crius.net/zone/attachment.php?attachmentid=226)
Confed Rapier II medium fighter:
(http://www.crius.net/zone/attachment.php?attachmentid=246)
Confed Ferret light patrol fighter:
(http://www.crius.net/zone/attachment.php?attachmentid=212)
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holy ****...this brings back memories of playing WC3...waaay the **** back when I was a little pint....
damn...
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and here is our Hellcat V. As you can see cocpit could use some finetuning, but the hull plating and painting is finished :)
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Yeah, but the Cockpit is NOt my job:p the texturs for it are good enough, but the canopies geometry is low poly. Ask Starman or Lars, they may do something about it.:)
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Here's the F-66 Thunderbolt heavy fighter:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Thud.jpg)
and the Dralthi medium fighter of the Kilrathi:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Dalth.jpg)
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Is it a bird? Isit a plane? Is it Superman?? No, it's a VAKTOTH!!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Vaktoth.jpg)
The Vaktoth is the heaviest fighter the Kilrathi have. I carries a full gun array with 2 meson blasters, 2 plasma cannons and one tachyon cannon, and a rear turret with a twin meson cannon. Frontal assaults are not recommended
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Oh my lovely birdy is back...and it looks so good. Well it is my favorite Kilrathi fighter...
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another masterpiece :D
The Vaktoth heavy assault fighter was one of the most effective Kilrathi fighters introduced after the Battle of Earth. With capabilities slightly better then that of the Confederation’s Thunderbolt, its heavy gun loadout harkened back to the classic Kilrathi design paradigm of 'the best defense is a smashing offense'. The Vaktoth’s jump capabilities and long range made it suitable for extended range space superiority missions and escort roles that did not require the use for capital ships. However, its low speed and sluggish turn rate made it incapable of providing close-range Combat Air Patrol against lighter Confederation fighters.
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As I said in the WCnews forum, It could lose the patches.
I love it still :)
GGGGGGGGGReat job GUYS!!
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The primary light fighter of the Kilrathi empire, the Darket:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Darket.jpg)
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Are there any good pics of the Excalibur and the Dragon?
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Here's my favourite Kilrathi ship, the Sorthak. I forgot about this one when I said that the Vaktoth is the heaviest cat fighter; this one is classified as ultra-heavy; it's actually a cross between a fighter and a light corvette:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/sorthak.jpg)
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Damm it..some tech left open the patches again...will kill him when I got back!
(Joke don't take it to serious)
I think some of the guy over at CIC made it quite clear that the patches shouldn't be in there...
for my part...let them be there or not...I like both versions, but we should think about what people out there would like most...don't you think?
@Lynx
Thats nothing against you, your textures are superb.
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The hatches only look bad on the Vaktoth; I'd put them away, but they are in sunken in in areas of the wing. It would look odd to have such an area on the flat wing just to have the same copperish texture on it. Perhaps Starman can eliminate those.
As for the sorthak. These fit perfectly here. And they are the same as in the original WC3 version, and no one complained about them there.:p
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Well not about the textures this time but the weapon loadout...never heard that the Sorthak had only turrets.
PS: Never said anything about the textures ^_°
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Guys, those are EXCELLENT models and equally fitting textures! The quality that has been spent into making those look good is amazing.
Well done! Are those models converted and working in FreeSpace 2?
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of course... this screenshots has been taken directly from the game. Almost every ship we need is already in the game and working. Some need better textures, that is what Lynx is working at...
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Well every WC3+4 ship...we still could need models for WC1+2
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BTW: Sorthak weaponry is one of the most messed up and badly reported in the game. I'm pretty certain both CIC and the WC3 manual have it wrong.
What I remember learning was this:
4 Ion cannons fixed forwards
3 Meson cannons in a turret at the back (note: this was an awesome stream of firepower very dangerous)
Plus probably missiles or torpedoes.
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IIRC it has a backwards turret with two mesons; the main guns are somwhat different, they are not really turrets per se, but not fixed either. they can only move at a plane, so that the Sorthak can fire on targets to the left or right of it, but not directly above or under the ship. Here's a pic showing their firing angle
(http://www.wcnews.com/loaf/sorthak-arc.jpg)
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Pretty sure it was three mesons in the back. It was a massive stream of meson blasts, thats for sure.
The four front guns are ion cannons...they may target to the left and right because they have the same feature as the Excalibur does (in terms of game code) where the guns would track to a limited extent out the front (we've seen it in StarLancer as well).
I'm a WC trivia buff...when I was much much younger this stuff totally was my think. I'd pour over the WC1 blueprints, the manuals, everything, most of that knowledge is still retained in my memory, be affraid :D
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Maybe. i think it had ions somewhere too. Now i have a reason to fire up WC3 again.:D
BTW are autofire-like guns incorporated already?
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perhaps you mean autotracking guns? I am pretty sure it is...
this reminds me, I should test the third primary weapon bank...
@Lynx: are you on ICQ from time to time? I have to discuss certain elements of the new main menu with you...
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Originally posted by Lynx
Maybe. i think it had ions somewhere too. Now i have a reason to fire up WC3 again.:D
BTW are autofire-like guns incorporated already?
Into the SCP code releases? I'm not sure if they are or not. But that would be an interesting addition.
As far as I know, only three ships in WC3 had that feature (Excalibur, Sorthak, and Bloodfang).
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hmm... not much activity in this forum during the last few days, which doesn't mean we have been lazy :D
Here is preview of our Bhantkara-class carrier
(http://www.starman.ag5.de/pics/k-carrier2.jpg)
(http://www.starman.ag5.de/pics/k-carrier1.jpg)
(http://www.starman.ag5.de/pics/k-carrier3.jpg)
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Nice, but it's primitive design-wise and the orange-tan detail texture looks like it was ripped from the Colossus or from Doom.
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Don't blame us, blame the guys at Origin. They designed that thing for WC3 after all.:D
And this is probably as beautiful as a Bhantkara will ever get.:)
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Yeah, there's no real way to break up those huge flat surfaces without royally screwing up the model.
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Well I like ships with that look...they look more like real ships, because who will build pipes outside the hull (see B5 for excample).
The red stripes..well would like something maybe more chaotic triangle like, but this will do it also.
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hmm.. fly in her hanger, let torpedos fly... mwahahaha
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great work guys!
i wanna see a vampire :D
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If it goes after our Leader named Tolwyn you will never see anythin Prophecy here.
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PAKTAHN!!!!!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Paktahn1.jpg)
Fixed!
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Red X
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Nice as everything James...äh Lynx.
Wow that Pahkthan looks great..to bad that we others have to wait for the new alpha so long.....
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How big are these ships?
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Originally posted by Woolie Wool
How big are these ships?
Paktahn is about 30 meter, I think...
the kilrathi carrier should be about 950 m :D
@Lars: another high priority task just came in: I would like to have the new interface implemented first... perhaps even new weapon effects. This will delay the build 0.9 until further notice.
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Well bevor I can play someone has to look at my problems...I can't get the thing running.....where is FT when I need him?
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just clean your registry... it is simple
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Superior to the Confederation’s Longbow, the Paktahn torpedo bomber carried the heaviest torpedo loadout of any ship during the last year of the Kilrathi War. This ship's heavy shields, overwhelming gun and missile weaponry, and menacing rear turret made this ship a highly effective bomber that could be pressed into service as a “missile boat” if needed. Many Confed carriers and cruisers met their doom at the hands of a Paktahn pilot. It's only apparent weaknesses are its long, unprotected flanks, and its lack of more missile decoys.
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Looks awesome. That Kilrathi carrier looks as menacing as ever...regardless of the straight lines...its very deadly looking. I think Origin did a good job with everything on the Kilrathi during WC3.
Laser effects for WC3/4 ships would be easy methinks. Mostly solid colors...just make sure the colors are right.
Lasers red, mesons green, ions pinkypurple, plasma blue, photon yellowish. Mmmm...brings back memories of the Thunderbolts massive three punch wallop. I should reinstall WC3 somewhere :)
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The weapon bolts will be based on WC: Prophecy, as they are the "most modern" forms of bolts avaliable (not WC timeline wise, but game development wise).
However, any weapon that wasn't featured in WC: Prophecy such as the meson blaster, reaper cannon, neutron gun, will stick to their WC3 roots, but upgraded very much.
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here is the latest version of the meson bolt:
The meson blaster is a unique, powerful gun that utilises subatomic particles with a short half-life. These particles, called mesons, are accelerated and flung toward a target. The most damage occurs once the particles decay inside the target - they cause internal explosions and give off radiation. Energised shields can stop these particles, and atmospheric conditions render this gun ineffective.
(http://www.scifi-3d.de/wcsaga/Tolwyn/meson_f.jpg)
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Hard to really tell how it looks since the image is too dark or you have killed the ambient light in the mission (which defeats the mood purposes).
Try using negative colored light (stars.tbl) which gives awesome mood and dark colors without wiping all the nice textures out. See the TBP stars.tbl for details :D
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Ok, I used photoshop to boost the light so I could see it (required +32 points to be nicely visible). It looks pretty good. Should look good coming out of Kilrathi and Terran ships alike.
I agree that the WCP bolts look best and that should be a good guideline.
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I completed the textures for this one earlier, but haven't shown it here until yet. The Kilrathi Ralatha class destroyer from Wing Commander 2:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Ralatha.jpg)
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I am SO making a WC2 campaign just to show off these beauties! So faithful to the originals and yet so very detailed. EXCELLENT!
I have to re-create that mission where the pair of Broadswords gets escorted in against a Fralthi with Sartha blasting away and you in your Ferret trying to keep em away. Except this time quadrupel the number of ships involved.
Mwahahah :D
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Just out of curiosity, I've seen quite a few WC2 ships....how is the Sabre, Crossbow, and Gothri coming along?
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Sabre and Crossbow looking good...new textures has to be done, but for the models they look great. Special the Sabre whitch is one of my favorite WC2 fighters.
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Originally posted by gevatter Lars
Sabre and Crossbow looking good...new textures has to be done, but for the models they look great. Special the Sabre whitch is one of my favorite WC2 fighters.
this task has been already completed... in fact most of Confed ships are now done (wc3/4 era). I think we'll see more WC2 fighters very soon...
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Mh seams as if I am not up-to-date....
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Ok guys, here's another WC2 ship. It's the Fralthra class cruiser of the Kilrathi Empire.:cool:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Fraltha.jpg)
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So now all we need is the Concordia, properly balanced Anti-Matter Cannons and a nice Phase Transit cannon. OOHH YEAH!
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we have the Concordia in the game, although it is buggy, some of the faces are not highlighted properly... we are going to fix that though. Since you are on of our new beta testers you will see the game in its full glory VERy soon :D
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Here's the last Kilrathi fighter from WC3 for now...Prince Thrakhat's personal fighter, the Bloodfang Mk II :
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Bloodfang.jpg)
A limited production variant of Prince Thrakhath's personal fighter, the Bloodfang super fighter is the most feared space superiority fighter the Kilrathi possess. While the Kilrathi Vaktoth heavy fighter already outclassed the Terran Thunderbolt VII in terms of raw power, the Bloodfang could make any other fighter in space look like an underpowered pregnant space pig. Only the most elite of the Drakhai Imperial Guard pilots are allowed to fly this fighter. Only the newest Confederation Excalibur fighter has any chance of winning against a Bloodfang.
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I don't know how many times I have said this..Lynx your textures are exelent...what would we do without you.
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Very nice! Packs a real punch too...those 3 Plasma and 2 Tachyon are nasty! Took me out completely the first time I went up against him, of course I figured the Exaliburs firepower would blow right through him but it was tough too.
Question on the capital ships. I assume they all have sheild geometry and in-turn torpedoes use the "pierce" tag so that they go through and do the damage while fighters have to pick away at the outside?
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Bloodfangs had 2 plasma cannons and 2 tachyon cannons.
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Yeah,true; but it's interesting that the original textures had three gun openings in the wing for the plasma cannons. looks like the Origin people drew the textures and changed the weaponry after they finished them.:nervous:
@Icefire: As far as I know shield meshes don't work proerly on capships; the game crashes after a certain number of hits to the shields or somthing like that, and it looks like the FS engine can't handle very much hits at the shield mesh at the same time or something like that, i don't really know exactly why this stuff doesn't work. Right now we have virtual shields; the ship has shields but no shied mesh
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@Icefire
If you know a way to make mesh-shield that work and are not that bubble-shields then I beg you do it. We had ones shieldmeshes, but it crashed the game over and over...I haven't found anything wrong with the shields...ask Tolwyn, maybe he knows more.
We also had a good hit-anis for the shields (my opinion).
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@The Bloodfang gun issue: I specifically remember that all stats for it were incorrectly stated in manuals and strategy guides and that there were 5 guns on the ship. I even used to have a screen shot proving it. Sadly no longer. So if someone can grab a screenie of that moment....
Note: I'm the ultimate WC ship trivia buff. I used to even be able to remember the mass of the Ralari for the WC1 copy protection. Alot of time I spent (I was also much younger) using the view system to watch ships and having memorized the sounds and graphics used could tell exactly what weapons were being used. Like on the Sorthak and the Bloodfang, whose stats were never reliable in the manuals or anywhere else. CIC's ship database I commend on the massive effort, but some of the stuff is incorrect so don't swear by it..
@the Shield issue: I wasn't sure if you guys were able to make a shield mesh or not. I guess that would be ideal...not sure if any of the new enhancements to the source code have fixed that issue. The other possibility is to make the hulls REALLY tough and the torpedoes, anti-matter guns, and other capital ship killing weapons very strong to boot (since these weapons don't fire at fighters the balance should be preserved). Then you start working with fractions of a percentage point for the turret hitpoints but very doable.
How are the turrets on WC2 ships going to be done? Lots of long range inaccurate flak and a couple of turrets for antimatter guns?
Also another good point, check out the one source modification that creates a new skybox so you can paint a big texture on it. If they get that working bug free and performance equivalent, you guys may want to use that system to do nebulas and star backgrounds - create more WCish backgrounds ala WC4 cutscenes or WCP in-game.
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Originally posted by IceFire
So now all we need is the Concordia, properly balanced Anti-Matter Cannons and a nice Phase Transit cannon. OOHH YEAH!
*starts drooling at the thought of a PTC in action*
I can't wait to see a Crossbow, it's one of my favorite ships ever :)
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Originally posted by IceFire
@the Shield issue: I wasn't sure if you guys were able to make a shield mesh or not. I guess that would be ideal...not sure if any of the new enhancements to the source code have fixed that issue. The other possibility is to make the hulls REALLY tough and the torpedoes, anti-matter guns, and other capital ship killing weapons very strong to boot (since these weapons don't fire at fighters the balance should be preserved). Then you start working with fractions of a percentage point for the turret hitpoints but very doable..
right now shields are disabled in the missions via FRED, I might however add virtual shields to the tbl, although it will look kinda strange. It will however add balance to the mission, otherwise even light fighters can knock out a, let me say, Kilrathi corvette. Torpedos are supposed to knock out a shield while hitting it. I have heard however that piercing tag has been added by the Source Code team, making shield penetrating weapons available.
Originally posted by IceFire
How are the turrets on WC2 ships going to be done? Lots of long range inaccurate flak and a couple of turrets for antimatter guns?
since the campaign tooks place during WC3/4 time line older ships have newer armamament, although they may still carry flak weapons.
one example would be the TCS CVS-69 Armagedon, a Confederation-class dreadnought...
The TCS Armageddon, sister-ship to the recently destroyed TCS Concordia, is the last of the Confederation-class dreadnoughts. She was commissioned in 2665, and seen numerous action during the Enigma Campaign. During her first three years on the front, she has taken countless battle damage from both Kilrathi attack and side effects from firing her Phase Transit Cannon. She was drydocked in the Tamayo System’s shipyards for a complete reactor replacement when the False Peace was signed. Besides being refitted with a new reactor, the Armageddon’s been refitted with a new variety of defensive laser turrets in place of her flak batteries. Her keel-mounted phase transit cannon was retired and rendered inoperable. The TCS Armageddon was pressed into service a month after the Battle of Terra and because she is one of ConFleet’s few modern carriers left, she is permanently stationed in the Sol System to defend Earth. She currently serves as the flagship of the 1st Terran Confederate Battle Fleet.
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Ok, I got that....but in theory we should be able to re-table/re-arm WC1/2 vessels at a later date with their old weapons...and there shouldn't be any changes we'd need to make to the models for that to work yesno?
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FRED has a feature where you can change the individual weapons on a capship turrets. If worse comes to worse, you can just edit it from here if you want to make a purely retro WC2 style mission.
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exactly, but in any case: we'll have to release several packages of the root vp, which will only include individual tables and missions. All other data remains the same. :)
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Originally posted by psych
FRED has a feature where you can change the individual weapons on a capship turrets. If worse comes to worse, you can just edit it from here if you want to make a purely retro WC2 style mission.
Yes yes, well seeing as I've been using FRED for a very very very long time I knew that. My question was more in reference to the models themselves and if the number of turrets were available for us or if they had been specifically designed with lasers in-mind.
A more complicated question than it seemed. Sorry for the confusion.
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yes, you can easily change that... we are using generic turrets.
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here is the proof :D
fresh from Starman's shipsyard: ships of the mighty Kilrathi Empire:
(http://www.starman.ag5.de/pics/destroyer1.jpg)
(http://www.starman.ag5.de/pics/destroyer2.jpg)
(http://www.starman.ag5.de/pics/destr_escort2.jpg)
(http://www.starman.ag5.de/pics/cruiser1.jpg)
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Me wants:D
so are you going to release a pack soon for the WC3 era ships?
also there was one thing that troubles me didn't the Frathli II have a hangar at the front or is that just me :confused:
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The Fralthi II got a Hangar, but not directly in the front..its not visible at this angle, its under the frontpart.
About the release....we are working quite hard and we will be finished with all the WC3 era ships, but I don't know what plans for release are there. I think we will first finish the WC4 ships also and everything else we need for our campains.
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Originally posted by gevatter Lars
The Fralthi II got a Hangar, but not directly in the front..its not visible at this angle, its under the frontpart.
About the release....we are working quite hard and we will be finished with all the WC3 era ships, but I don't know what plans for release are there. I think we will first finish the WC4 ships also and everything else we need for our campains.
I'd suggest to keep interest high in the mod, do releases like TBP. Release 1 being the WC3 ships, Release 2 being WC4, etc.
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True Ace but I think WC3/4 ships should be essentially the same release. Since both games were so closely related engine wise, the weapons are essentially the same, the ships are essentially the same (although the Hellcat, Thunderbolt VII, and Excalibur all got weapons changes in WC4 - not to mention that special Confed Arrows had cloaks and the TCS Lexington had 2 less turrets than the Victory) so there wasn't a huge variety of changes present between the games. Its very easy to release both as a package, best to wait for those and then fully develop WC2 and 1 or whatever that plan is (again those two games have similarities in their ships quite a bit).
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release 1 is almost done... most of the missions are finished, although they will be not very complex. Although we would like to release the game as soon as possible it will take at least another 2 months to finish what we want to see in the volume 1. A much larger campaign (Icefire liked the script I guess :D) will follow shortly after that. Which brings me to the question at hand: we lack qualified mission designers bring the world of wing commander back to life. If anyone is interested, feel free to contact me :D
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You can count me into this. When the majority of the models are done,
I will start fredding too.. It's no problem.
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Originally posted by Starman01
You can count me into this. When the majority of the models are done,
I will start fredding too.. It's no problem.
hell, I knew that we'll reveal hidden talents in this guy :D
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Kamari-class
One of the new warships introduced after the Battle of Earth in 2669, the Kilrathi Corvette became a force to be reckoned. Its turrets insured any fighter craft challenging it damage, and its heavy armor and shielding were proof against even the savage onslaught of the Confederation Thunderbolt VII. The Corvette was an able capship killer, and, when used in conjunction with other larger ships, was capable of destroying whole battle groups.
(http://www.starman.ag5.de/pics/corvette1.jpg)
(http://www.starman.ag5.de/pics/corvette2.jpg)
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you guy's just rock everything is just cool i can't wait this:) :yes: :yes:
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Thats the WC:P version yesno?
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let me put it this way: it is based on it.
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Now all that we need for the corvette is the skipper missle
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Heheh...and they have cloaking sort of working with the SCP builds too. But only in OGL or D3D I forgot which.
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Originally posted by Tolwyn
let me put it this way: it is based on it.
What I meant was its the WC:P style rather than the slightly different WC3 style.
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Yeah, we decided to use the WCP Version, cause it looks way
better. But we made some additional goodies to it (Radar-Dish,
engine etc).
Only thing that is really a shame, is that the turret on the back is
a fixed one, because FS-Engine can't handle rotating multi-part-
turrets on non-horizontal-faces.
About the skipper-missile, it is already in progress. :) I have a good
idea how to simulate the stealth in FRED, but I really hope that the SCP-Team
will make the stealth-technologie working. First Screen-shots were
very promising. But as far as I know, the corvette had not the
possibilty to launch the rather big skipper-missile.
I really wanna see a wing of Strakha-class fighter cloaking simulantly.
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Yea real stealth instead of thise jump-without-ani and jump-in-without-ani is quite bad.
I just remeber my idea of a mission where you would fight about 20-30 Strakha fighters...wouldn't like to script them all by hand.
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You can use PhReAk's cloaking technique, although the cloaking and decloaking sequences are probably too flashy for your liking.
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As far as I know it is working only for the player-ship to this moment.
But we will need it for AI-controlled vessels !
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Well when it is a visual stealth that works for the player then it should be possible to add this futur to the AI. Add an option to FRED (scriptwise) that tells the AI to cloke every X seconds or so. That would be good enough...or add a randomizer that randomly sets the AI-ship to cloak.
Just got the funny idea to use that cloking on a Kilrathi DN...wow that would be realy scary when you fly into the fight and just out of nowhere a Kilrathi DN with it 22km lenght declokes just in front of you lunching all its fighters and starts shooting at you...wow awesome idea....just good that its just a bad dream.
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It is not only visual stealth. Phreak has created some effects that
go aside with the cloaking (something like electrical flare). It looks
awesome. But it would be best, to make it only controlled over FRED-
SEXP, so we can take controll when the enemy decloakes.
Check out this pictures :
(http://www.swooh.com/peon/phreak/cloak1.jpg)
(http://www.swooh.com/peon/phreak/cloak2.jpg) (http://www.swooh.com/peon/phreak/cloak3.jpg)
Now image this effect on a wing of Strakha MK II's
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Oh, and as soon as I get an answer from phreak regarding this
issue, I will open a new tread in the dev-forum, it is better we
discuss this over there :D
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WC3 Strakha's pretty much had a basic cloaking mechanism. I think whenever they weren't attacking the cloak would be activated. I remember them being very annoying enemies...I also remember blasting a few out of space just after they entered cloak :D
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1) Does the cloaking stays as it is in the last pic or does it get realy invisible?
2) FRED controled cloak was what I suggested, but with the addition to let it be a little bit unknown, so that not every mission/flight is the same. The FREDer only controls when it decloaks the first time and when it stays cloaked...for example a fighter that tries to escape would do that cloaked. That should be FREDed, but during the fight it should be hard to tell when the fighter cloaks and when not.
Sure that can be FREDed also, but would be quite hard..an automatic would be helpfull and is what I tried to explain.
3) The cloaking itself look realy cool and fits quite good into WC I think. A little bit different, but who cares as long it looks good.
(Well Psych will care...but as long as we have nothing else that will be good enough)
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wooo finaly it works!!! marked to favourites now. Will come occasionaly here in the future. ;)
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@haderak : welcome :) Can you access the private Dev-forum now ?
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Just out of curiosity, has the team done the Arrow or Bearcat yet? Those are two favorites from WC3/4 lineup. And don't forget the Pirate Arrow and Black Ops Arrow skins! :D
(black ops arrow has the cloaking device - has some purple markings on it)
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Jup they are all allready ingame (all Arrows and the Bearcat).
Cloaking is still a thing to work on, but I have seen some progress there....hope the coderpeople will have it ready when we release the mod.
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Originally posted by Starman01
@haderak : welcome :) Can you access the private Dev-forum now ?
i need some directions...:thepimp:
I dont see any link anywere... I only managed to post here because tolwyn gave me the link, wich is strange, since its different from the one I used acess but the posts are the same...
before, I didnt see quick post space below.
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The HLP forums have been upgraded recently thats part of why it looks different. The rest is probably user permissions. You should probably see a private forum accessible within this forum rather than at the bottom of your list as it used to be.
Back to my other question...any pictures or renders of those guys (Arrow and Bearcat)? I'd love to see em :D
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@haderak : When you enter the wing-commander-saga forum
you should be able to see on top a link of the private forum.
if not, maybe tolwyn should check again your permission,
or maybe you create a new user-account, just for all cases.
@Icefire :
Does this satisfy your curiosity? :D
The arrow is one of our 4 models, has the best texturing job of them
all, but is a little low poly. The mesh of the bearcat is more or less
finshed, but maybe there will be another texture-ugrade to it.
(http://www.starman.ag5.de/pics/arrow3.jpg)
(http://www.starman.ag5.de/pics/bearcat.jpg)
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I will take care of them:drevil:
BTW could you you do something about that fins on the back and the cockpit, they're especially low detail?
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Was wondering: do you have the razor from WC4? Always liked that ship for some reason. And the Drakhri too, coz that my favourite kilrathi design :)
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Originally posted by Lynx
BTW could you you do something about that fins on the back and
the cockpit, they're especially low detail?
Guess you mean the arrow, right ?
Remember the discussion about the fat or the small arrow
a few weeks ago ? I will try if I can improve the model a little,
but normally I will loose all (or at least some) of the texture-coordinates.
The mesh is the same as the current Arrow MK1 and MK2, with a new
enginepart I made additional to the model. I will try anyway, maybe my
new TS5 has some possibilitys. Perhaps I can split up some faces and
move the vertices manually.
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Originally posted by Nico
Was wondering: do you have the razor from WC4? Always liked that
ship for some reason. And the Drakhri too, coz that my favourite
kilrathi design :)
Techically we have them already. However they are still in a stage
of upgrading and error-correcting, but sooner or later they will come :p
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I think that we need again a status page where all ships are shown.
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The Arrow's mesh definately needs some work if you can squeze in the extra details (are all the proportions together? the cgi version that is nicely layed out in the WC3 fold out should give you a great basis) and the texture is quite good although you might want to darken it to a more sea gray color (I know its supposed to be white in WC3 but in WC4 its definately a camo grey and it might be good to sort of fit in between) or add some more variation to the panels or weathering.
Bearcat is the opposite...the mesh looks in very good shape representing the vessel excellently but it looks like it came straight from WC4 and I know you guys can do better than they could then.
But I know you guys are on the job so keep it up! Just providing some healthy critique. Can't wait to fly both of these around blasting Kilrathi and pirates and stuff :D
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I like the designs, except for every single on the the cap ships for the Kilrathi. The texture job looks like crap, and the models definately are too block. Not a good job done with them IMO.
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Perhaps you could try and be constructive or offer examples.
Personally, everything I've seen has been done in the spirit of the game with almost exacting representations in the finished models of the ships in the game...with more detail and better textures.
If you've never played WC2/3/4, that may sort of skew the perspective a bit.
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Arrow and Bearcat textures will need a few finishing textures indeed. Right now they do not fit our grey texture style.
As for the Kilrathi cap ships: as Icefire said, they have been done in the spirit of the game and I think we succeded in it.
Btw, Icefire, build 0.9 is almost done. I have to finish the new main menu and fix missions (again, a few bl changes screwed made some missions unplayable)
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I know how those tables can mess with the missions. Oh don't I know it :D
But sounds exciting!
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OK I seen the private forum, see ya some day later then! ;)
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Here's the Vindicator, the fighter-bomber of the Union of the Borderworlds. It has the same style as in WC4, but I made the textures from scratch, they have a better color palette now and are optimised for shinemapping. And could someone please eliminate this lighting bug, please?
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Vind.jpg)
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the lighting bug is because there's no smooth shading on this mesh.
The vindicator is the worst ship in WC4 :p ( gimme the banshee anyday over even the vampire, tho :) ).
about the Drakhri, is it possible to have a pic? want to see how you did the mesh ( and maps if you're up to that point ).
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Smooth the model and the lighting will be better.
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I happen to check out Lar's page today and saw one of the most awesome Kilrathi models I have ever seen, the upgrade of the Emperor... Will that model be ingame? or just for renders...
A1 Sweetness! :yes:
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Awesome looking aren't they :D
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the work on the specular maps for capital ships has begun: here is the famous TCS CV-40 Victory
The Victory class represents the epitomy of generic assembly line carrier building. Though not as large as standard fleet carriers, the Victory and her sister ships are the most numerous of all the carrier classes. A multi-purpose design, the Victory was a cheap, expendable stand-in to the more expensive (and far less numerous) Confederation class during the hottest years of the war.
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I'd like to say "good work" a thousand times over, but then people would accuse me of spamming. :)
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Oh, the space museum :D
btw, I'm playing Secret Ops again ( just took a break ), and it's nice seeing the old thunderbolts and excaliburs again :)
Can't wait for that cutscene with the vesuvius class megacarrier :)
-On a side side, I didn't remember the ships were "sliding" that much in WC, you can make some really cool moves thanks to that.
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The Tallahassee-class fleet cruiser is one of the new naval designs the Terran Confederation started to produce before the False Treaty was signed. It is a simple and efficient design that has been refined for mass production. To save cost, production time, and complexity, the shipbuilders seriously cut back on the fighter carrying capability which they had incorporated on the Waterloo-class heavy cruiser.
The result is a next-generation Confed cruiser that is more then a match for the Kilrathi’s Fralthra and Fralthi II class cruisers. The Tallahassee-class packs a heavy main battery of AMG turrets and a complement of heavy laser batteries, torpedo tubes, and cruise missiles. There is also a small flight deck to carry up to eight light or medium fighters, and four shuttles. Heavy shielding and armor makes it sturdy and durable during combat. The Tallahassee-class is a formidable fleet vessel that any Admiral would not mind having more of.
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You should lower the contrast of the shinemaps a bit.
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That bio is outdated, I recently got confirmation that the Tallahassee-class was indeed a heavy cruiser.
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Midway from WCIII tiger claw from early and assorted fighters mainly old Kilrathi I never say before. I don't think I got updated ships since second Alpha so if you want me to send then to you (lars or tolwyn) let me know just post an email...
Some of these textures look blah, BUT I know what you guys can do and the models do look interesting so after an overhaul there are a dozen or so more ships you could add...
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wow,you guy's rock just amezing,fantastic i really can't wait WCS
*goes start play everyone of WC games*
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Here's the Gothri fighter bomber of the Kilrathi Empire, complete with a new set of lynxeriffic textures!!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Gothri.jpg)
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Again very Nicee:) :yes:
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Here's the Waterloo class cruiser painted in WC3 colors(sorry no shine efect on it since these screenies are taken from Modelview):
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Waterloo.jpg)
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Simple brillance in all of the above I think - shine's quite heavy on the Gothri, but otherwise, I love the way it turned out. A more polies on the cockpit of the Vindicator might help with the shine.
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I'm reworking the Vindicator model anyway along with some other models to give them more detail, so it won't be a problem in the future.
And here's the Sartha, a light Kilrathi fighter:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Sartha.jpg)
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All that looks really darn cool, but I want my Drakhri!!!!
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Yep, theese are TERRA-iffic!
Especially that Gothry!
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@ all the crew, a happy new year!
@ Lynx, is there maybe, any chance of creating the "ORIGINAL" Bloodfang? Not that there is something wrong with the one you created and lighted, but still, there is something missing from the sky...
And a new year's gift to each and any other WC2 afficionado like myself...
http://www.blacklance.org/WC2/
(Yes, you need to be on-line to read it, but who cares?
The PDF manual of spec ops 1+2 curtesy of Replacement docs....
http://www.replacementdocs.com/docs/PC/Wing%20Commander%20II%20-%20Special%20Operations%20-%20Manual.pdf
(I know you must have it already, but it is for those unlucky few that dont'!)
;7
And a happy new year!
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Here is the reworked version of the Concordia class fleet carriers, now in WC3 colors(WIP):
The Concordia-class fleet carrier has been the Confed mainstay carrier ever since the Kilrathi War started. With the first ship commissioned in 2633, these vessels were constructed specifically the counter the Kilrathi’s growing interest in using carriers for their own space navy. The Concordia-class was designed for mass production, and upon the outbreak of the war, Confed churned out as many of these carriers are possible in an attempt to catch up with Kilrathi shipbuilding. Eight Concordia-class carriers are commissioned every five years.
Reverting back to traditional aircraft carrier characteristics established during the seagoing navies of the old, the Concordia-class’s main offensive weaponry is her fighters. A single carrier can carry over 90 fighters and bombers. Concordia-class carriers are massive, heavily shielded and armored; but are rather weak on pure gun and missile firepower (which was the prime factor in them being classified as "medium carriers"). These carriers always relied on her fighter wing as her main striking power and her battle group of escorting capital ships for support.
Throughout the years, the Concordia-class has been modified and refitted to cope up with the new technologies of wartime; all existing carriers of the class are constructed with the latest in armor plating, phase shield generators, sensors, and defensive weaponry. Even with the introduction of fleet carrier derivatives such as “strike carriers”, “attack carriers”, and “dreadnoughts”, the Concordia-class still comprises the majority of the Confed carrier fleet. A single Concordia-class carrier is still more then a match for its most recent counterpart, the Kilrathi Bhantkara-class. On the other hand, as of 2669, Kilrathi fleet carrier counts outnumber Confed by at least 2 to 1.
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Con1.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Con2.jpg)
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You shouldn't give smoothing to this one.
Btw, I've seen the Jutland from Standout, I prefer their colour scheme, more, herm... joyful :D
Oh, and I'd like unrestricted access to the private forum :p
Sugestion: since it seems TGA alpha channel can be used, why not making the force field that closes the hangars?
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As said, it not entirely completed, someone else will add turrets and forcefield textures and other details like antennaes.
Yes Stanoff's ships are more colorful, but it also takse place in the WC2 era. I personally prefer the blue-grey WC3 paintjobs, they look more like Navy to me.
Yes smoothing would probably make it look less good, but even with smoothing it looks good enough(Depends on what our converter guy thinks which looks best) Now imagine that old lady Invincible with the proper shadows, metal shine, and glowing windows, forcefield textures and buzzard ramscoops.....as it will look when its finally ported to the FS engine.:cool:
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hey! I want my green concordia! that thing was teh cool!
*goes all reminicent about WC2...the first space shooter he played*
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you will have a blue colored Concordia, man ;)
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But we prefer green and red!!!!
Hmm, you could ask the Standout people the skins, the SCF Fred allows multiskin for a single pof, so people could make their own missions with the era colours they want :).
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yeah, and we do not have enough men to do this :(
and neither Standoff would surely not allow to use their skins nor would we do this. Understand, each WC era has its own paintjob... if we would have more 2d artists we would surely work on skins for other era as well. But now, sacrifices are to be made :(
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Why wouldn't they let you use theres? You've given the Jutland to them, and I suppose they let you borrow converted ships?
Why not a map exchange? They're already done, you don't need anybody to do anything, just a bit of good will on each side.
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there is no point in using the SAME maps as the other mod does. We want to have generic texture style, not a mix of ships from different mods mixed together.
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I didn't ask you to put those in the campaign, I said for modders to make their own campaigns using the Saga VP files ( ala inferno ).
You know, like a bonus? No, obviously, you don't. Never mind :doubt:
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ok, if you put it this way: the part of the agreement between this two mods is that we established a model exchange, BUT each mod has to use its own textures. There is no other way. Period.
Maybe later we 'll work on it. Icefire seems to have certan plans regarding a WC2 campaign ;)
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Have you got the Jalthi yet? If so, i'd like some screenies :D
-edit-: oh and i'd change this "RELEASE: 2. HALF 2003"
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yeah, we are as always short handed ;)
would you like... well, you know what I want to say, don't you? :D
Jalthi... well, we do have the model, but it lacks new textures, and since our 2d artist will leave the team for the next 6 months I would not count that the ship will be in the initial release.
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Lightspeed,
We have no Jalthi ready now. That is WC1-era ships and the focus of this mod is focused primary on Wing Commander 3, with a secondary WC4 role. Anything that is WC1 or WC2 is considered icing on the cake (but we'll have WC2 ships in upgraded WC3 style textures).
Reason why we aren't focusing our warships and fighters in WC1 and WC2 times or textures? That is the WC Standoff's job. They are better in that area then we are, and as a gesture of respect, we don't want to step in their toes. The WC Standoff crew are not bitter rivals with us, we are good friends who share a common bond in WC modding: they mod one part of the WC universe, we mod another part.
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Well thats for now...I think we should later do the WC1+2 job as well. We are now focosing on WC3+4, cause our campains are set in this timeline....well my own is WC2+3
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Only pb being you don't mod the same game and so in the end, well, we're screwed :p
I guess I'm not gonna see my drakhri anytime soon :(
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We have a Drakhri. It's been Lynxified.
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Originally posted by psych
We have a Drakhri. It's been Lynxified.
I don't know why, but this makes me think of the Borg.:D
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Just before you start telling us:"Hey, the conning tower has to be on the left side!" let me explain something.
We are partial to the Concordia-class tower being on the right hand side.
in WC4, they were forced to rehash the Victory all over again because they ran into probs with using the Connie. This way, this Concordia-class will look similiar enough to the Ranger, but just slightly different so one can say "hey, that's a different ship!"
Pic's are taken directly from FS-Modelview, but they are good
enough ;)
(http://www.starman.ag5.de/pics/concordia2.jpg)
(http://www.starman.ag5.de/pics/concordia3.jpg)
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yeah, you got rid of the smoothing :)
You know... I'm really gonna keep spamming this thread until you post pics of the Drakhri ( I'm in love with this ship since the shot from WC2 shown on the french magazine advertings when WC2 came out, where you see two of them, one close, and one shooting at a confederation class dreadnough - I still have that advert on my wall :D )
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It's way Cool:yes:
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Originally posted by adwight
I like the designs, except for every single on the the cap ships for the Kilrathi. The texture job looks like crap, and the models definately are too block. Not a good job done with them IMO.
That's because whe took over the models directly from WC3 and frankly, my first attempt at Kilrathi textures doesn't look too good, either. The models are edgy because the are meant to have hard angles, but I tried to enhance the model detail and the textures. Here's a WIP screenshot of the Fralthi II cruiser. What do you think of ot now?
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/K3.jpg)
Right now it has too much windows( I have to edit the texture) It's missing the turret podests(You can see some, but they're the old version, I'm going to make a new better one)
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Now that's how I would add detail to the WC3/4 ships. Good work :)
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I think I'd do more drastic changes, but I suppose many would scream to blasphemy for that...
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What kind of changes would you do??
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Originally posted by Nico
I think I'd do more drastic changes, but I suppose many would scream to blasphemy for that...
yeah, Lars should know that by now :D
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Originally posted by gevatter Lars
What kind of changes would you do??
I'd carve holes, trenches, stuff everywhere, mostly, I wouldn't keep a single one of those giant edges intact. Coz no matter how much detailling you add to the surfaces themselves, most WC3 Kilrathi caps will look like a bunch of sticks put together unless you're skmming at 5 meters above its surface. They should have kept the WC2 design trend, it was more inspired imho.
Send me the fralthi mesh ( 3ds format ) and I'll show you what I mean, if you want.
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Oh I don't like the WC2 ships....they look like a submarine in space or like a mix of Startrek with ...whatever.
Well everyone has the things he likes..
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I always had the feeling that the Kilrathis caps from WC3 were screaming at me:
"We were designed to be round and scary, but then someone had forced us to try this with 6 straight lines. Don't blame us for this !"
So in my opinion the desgin was killed through the low poly restrictions.
I agree with Nico, that adding a few things at the surface don't make the WC3 kilrathi cap ships look like that much better. The contour will still look like somewhat from a pupils first geometry lesson.
In the manual the WC3 ship design was described as scary though asymetric elements, that seems to make the ships bigger than they are. The Kilrathi cap ships from WC1/WC2 were mostly symetric. I think the asymetric elements should be kept as a development of the Kilrathi ship desgin. So there would be some breach to the older designs. But I also think the ships should become more round.
Since I am not familar with 3D desgin programs I tried to sktech a wildly changed fralthi 2 model to show what i mean.
Since I also can't sketch very well, the model looks weird and the changes are too drastic, but maybe you can catch the direction of the changes I would suggest.
(http://free.pages.at/bakhtosh/fralthi2.jpg)
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Originally posted by gevatter Lars
Oh I don't like the WC2 ships....they look like a submarine in space or like a mix of Startrek with ...whatever.
Well everyone has the things he likes..
I wouldn't make the ship looks like WC2 ship. WC3 has its own design, I respect that, I would just make it look more interesting, considering the huge CPU resources difference compared to back then, while retaining the principal features ( for exemple, the "silhouette" would be about exactly the same ). But if you don't want me to show you, that's fine with me, will save some free time ;)
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@Nico:
Well at the moment I don't have the actual modelfile so you have to wait till Lynx send it to you and then you can show us some of your ideas.
@Bakhtosh:
Well that looks more like a Nephilim ship now, but since you say yourself that its overdone I think I get what you want the ships to look like.
I will think about it and maybe something intresting will come out of that...but since I am quite short on time I don't know if I can show something soon.
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What the f....?
That's not looking like a Kilrathi ship at all. It looks like a more organic alien style ship and is totally incompatible with the Kilrathi's use of curves, fangs, and pointy edges in their ship design. I don't want to waste your time, but sorry, but this isn't going to float.
psych, WC Saga tech advisor
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Originally posted by gevatter Lars
@Bakhtosh:
Well that looks more like a Nephilim ship now, but since you say yourself that its overdone I think I get what you want the ships to look like.
I will think about it and maybe something intresting will come out of that...but since I am quite short on time I don't know if I can show something soon.
Looks too much like the nephilims have absorbed... well, something with edges. I think the curves are definitively lost for the Kilrathis. The curves belong to the bugs now.
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I took the liberty to post Baktosh's picture on the WC CIC. I have the utmost confidence that the WC community's response to his Fralthi II picture will be open-minded, friendly, amicable, and well intended.
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@all:
You're right - it looked a little bit like the Nephilim.
I've read in a WC manual, that the Kilrathi ships were often designed with claws or fangs in mind. So I thought adding these arms would make the ships a little bit look like that.
But it didn't.
I've removed the arms and exchanged the picture (look at my last post).
The picture still contains the changes, which I would like for Kilrathi cap ships (everything a little bit more round).
I hope it is recognizable, that I would keep the main aspects of the silhouette.
I only think, that the WC3 Kilrathi cap ships silhouettes suffers more through the low poly restrictions of the WC3 3D engine than the other cap ships.
I think making the silhouettes a bit more round would solve this problem and would reduce the design gap to the Kilrathi cap ships from WC1/2.
And hey - it was just a idea - and I can't really sketch...
@psych:
If you've catched the original picture please don't publish it elsewere. You all are right - it didn't fit for Kilrathi cap ships.
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Originally posted by psych
I took the liberty to post Baktosh's picture on the WC CIC. I have the utmost confidence that the WC community's response to his Fralthi II picture will be open-minded, friendly, amicable, and well intended.
Then again, they don't even know what these words mean.
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*nods*
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Hey Baktosh, someone on the CIC just went out of his way to make a 3d render of your artwork! The short time it took for him to make it is proof that the WC community is really a big fan of your design.
(http://standoff.solsector.net/previews/****e.png)
Ain't it cool? :)
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honestly?
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Not realy..but who cares ^_^
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I always had the feeling that the Kilrathis caps from WC3 were screaming at me:
"We were designed to be round and scary, but then someone had forced us to try this with 6 straight lines. Don't blame us for this !"
So in my opinion the desgin was killed through the low poly restrictions.
I agree with Nico, that adding a few things at the surface don't make the WC3 kilrathi cap ships look like that much better. The contour will still look like somewhat from a pupils first geometry lesson.
In the manual the WC3 ship design was described as scary though asymetric elements, that seems to make the ships bigger than they are. The Kilrathi cap ships from WC1/WC2 were mostly symetric. I think the asymetric elements should be kept as a development of the Kilrathi ship desgin. So there would be some breach to the older designs. But I also think the ships should become more round.
Since I am not familar with 3D desgin programs I tried to sktech a wildly changed fralthi 2 model to show what i mean.
Since I also can't sketch very well, the model looks weird and the changes are too drastic, but maybe you can catch the direction of the changes I would suggest.
Howdy,
The popular 'rumor' in 1994 was that Wing Commander III wouldn't use "old ships" because it couldn't display rounded surfaces. This wasn't really true - WC3 didn't use old ships because that's not how you design a video game. Somehow, this rumor has expanded to "why Kilrathi ships look different" in recent times.
So, lets get the record straight: there are plenty of tricks for using low poly models to display "rounded" lines... and WC3 certainly used these for things like the Arrow. What's more, WC3s high poly cut scenes could do rounded edges very easily.
The reason for the change in "Kilrathi style" is due to two things. One, a radical change in artists. People like Dennis Loubet were gone, and the art team was taken over by younger men willing to learn 3D packages. Two, a conscious decision to go with the "knives" look for the Kilrathi ships. The 'blurb' in Victory Streak about asymetry and whatnot was part of the initial design documents for Wing 3 - they sat down, decided the Kilrathi ships needed a more unified. unique look and went with that. There was never a situation where someone developed a "round" Fralthi that had to be 'scaled down'.
(The "symmetry" you like in the original games *was* a technological necessity... the game stores only half a graphic and mirrors it. It's a trick that they used to fit twice as much art on a floppy disk. WC3 didn't have that limitation.)
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@BanditLOAF:
mmh... interesting.
So the change of style from a mostly symmetric look to a look more like knives/claws/fangs was a decision of new artists. But if I am looking at knives, swords etc. I noticed a point and a blade. The blades are mostly bent.
So I still think, that there were some limitations in the WC3 engine which made the models more blocky than the artists would liked. The trick they used for the arrow were used very limited and only for small parts of a ship. So I think they couldn’t use them on a larger scale which would be needed for a more rounder Kilrathi cap ship design.
I admit, that this just a wild guess ;)
Apart from the reason there is definitely a very big breach between the WC1/2 and WC3 Kilrathi cap ship design. It is much more noticeable than the changes of the confederation cap ships. From my point of view this looks strange if old and new ships are both used in a game.
Another point is that I never liked the WC3 Kilrathis cap ship design, because for me it looked like the models should be more round, but aren’t. I thought the reasons were low poly restrictions but even if it’s not true the models are looking cheap.
I can’t imagine that a Kilrathi ship designer would build a ship, that looks more like a thing from a geometry lesson than like a scary pointed blade…
So I would like a compromise. I whish the WC3 Kilrathi cap ships would be redesigned a little bit, so that they don’t look such blocky and don’t build such a big breach compared to the WC1/2 ships.
My sketch was not a suggestion how the Fralthi II should look like. The sketch didn’t really look like I wanted it to look like (I simply can’t sketch).
I only tried to show in which direction I personally would make some small design changes.
The sketch itself was too radical. I do like the 3D image someone make from my sketch (for the design itself not particularly as a Fralthi II design). But the curved arms at the stern of the ships were looking too strange. I would know keep them curved instead of the original edged design but I wouldn’t make them round itself any longer (if someone can understand what i mean...).
I really would like to see a redesigned Fralthi II from Nico. It will be probably better than anything I could sketch or think of.
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Originally posted by BanditLOAF
(The "symmetry" you like in the original games *was* a technological necessity... the game stores only half a graphic and mirrors it. It's a trick that they used to fit twice as much art on a floppy disk. WC3 didn't have that limitation.)
You sure? coz that's obviously not possible on most views, only top/bottom and front/back. Sounds most dubious to me.
Or you mean they made all the "pointing to the left" frames and the games mirors for the right ones. All the 2D games do that actually, and most dn't bther about symetry ( hop, link's sword goes for his right to his left hand! :p ).
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I'm saying this now, to anyone who wants to redesign the existing WC3 ships. If you plan on doing it just so it can be in this mod, don't bother, because you will be wasting your time.
As far as new fanboy redesigns of vessels in this mod, there will be none. No debates, no polls, no "differences of opinion".
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That's fine with me.
You don't have to like every single model to like the graphics alltogether.
And a game isn't just graphics. I't also mission design, story.
Most parts I saw from the mod were looking very promising.
So I don't like a few models. So the mod won't be perfect but 'only' nearly perfect ;)
Besides...
10 different people - 10 different opinions. You simply can't fullfill every whish.
You have too choose.
I've seen enough fan projects who tried to fullfill everything and failed because the plans gets too complex.
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About the ship designs and changes...personly I think that WC 1+3+4 ships fit good together...only WC2 is different.
When you look at the WC1 ships, they where mostly as blocky as the WC 3+4 ships and remember...most of the details we "saw" back in that days of playing WC1+2 came from our own imagination and not from the real graphic...cause they where only pixel on screen.
WC 3 was the first time we realy saw the models in 3D...not prerenderd models where your imagination does more work than the graphic itself.
Beside that all as Bakhtosh said...10 people - 11 different opinions.
But about redoing and upgrading some model like Lynx has done it with the Fralthi II is a thing we should realy think about, cause there where some limits to the WC3+4 engine when they made the ships ingame and I would be more then happy to get my hand on some original drawings for the different ships and do them in the way they where meant to be.
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Originally posted by gevatter Lars
...When you look at the WC1 ships, they where mostly as blocky as the WC 3+4 ships and remember...most of the details we "saw" back in that days of playing WC1+2 came from our own imagination and not from the real graphic...cause they where only pixel on screen.
The WC2 Kilrathi cap ships are the roundest from all WC games - that's rigth.
But the WC1 Kilrathi cap ships aren't as blocky as the WC3 models.
Even if you take the imagination out of relativly few pixels into account, you can see, that the WC1 Kilrathi cap ship models nearly all have some big round or bent elements. For the Sivar, Dorkir or Lumbari it is clearly visible. But even the Fralthi and the Ralari have some big bent elemets at wings or arms. Only the Snakeir seems to have nearly no bent elements. But even the snakeir wouldn't look as blocky as the WC3 models because the silhouette has more different elements than the WC3 models.
To take the imagination factor away a bit you could look at the silhouettes in the original claw marks (the one with Kilrathi Saga does not have all of the original content). There you can see, that the things I described above for the WC1 cap ships are true.
Keeping the original WC3 has a advantage. No one yould say they don't look like a Kilrathi cap ship from WC because you have made some changes or addition. You could always answer, that you only imported the design from the original WC3.
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(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Dralthi_ace.jpg)
Here's the ace skin for the dralthi IV.
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Awesome! Keep up with the good work guys!
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No, stop now!
sorry, always thought that expression was stupid: "keep up with the good work" :doubt:
Nothing against you Zarax, random rant.
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Hey Lynx, that's cool.
Maybe you should have some psychological warfare symbols as well? Since the main Dralthi Ace in WC3 was Deathstroke and he's frankly . . . a nutcase, maybe you can have some severed human head on the wing, or a bunch of human skulls to establish kills, or a cool phrase written in Kilrathi font "Abandon All Hope"? :)
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Originally posted by psych
"Abandon All Hope"? :)
cliché :p
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Smells like chicken....
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Originally posted by Nico
No, stop now!
sorry, always thought that expression was stupid: "keep up with the good work" :doubt:
Nothing against you Zarax, random rant.
I would say something else but i have to cope with my limited english...
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Originally posted by Lynx
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Dralthi_ace.jpg)
Here's the ace skin for the dralthi IV.
Whooo, that's nice. Is that in-engine?
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Since some people have been complaining that we don't show any pictures lately I decided to play through the first mission and take some pictures while I was at it.
(http://www.scifi-3d.de/wcsaga/Tolwyn/hellcats.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/hellcat_damaged.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/dubav.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/dralthi.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/kilrathi.jpg)
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Looking good:) :yes:
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and here one of in-game planets plus Hellcat V
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Originally posted by Setekh
Whooo, that's nice. Is that in-engine?
Yep, I took those screenshots in the techroom.
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By the way, here's the new Talahassee model which is currently being worked on:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/TL2.jpg)
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Good stuff :yes:
By the way, since you're already using spectuclar mapping, will you being using other SCP features like the skybox?
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Wow, time for you guys to get some well-deserved publicity. Welcome to the highlights. :)
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Originally posted by Setekh
Wow, time for you guys to get some well-deserved publicity.
Welcome to the highlights. :)
Cool.:yes: :D
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dudeeee....
duuuuddeeeeee.....
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Originally posted by Setekh
Wow, time for you guys to get some well-deserved publicity. Welcome to the highlights. :)
wow, I am honored. Thank you :D
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WOW,very cool.
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Woah. Starting to wish I'd ever played any of the WC games...
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Originally posted by Tolwyn
wow, I am honored. Thank you :D
You're welcome. I'm really looking forward to this project. :):yes:
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If this project isn't completed... I'll never forgive you guys. :)
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wow nice job guys. :)
I absolutely love it... :D
only suggestion I could make would be that some of the textures look a bit repetitive...
but yeh... marvolous. :D
keep up the good work :)
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Excellent news in these sad days: a mission making machine has joined our ranks. I am pleased to welcome Roy Fokker to our team, a member of the excellent FS2 mod Inferno. He and Starman were busy working on new missions during the past days and now 5 missions are complete save a few balancing issues and voice overs. We have planned 35 Mission Campaign, broken up into several downloadable “Episodes”. Enjoy screenshots from the newly completed missions. Credits also go to Lightspeed for his excellent nebula backgrounds.
(http://www.scifi-3d.de/wcsaga/Tolwyn/m7_1.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/m7_2.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/PLANET.jpg)
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Roy Fokker? oh, you have some excellent fredder there :)
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Originally posted by Nico
Roy Fokker? oh, you have some excellent fredder there :)
so I have noticed :D
-
here's a tease from a new mission striaght out of the roy fokker factory (again give credit to lightspeeds awesome 3d nebulas which are displayed here.)
(http://www.scifi-3d.de/wcsaga/Roy/M8a.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M8b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M8c.jpg)
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Wow that are some awesome sceenies..even I have seen many of our things this looks great....like somethink that cries "Make a cutscene out of me"
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damn, it is sweet... (and it is me who says that) :D
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I dont like them. For two reasons:
1) put "-ambient_factor 75" to your command line - With that much ambient lighting theres no real feel to those images
2) dont use the old old old thruster graphics there - They're what seems to be the first version of them ever made (the little bad quality jpgs). Use either the ones from my 32bit zip, Bobboau's versions, or the latest effects: The Hybrids. Download and stuff can be found on my website (first link in my sig).
Else than that: nice to see someone making use of my backgrounds :) You should blur the alpha of the planet atmosphere a bit more, it looks a bit cut off for an atmosphere - really nice planet though. Oh, and there's a square box visible around the sun. Make sure all the sun images are faded to $RGB 0,0,0.
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that is the problem with the pcx files. I will have to render those suns again. This time as tga files.
And at least I stick with the htl lightning, as you can see om the screens I posted earlier (except two pictures where we experiment with an ambient lightning via stars.tbl)
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ambient light is great if you turn it to "-ambient_factor 75".
-
We have quite a discussion running if we should use the ambient lightning and if how strong should it be.
We will see what will do the best job....have to test it myself.
Whats the problem with the tga files?
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oh, the thrusters are from the latest media vp release. I might do something myself though...
-
the reason is those are pcx version not tga one sif that what you mean light
-
If you really need to use 8-bit, at least use these (http://www.penguinbomb.com/lightspeed/new_thruster_maps-8bit.zip) ones.
Best would be to convert the new ones to 8-bit PCX yourself.
Side Note: The ones supplied in the mediaVP aren't that great, AFAIK. I dont see whats your problem with using my TGA ones, though.
We have quite a discussion running if we should use the ambient lightning and if how strong should it be.
We will see what will do the best job....have to test it myself.
leave it as it is. Have the user choose his amount of ambient. just put "-ambient_factor xx" to your command line where xx is an integer you can set to whatever you want.
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just forgot to download 'em. That is all
-
new shots from the front
(http://www.scifi-3d.de/wcsaga/Roy/M9b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M9c.jpg)
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Make the ambient light brighter so I can see it better.
-
Nnniiiccceee
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Originally posted by Woolie Wool
Make the ambient light brighter so I can see it better.
Or maybe open yours eyes?
Man I can clearly see what's there to see ( not much, granted ).
-
Looks impressive, especially the shot with the black ships against the white planet. Eliminating the ambient light was the best thing of FSopen so far, but please try to get some screenshot where you see the lit side of the ships:p
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well, that is the light source placement. And roy is also using green light source (remember our discussion regarding it before you joined us a long time ago :D ? )
Btw, if I look at the upper picture I remember that we need new model of the Confederation-class
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Well do we have any volunteers for texturing the Confed DN?
My modelfile should be on the server...still thinking that the longer version looks better.......
-
And I still think the shorter version looks better...maybe there's a surprise for you...next weekend;)
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Originally posted by Tolwyn
well, that is the light source placement. And roy is also using green light source (remember our discussion regarding it before you joined us a long time ago :D ? )
Btw, if I look at the upper picture I remember that we need new model of the Confederation-class
your in a different system got to have a different colour sun but i don't think green adds the mood to this mission might change it tonight
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You don't need a another sun color in another system: remember most stars are actually red dwarfs, though making the suns of most star system in deep dark red would certainly have a rather depressing efffect on most players:D .
Green stars are an impossibility. At no temperature any star would have green light - perhaps there are some wierd phenomenos out there that have green stars but they haven't been found yet
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on the contrary: there are green stars. Vega X is an example
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Never ever heard of that one. Must be some either some super wierdo star or it's light id being filtered throgu some sort of nebula or something.
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Here's a new screenshot showing both
a) the new Jutland Class CVA against Tolwyn's beautiful planet backgrounds.
b)why I passionately hate almost every single aspect of Freespace's vertex based lighting.
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen29.jpg)
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Get rid of the smoothing, you'll get rid of the odd shadows
That ship has absolutly no reason being smoothed anyway :doubt:
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a Concordia-class carrier and a Waterloo-class cruiser attacking a Kamrani-class capital ship of the Kilrath Empire
(http://www.scifi-3d.de/wcsaga/Tolwyn/hermes1.jpg)
Battle won! A wing of Thunderbolts flying by a Waterloo-class cruiser.... and what is left of the Kilrathi corvette
(http://www.scifi-3d.de/wcsaga/Tolwyn/hermes2.jpg)
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Amazing to see it come to life!
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and another two screenshots. This time captured while testing mission 5
(http://www.scifi-3d.de/wcsaga/Tolwyn/m5_1.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/m5_2.jpg)
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Production of the Sheffield-class started in the late 2660s, when ConFed BuShips wanted a new class of destroyer to complement its current fleet of Gilgamesh-class and Paradigm-class destroyers. Instead of the Paradigm, which was geared towards defensive picket and patrol, and the Gilgamesh, which was geared towards offensive firepower, they wanted a destroyer that had balanced offensive and defensive capabilities.
The Sheffield-class soon became the mainstay Confederation capital ship after the Battle of Earth, with a reputation as a jack-of-all-trades vessel that can do anything the Confed Navy assigns it. With an inexpensive and efficient design, Confed shipyards were able to churn out dozens of these warships in just a matter of weeks. A match for even the heaviest Kilrathi destroyer, the Sheffield-class is a nasty little vessel that bristles with gun turrets and other offensive weaponry.
Compared to its Gilgamesh-class predecessor, the Sheffield-class has less offensive Anti-Matter Gun firepower but greater defensive laser firepower. These destroyers also pack an array of torpedo tubes for anti-capship purposes and a CapShip missile launcher for planetary bombardment. The Sheffield-class is also very fast and can outrun even the fastest Kilrathi warships.
*bump*:)
(http://www.starman.ag5.de/pics/sheffield7.jpg)
(http://www.starman.ag5.de/pics/sheffield8.jpg) (http://www.starman.ag5.de/pics/sheffield9.jpg)
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Very nice stuff again :) :cool: :yes: :yes:
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This time pictures from mission 11.
F-96B Arrow space superiority fighter...
(http://www.scifi-3d.de/wcsaga/Tolwyn/m11_2.jpg)
Amadeus-class transport jumping into the system...
(http://www.scifi-3d.de/wcsaga/Tolwyn/m11_1.jpg)
A Fralthi II-class cruiser meeting its end at the hands of ... *top secret* ...
(http://www.scifi-3d.de/wcsaga/Tolwyn/m11_3.jpg)
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***new footage from the front***
Hellcats leaving the orbit of Vega II
(http://www.scifi-3d.de/wcsaga/Roy/M7a.jpg)
Random background and model shots from mission **Top Secret**
(give thx to lightspeeds kick ass backgrounds)
(http://www.scifi-3d.de/wcsaga/Roy/M15a.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M15b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/bomber pics.jpg)
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With some highpolymodels and some more flac explosions the last one would be a nice wallpaper.
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revised mission 1 with new background implemented
(http://www.scifi-3d.de/wcsaga/Roy/M1a.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M1b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M1c.jpg)
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Looks good, but why are the planets lighted from different sides on the first pic? :nervous:
And how did you make that red gas giant? It look really good.
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oh roy, now we have the wrong position of the planets again ;)
And the gas giant, well, if you have suitable maps you can do anything ;)
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Originally posted by Tolwyn
And the gas giant, well, if you have suitable maps you can do anything ;)
I've been trying to make a gas giant with procedural textures, but so far no luck. Maybe I should try some real cloud maps... Hmm...
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yes, that is a good idea... you will need TWO cloud maps, the one used for the surface the other for the 'clouds'. Funny, actually a gase giant consists only out of 'clouds'
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Originally posted by Tolwyn
a Concordia-class carrier and a Waterloo-class cruiser attacking a Kamrani-class capital ship of the Kilrath Empire[/IMG]
I never thought I'd see a concordia and a waterloo together :)
I'll ignore the little details and say that all those pics are absolutly badass :yes:
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thank you :D
I hope you won't mind if we use the shockwave from your now unfortunately abandoned mod OTT?
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Nah, I don't mind, if it's up for d/l, it's not so I can say "no, you don't use it" :p
"still waiting for a pic of the drakhri"
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Sry V no drakhri today but got some more screen from mission 4 and unknown mission again
Mission 4
(http://www.scifi-3d.de/wcsaga/Roy/M4c.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M4i.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M4j.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M4k.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M4h.jpg)
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**Live from the Front**
and as confirmed thigns aren't going well
(http://www.scifi-3d.de/wcsaga/Roy/Katview.jpg)
Roy, I have removed the second image due to an obvious reason ;) The ship is yet to be announced ;) //Tolwyn
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Crap, I missed the second image :p
What station is that? I would have said the same as the Hella ( sp? ) starbase ( WC4 ), but in fact I'm not sure.
The planets and nebulas look sweet, btw.
Oh, and: "show me a Drakhri!", just coz I have to. I think I'm gonna put that in my sig, will save me some typing every time I post here :p
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The Station is the WC Prophecy Variant of the Ella-Superbase
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Originally posted by Starman01
The Station is the WC Prophecy Variant of the Ella-Superbase
indeed, and, btw, it won't make into the release.
Instead we will see the Blackmane base (newly textured a few days ago... this time not by Lynx or Starman, but by me :D )
Oh, Drakhri... I will try to make a picture... could be a bit difficult, 'cauze I am leaving on a business trip and will be back in a week
*note this is not the final version of the model, just do not have a picture at hand*
(http://www.scifi-3d.de/wcsaga/Tolwyn/bm2.jpg)
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the final moments of the TCS Simms
(http://www.scifi-3d.de/wcsaga/Roy/Deathcam.jpg)
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Here's the now (I hope) final version of the #1 Kilrathi battle stick - the Fralthi II!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/KCa.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/KCb.jpg)
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I'm gonna be a bit novel and resort to internationality here.
Störtläckert!
Wunderbahr!
Mjög fallegt!
Vraiment beau!
AWESOME!
Bella!
(For translation-purposes: Note that the phrases sometimes doesn't mean exactly the same thing. :p )
Ok, so I'm a show-off then.
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Vraiment beau?
Sounds a bit "precious", if you ask me :p
"Oh my, that's so pretty, my dear" :D
Regardless, yeah, that fralthi looks cool and all, but "look all my posts above for the rest" :p
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Aika siistiä.
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Originally posted by Janos
Aika siistiä.
Erittäin siistiä :p
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**Live from the Front**
Confed are being out gunned
(http://www.scifi-3d.de/wcsaga/Roy/Deathcam2.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/Deathcam3.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/Deathcam4.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/Deathcam5.jpg)
Out numbered
(http://www.scifi-3d.de/wcsaga/Roy/capfight.jpg)
And are now in full retreat
(http://www.scifi-3d.de/wcsaga/Roy/retreating.jpg)
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Cooolios Very nice Screens:cool: :) :yes: :yes: :yes: :yes:
Now I want see drakhri
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you need to spend more time with my backgrounds. The "-whisps" are there to make soft transistions, to forget about clearly localized backgrounds. All your images look too much like the nebulae were used in FS2.
I know it's quite a lot to work on (fiddling with all those background entries n' all) - but it's definately worth it (oh- and if you've got some nice ones finished, I wouldnt mind if you could copy the Background section from the FS2mission text file for me :rolleyes: ) :)
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Some more Ingame-Screenshots :
Peacefully cruising Sheffield-Class Destroyers :
(http://www.starman.ag5.de/pics/Hermes4.jpg)
and a blockade-run (and this is only the beginning of the battle,
not all ships off the involved fleet are visible yet :D)
(http://www.starman.ag5.de/pics/Hermes3.jpg)
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(involved is "they got involved in a battle" -- evolved is "as something evolves it generally get's better")
that mission rules btw :D
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Just another tipping error :D. ***corrected****
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@Starman...how much ambient light do you use?
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90. Turns out quite good in Mission 1-4.
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Originally posted by Lightspeed
you need to spend more time with my backgrounds. The "-whisps" are there to make soft transistions, to forget about clearly localized backgrounds. All your images look too much like the nebulae were used in FS2.
I know it's quite a lot to work on (fiddling with all those background entries n' all) - but it's definately worth it (oh- and if you've got some nice ones finished, I wouldnt mind if you could copy the Background section from the FS2mission text file for me :rolleyes: ) :)
thank you for the advice.
Kazan: welcome aboard ;)
I am back, btw ;)
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Originally posted by Tolwyn
I am back, btw ;)
Who would have noticed?:p
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a mission into the nebula
(http://www.scifi-3d.de/wcsaga/Roy/M18a.jpg)
hostiles detected
(http://www.scifi-3d.de/wcsaga/Roy/M18b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M18c.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M18d.jpg)
Just blacked out the ship class just incase its not released yet and this nebula works in my favor because it makes it hard to see what type of ship it is
(http://www.scifi-3d.de/wcsaga/Roy/M18e.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M18f.jpg)
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How much sense it makes to censor the name of the TCS Jim Bowie, when the ship is sending a message (grey box) and the name appears with the message.
And - is it just me or is the HUD unaffected by the nebula (which it shouldnt be) ?
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no thats if you you set the nebula to ecm lightning and that when the screen starts to get screwy and do you know what type that ship is??
-
(http://www.scifi-3d.de/wcsaga/Roy/M18g.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M18h.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M18i.jpg)
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Nothing special, but I like it, so I post it anyway :D. This is our
Relay-Station (WC4-Variant)
(http://www.starman.ag5.de/pics/relay2.jpg)
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Originally posted by Lynx
Here's the now (I hope) final version of the #1 Kilrathi battle stick - the Fralthi II!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/KCb.jpg)
Now THAT is a Fralthi II that befits the glorious FS engine!:yes:
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Relay station's cool!
@Starman01. Space is empty. Civillian operations or stations such as yours add to the emptiness of space.
We need more of them.
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Yeah, I fully agree with you. Luckily, our mod has at least 6 different
space stations, more to come.
And maybe this here satisfay your hunger for stations a little more :) (even if not WC-realated), these are some early creations of me :
(http://www.starman.ag5.de/pics/screen02.jpg)
(http://www.starman.ag5.de/pics/screen05.jpg)
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@starman01...
You know, theese are cool! Althought the shivan one is a little too un-shivan like.
I think most of the mods here are in dire need of new stations, Inferno needing one for EA and more. I think I should point your creations to some of them...
And since this IS Wing Commander, I would suggest some ships from the privateer universe hauling cargo and other stuff as well..
Civillians make for good enough targets and NEED to be protected...
Keep building castles and cities in the sky and above...!
:D
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Hello folks,
in case you ever asked yourself how a kilrathi-starbase looks from
the inside, well here is your chance to take a look into it. Oh, and I know,
it has this little Star Wars-touch, but I guess kilrathi would use reactors also :p
(I have to look for a higher detailed hangar-texture though).
approaching the Base:
(http://www.starman.ag5.de/pics/k-base1.jpg)
set course for the hangar-bay
(http://www.starman.ag5.de/pics/k-base2.jpg)
there is coming something into view
(http://www.starman.ag5.de/pics/k-base3.jpg)
finally, the heart of the base
(http://www.starman.ag5.de/pics/k-base4.jpg) (http://www.starman.ag5.de/pics/k-base5.jpg) (http://www.starman.ag5.de/pics/k-base6.jpg)
There is the main-reactor.
(http://www.starman.ag5.de/pics/k-base7.jpg)
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looks very good :)
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Finding K'ha'haf in there makes sense :)
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The Kilrathi base is AWESOME+then SOME!!!!
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Here is another starbase, this time a kilrathi-Shipyard. It's big
enough to house even a banthkara-class carrier.
Panorama :
(http://www.starman.ag5.de/pics/k-syard1.jpg)
(http://www.starman.ag5.de/pics/k-syard2.jpg) (http://www.starman.ag5.de/pics/k-syard3.jpg)
This part is a construction plant, for the main-Yard and for fighters too,
because of that It has a fly through-hangar as well, and of course
to house it's own defense-squadrons.
(http://www.starman.ag5.de/pics/k-syard4.jpg)
(http://www.starman.ag5.de/pics/k-syard7.jpg)
Left side is the command-center
(http://www.starman.ag5.de/pics/k-syard5.jpg)
On this top-structure and on the lower one there will be 2 turrets each
(http://www.starman.ag5.de/pics/k-syard6.jpg)
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The next one is the Naval Base, also well known as Blackmane Base from Wing Commander 3.
These series of installations serve in Wing Commander universe as forward command posts and system HQs for Confed sector forces. Being able to hold over 100 combat spacecraft, they also have docking mounts for a dozen capital ships. Without any weaponry, their main defense comes from their fighters and a battery of laser turret mines. Notable bases are in Blackmane, Vega, Venice, Vespus, and Proxima.
Classification Naval Base
Length 2500 m
Tonnage 650,000 tons
Phase Shields 4000 cm
Armor 1000 cm
Crew 6000
Spacecraft 100
Armament N/A
(http://www.scifi-3d.de/wcsaga/Tolwyn/blackmane_1.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/blackmane_4.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/blackmane_3.jpg)
(http://www.scifi-3d.de/wcsaga/Tolwyn/blackmane_7.jpg)
Here are the pictures. It should be noted that the base model and textures are the real model, and what it looks like is exactly what you’ll see in WC Saga.
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Niicee :)
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Enough with the stations, I want ships :p
I like the small details, tho, btw ( the radars and stuff, should have more like that, little antennas everywhere ).
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I agree with Nico, some small details would be cool.
Still, very good work. Looking forward to see some action screenshots ;7
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Originally posted by Nico
Enough with the stations, I want ships :p
how 'bout a high poly Hellcat currently in production? :D
Still dunno who will texture this baby though :confused:
(http://www.scifi-3d.de/wcsaga/Lars/HC04H.jpg)
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I you ask me, a high poly hellcat is kind of useless, the grids don't need being 3D, and no matter how many polys you'll cram in that ship, it's gonna remain a pile of baxes together :p
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That model won't be ingame...I have changed some things..just made the ribbons, cause they look good ^_^
But maybe I will work on a higher poly version for cutscenes.
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Can I marry that Kilrathi station?
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The kilrathi shipyard looks like it has one tiled texture applied to the whole model. :wtf:
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Yeah, he showed that you don't have to cover something with a bazillion of different tiling textures to make it look good.(Though you could have used the dark red Kilrathi map and perhaps the dark grey one too more often, but it still looks very good:) )
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somebody has asked of I could post a picture of Gothri ;)
(http://www.3dap.com/hlp/hosted/wcsaga/images/artworks/Gothri.jpg)
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Nice.
Will you upgrade them all with env maps (so you dont have a beaming white cockpit anymore, but a *reflective* one?). That would simply rock :)
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Ghhhhh, I keep asking pics of the Drakhri, and one guy asks for the gothri once and gets pics? I feel insulted :p
She still looks cool tho, but those half circle wings are l33t to begin with. They wouldn't be so obviously WC2 kilrathi designs, I'd have stolen that long ago :p
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Dont worry Venom, I've been asking for the Jalthi quite a while too - nothing so far :p
Life's unfair :D
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Originally posted by Lightspeed
Dont worry Venom, I've been asking for the Jalthi quite a while too - nothing so far :p
Life's unfair :D
have you? Damn, my bad, we have a working Jalthi, although it is an older model, we DO have a much better one, but it needs this nice looking textures :(
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gmm... looks like I was wrong... here is the Drakhri :D
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Originally posted by Lightspeed
Dont worry Venom, I've been asking for the Jalthi quite a while too - nothing so far :p
Life's unfair :D
I personally want to see the Gratha and Salthi in WCS.
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Originally posted by Nico
Ghhhhh, I keep asking pics of the Drakhri, and one guy asks for the gothri once and gets pics? I feel insulted :p
She still looks cool tho, but those half circle wings are l33t to begin with. They wouldn't be so obviously WC2 kilrathi designs, I'd have stolen that long ago :p
Bah, the Drakhri is just a bastardization of the original "pancake" Dralthi from WC1.
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Originally posted by Woolie Wool
I personally want to see the Gratha and Salthi in WCS.
keep in mind that wcs takes place during wc3 timeline, so you will not see Drakhri, Sartha or any other WC1-2 ships in the game (with a few exceptions of course, such as home defense forces)
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But they were the most kickass-looking Kilrathi ships EVER.
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I don't suppose we can beg for them anyway, can we?
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Sure you can ^_^
We are at the moment mainly focusing on WC3+4 but it shouldn't be that problem for later projects to build all other ships.
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Originally posted by gevatter Lars
Sure you can ^_^
We are at the moment mainly focusing on WC3+4 but it shouldn't be that problem for later projects to build all other ships.
with the deadline '2004' it will b e hardly possible. But we still have a wide range of wc1/2 ships implemented
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I think he meant a follow-on project, Tolwyn. You did, right Lars?
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Yes I did...I know that we won't be able to have all WC ships in the game this year...but I would like to develop further on it so that one day every WC game can be played with our Mod.
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well, it is a different story ;)
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The Drakhri looks a bit different from the WCII model. Like it though.
(http://img14.imageshack.us/img14/2706/draks.jpg)
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Originally posted by Woolie Wool
Bah, the Drakhri is just a bastardization of the original "pancake" Dralthi from WC1.
So what? It's way better looking. Imho the sexiest kilrathi fighter.
MacDoblin is right, it's different, but still, it looks cool :)
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All of these fighters are constructed with updated WC3-style textures in mind. This is to ensure that the Saga team doesn't have the same intended exact style of textures as the Standoff team and therefore does not lead or result in a dick-measuring contest of which texture style is better: ours or theirs.
If you want WC2 style ships, go play Standoff.
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Originally posted by Nico
So what? It's way better looking. Imho the sexiest kilrathi fighter.
MacDoblin is right, it's different, but still, it looks cool :)
I was kind of implying that I liked the Dralthi better.
(http://www.wcnews.com/ships/images/wc1dralthithumb.jpg) > (http://www.wcnews.com/ships/images/wc2drakhrithumb.jpg)
(http://www.wcnews.com/ships/images/wc1salthithumb.jpg) > (http://www.wcnews.com/ships/images/wc2sarthathumb.jpg)
(http://www.wcnews.com/ships/images/wc1hhrissthumb.jpg) > (http://www.wcnews.com/ships/images/wc2bloodfangthumb.jpg)
(http://www.wcnews.com/ships/images/wc1krantthumb.jpg) > (http://www.wcnews.com/ships/images/wc2grikaththumb.jpg)
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Originally posted by Woolie Wool
I was kind of implying that I liked the Dralthi better.
Well, it's not your fault, don't worry :p
Psych: I know about the map, I'm reffering to the ship shape ( hey, ship shape, ship shape, that sounds funny! ship shape! shipshape!!! yeah, I'm bored ).
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Nice little red X's, Woolie Wool.
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Meh, I was just trying to show how WC1 fighters looked so much better than their WC2 equivalents. In fact, pretty much ALL WC2 cat ships are derived from the WC1 originals.
Salthi ----> Sartha
Dralthi ----> Drakhri
Krant ----> Grikath
Gratha ----> Gothri
Jalthi ----> Jalkehi
Hhriss ----> Bloodfang
Dorkir ----> Dorkathi
Ralari ----> Ralatha
Fralthi/Snakeir ----> Fralthra
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I think your chart breaks down at Krant -> Grikath, as you're going from a medium fighter to a torpedo bomber. You're also missing the Strakha, and any element of 'copying' is lost since you've included the addon fighters that weren't part of either initial game. :)
It's also generally a strange claim to make given that it can be made regarding any two sets of ships in any Wing Commander games. Each faction will always have four or five different levels of fighters and a series of heavier capital ships.
(... and a better analogue for the Snakeir would be Thrakhath's dreadnought, seen in various WC2 cutscenes).
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Originally posted by Woolie Wool
Meh, I was just trying to show how WC1 fighters looked so much better than their WC2 equivalents.
You just show that you have bad taste :p
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Woah good work again :yes: :)
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WC CIC (http://www.wcnews.com) has released 6 WCS screenshots, including new Excalibur model
Go check 'em out ;)
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Originally posted by Nico
You just show that you have bad taste :p
No, YOU have bad taste. The WC2 Kilrathi fighters, at least in their original color schemes, look like cartoons.:p
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Dang, that's a good shot. Only one problem, and this one is personal preference only: I really don't like that red pinstriping on the EXcalibur all that much. I would much prefer blue or green.
Other than that, great, absolutely wonderful job.
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Originally posted by Moonsword
Dang, that's a good shot. Only one problem, and this one is personal preference only: I really don't like that red pinstriping on the EXcalibur all that much. I would much prefer blue or green.
Other than that, great, absolutely wonderful job.
that is exactly the point: we stay as close to the canon as possible
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Originally posted by Woolie Wool
No, YOU have bad taste. The WC2 Kilrathi fighters, at least in their original color schemes, look like cartoons.:p
So, that makes them look bad? The WHOLE friggin game looks like a cartoon, in case you've missed something :p
As for the red strip, well, I guess they would change just like they'd change on real life planes, depending on squadrons, etc.
Besides, the WC4 and Secret Ops excalibur misses half of the strips, teh remaining ones are yellow
And as for keeping them colors the same because you wanna stay as close to canon as possible: :lol:
What about the WC1 and 2 capships? :D
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I think what he's saying is that in this day and age perhaps you should go for more "real" textures than cartoonish ones. I'm sure they'd look every bit as impressive.
(I also am a sucker for realistic textures over cartoonish ones).
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I thought that the pinstriping was a greyish blue on the originals, but it's been a while since I looked at a good picture of an Excalibur from WC3 or 4.
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our wc3 expert says that the Excalibur looks dandy and I trust him on that ;)
As for wc1/2 ships: don't you think that cartoonish texture would look... well... strange in Freespace 2 engine? ;7 And also each game requires a defined texture style, which looks better than a wild mix of ships with different color scheme.
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Originally posted by Nico
So, that makes them look bad? The WHOLE friggin game looks like a cartoon, in case you've missed something :p
Which is why WC1, which is not so cartoony, is superior.:p
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Originally posted by Woolie Wool
Which is why WC1, which is not so cartoony, is superior.:p
that is an.... interesting... logic
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To Tolwyn: Psych?
Anyway, from a personal standpoint, I don't like that paint scheme. The model and the rest of the textures are wonderful though. The red just seems to clash for some reason. Probably just me, since I don't like some bright reds.
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Originally posted by Moonsword
To Tolwyn: Psych?
huh?
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Is Psych your WC3 expert?
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The Excalibur look very good.
Makes me want to get it's texture in my hands ;7
BTW What about the earlier demo release ?
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Last I heard, it was an April Fools Joke.
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Originally posted by Moonsword
Is Psych your WC3 expert?
I'm not an expert, I'm just a "mouthpiece".
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Originally posted by Moonsword
Last I heard, it was an April Fools Joke.
Yeah, but it was also said that the real demo might come earlier than planed. (As far as I remember...)
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If I remember correctly, I only wrote in the debriefing of the
last mission from the april-fake, that there will be a real demo coming.
It's not done yet, you still need be a little patient, but we are working
hard to get it done, and I think we are getting closer. :)
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OK, let's be clear: I don't give a damn about the realistic vs cartoony look, I mean the ship design. The WC1 Drathti is an horrible box with two flat half dishes. They actually put some thoughts into the drakhri design. The colors or anything have nothin to do there, so if you put them aside, I can't see how one could consider the dralthi design better, but heh, like my grandpa says, to each his taste, even **** has it's own :p
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The Dralthi Mk. I/II are supposed to look like cheap POSs, primarily because they are.
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Doesn't mean it has to look bad :p
The Drakhri is crappy too ;)
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No, no, no, you missed my point, Nico. IIRC, they're cheap fighters designed to mass produced and annyoing, but easily killed.
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yeah, as I said, the Drakhri too.
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Originally posted by Nico
OK, let's be clear: I don't give a damn about the realistic vs cartoony look, I mean the ship design. The WC1 Drathti is an horrible box with two flat half dishes. They actually put some thoughts into the drakhri design. The colors or anything have nothin to do there, so if you put them aside, I can't see how one could consider the dralthi design better, but heh, like my grandpa says, to each his taste, even **** has it's own :p
Here's the blueprint in the WC1 manual of the Dralthi. It is NOT just a box and two semicircles:
Click me (http://claw.solsector.net/ships/dralthi.gif)
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Was wondering, looking at the various vessels and instalations already posted here, if there are also civilian transports (and pictures of those) present in this mod?
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Originally posted by Gasaraki
Was wondering, looking at the various vessels and instalations already posted here, if there are also civilian transports (and pictures of those) present in this mod?
yes, there are... we will start releasing 'em soon
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Here's a most evil looking bird..the Morningstar heavy fighter with a WC3 style paintjob!
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Morningstar.jpg)
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WOW !!!!
This looks great :yes: :yes: :yes: :yes:
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[Homer Simpson]Morningstar....[/Homer Simpson]
:yes::yes::eek2:
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I told you guys it would start them drooling!
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Originally posted by Moonsword
I told you guys it would start them drooling!
yes, you did ;)
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As I said before, I want to start flying that thing. I'm really looking forward to the release of this mod.
How are things going on the mission-making and voice-recording fronts?
I don't think there's any need to ask if things are going well for the modelers and texturers.
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You would be really suprised , if you could see what we already have.
I know this was mean of me writing it, but you have to wait a little
longer. :D
With any luck, we can release the demo later that summer, and the rest will take not two years again :)
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I can wait. After all, I just rediscovered a few older games, and I'm in the process of getting my hands on some games I've been wanting for a couple of years.
That doesn't mean the WCS won't be installed at the first opportunity, though. I might even try learning to FRED just to make new content for the thing.
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I was gonna ask about how the morning star was comming. As for other sources all the other ones I've seen are well, not good. This one however looks more modern thatn in the Alpha, even if it's just the textures!! I hope MANY other ships (ESPECIALLY the WC1/2 ones) get the new look eventually as they are great models, but HORRIBLE textures taht make me want nothing to do with them or to retexure them myself (but then they wouldn't be wing commander at all as I can't map and simply slap on what ever fits, if a model is ready for taking textures [ie has slots already]).
We are all waiting with baited breath LOL
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WHOOOOOOO! I've GOT to get me one of THESE!
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...Silver wrapped and all!
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Just a screenshots created in affect, while testing a new programmed mission.
This is 'external view' and shows you and your wingmate launching off your
home-carrier. I'm really thinking about modelling High-Res-Hangars for our
big carriers :D
(http://www.starman.ag5.de/pics/Arrow-launch.jpg)
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... looks... GREAT!...even without high res its cool...
It needs parked fighters and stuff though :P (just kiddin)
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:welcome:
Welcome the forums. Look out for the Shivan in the airducts. Give it your lunch and you might be okay.
I forget the rest. Would someone help me out here?
Back on topic: Yeah, that would be nice.
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there goes my lunch... snif snif... and I was really hungry...
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Trust me, I'm working on it :)
I was one these guys too, who first flew through the enemy carrier and shut down parked fighters
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(http://www.starman.ag5.de/pics/Arrow-launch.jpg)
My favourite ship: The Arrow !!! :yes:
I want this mod !
But the hangar map is full of color artifacts...
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It's better than nothing...
It's better than Wing Commander III's graphics....
Starman will fix it later...
And so the problem is...?
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Yeah, in the final test-phase we will decide, if we replace some maps.
I don't like the hangar-wall too. It is actually ripped from WC4 IIRC,
a rather low resolution and many times recycled.
Maybe our Texture-Artist will create a new one. ;7 ;7 to Lynx
As for me, I really planning in making some liffs (at least textured holes)
and of course some parked stuff (like a truck ?, don't know yet).
Problem is, that without a code-change (which I count on sooner or
later) I can add this stuff only to a carrier that isn't moving.
(edit) I'm not quite sure what you mean with colour-artifacts (did I
mention that I'm colourblind :nod: ). If you mean those big round
spots on the floor, those are spotlight from the top (you have to
imagine the big light-sources for yourself though, those I won't add).
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hey Starman, I should still have the original hangar map... it is in reolution of 2XXX*1XXX ;)
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Originally posted by Starman01
Just a screenshots created in affect, while testing a new programmed mission.
This is 'external view' and shows you and your wingmate launching off your
home-carrier. I'm really thinking about modelling High-Res-Hangars for our
big carriers :D
[pic]cool pic of arrows in hangar bay[pic]
You know, back then, before WC3 was released, we were lucky enough to have a f'cking cool preview of the game, with exclusive interviews and all from Chris Roberts in some magazine ( Generation4 ). That preview had early screenshots of the game. They were amazing, incredibly high res and all, and the capships looked gigantic ( probably some different camera settings, coz they were your normal kilrathi carrier, with arrows flying by, and being shot at ). The textures were high res too. All in all, it looked way better than WC4 and, if there was map smoothing, they would be easily on par with WCP, FS2, etc. I wonder what happened, but the game, while still gorgeous for that time, was nothing compared to that version. Iirc, those shots were taken by the journalists, so they were not touched up. Remembering those shots and the final game, it was lkie they completly toned dwon the visual aspect of the game.
That screenshot above, while it doesn't have the high res maps ( for the hangar, at least ), looks much like those old preview pics.
Kuddos :yes:
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Even if they downgraded the released WC3 version it still toke a highend PC to run it...so I think the cutdown in graphics was because nobody at that time could handle such hugh and detailed maps.
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I loved WCIII and played it on the long defunct Panasonic 3DO... It was my favorite flight game till FS1 came out.
Love Mark Hamil and of course Ginger Lynn (for LOAD OUT pruposes only of course) I just wish she would have unzipper her jumper a little lower (but that's ok I have seen some of her movies! ;7
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I have to admit that WC Saga stayed my favorite game series after FS Saga came out...
As for the Arrow interceptor: it is inded a nice and agile fighter, BUT the weapon's energy is used pretty fast and usually at an inconvenient point of time :rolleyes:
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Originally posted by Star Dragon
...and of course Ginger Lynn (for LOAD OUT pruposes only of course)
We expect nothing else :lol:
@towlyn :
Hand me over that hangar-texture, will you ? If I really gonna create
elevator-boxes, I will need some texture-help though. But for LOD 1
a very high-res-version of the wallmap would be good.
How about adding this ladder, which blair jump down a few dozend
times in WC 3 ? :) Just kidding, but those boxes should be not to
big of a problem (at least until final release).
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will send it to you later
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We could also build in my wall for the Hermes model..but then the Hangar would have as much polys as an entire battlegroup ^_^
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we can surely reduce the number of polies ;)
Oh, and could yxou please send to Starman the hangar texture? I am tied up with other problems right now :(
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nevermind, already sent :D
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(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen48.jpg)
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Nice! Old fighters, but still, a classic design.
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Originally posted by Tolwyn
As for the Arrow interceptor: it is inded a nice and agile fighter, BUT the weapon's energy is used pretty fast and usually at an inconvenient point of time :rolleyes: [/B]
I thought in WC3 that it was usually pretty good in terms of capacitor... well, capacity.
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*back in business* :D
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(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen00.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen21a.jpg)
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So when are you guys going to post stuff about the release of the Ranger-class carrier?
Those are great pictures, btw.
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Originally posted by Moonsword
So when are you guys going to post stuff about the release of the Ranger-class carrier?
Those are great pictures, btw.
I am adding final fixes to the texture job. Once they are done and Starman will add additional details (such as antennas) we will unveil it to the public.
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Ah. I was just curious about the decision to release it in the CIC forums but not here.
I'm really looking forward to this mod.
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Originally posted by Moonsword
Ah. I was just curious about the decision to release it in the CIC forums but not here.
I'm really looking forward to this mod.
well, I have found a few bugs in my texture work.
Additionally I try to match the old paint job... on the other hand it has to be altered in order to match our texture style.
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Don't worry here are some other screenies to enjoy: Our Wc3 style Wake Island class Escort carrier!:cool:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen04a.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen01a.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen06.jpg)
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If you're not showing TCS Victory fudge it and call it a variant paint job well within the regulations.
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Also, as I said over in the CIC forums, nice looking ship.
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Almost forgot to show off our ultra high res new hangar maps...:D
(http://www.starman.ag5.de/pics/hangar02.jpg)
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Gurgle...
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Amazing as always!!!
(one thing that stands out though is the grainy-space-runway)
Has to come up to standard!
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Originally posted by GT-Keravnos
Amazing as always!!!
(one thing that stands out though is the grainy-space-runway)
Has to come up to standard!
of course you are right, that will be the next one to be improved.. as well as the celling, which is not visible in this shot
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WC in all its SCP glory!!!
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you guys ae awsome i played wcProphecy and the vaktoth killed um all! but i don't understand the name it sounds like bucktooth :)
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Lookin great. :)
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Do the Confederation have something bigger than cruiser (like battleship) ?? any screenshot of it??
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Mmmm...Confed cruisers were usually amongst the largest. There are some exceptions.
The Vesuvius super carrier, the Behemoth (which was a massive gun platform really), the Confederation class (the TCS Concordia), etc.
Not sure if the team has some shots of any of those.
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Ice, you have internal access, so you should know it better than anyone else here :)
Vesuvius is not htl compatible
Behemoth could use polished textures
And Concordia is not ready to be unveiled yet
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Wow, looking very good :)
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Wow, those are the coolest warp in/out effects I've ever seen. :drool:
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There can be only one judgement: COMPLETELY BEAUTIFUL!
(http://www.scifi-3d.de/wcsaga/Lars/sh/screen05.jpg)
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:eek: woah awesome :)
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It only gets better.
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Doesn't that look sweet?:thepimp:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/CaernavonA.jpg)
For you unworthy beings who don't know what that is, it's a Caernavon class frigate(and before you start *****ing that it's too blocky and detailless, this is not the FS universe so that ship's not 3000m long):p
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I am going to enlighten you all :D
XSTR("The Caernaven-class frigate is an older and ubiquitous design that is cheap as dirt among the galaxy. It's simple and modular design made it very easy to mass-produce during the Kilrathi War. Whether in use by Border Worlders, pirates, civilian corporate sectors or the Confed Navy, these frigates are a staple among the galaxy. Confed Caernaven-class frigates are normally used for convoy duty, picket duties, and accompanying light and escort carriers.
Even though they are inexpensive, these frigates have minimal beam weaponry and limited torpedo tubes to protect themselves from attacking fighters or capital ships. They are also very weakly armored and have virtually no chance when fighting Kilrathi destroyers and cruisers, much less carriers and dreadnoughts.", -1)
$end_multi_text
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It is a good model for a the old war horse, you know. It's possible that it being Caernaven, it's not really something to sing songs about, I suppose. :)
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Here is a silly question.... :)
What the hey does ' Caernaven'/'Caernavon' mean anyway? Shouldn't it be 'Caernarfon' -- the castle??
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For me it means, that I always write this f*** name wrong :D
Caernaven, Carneaven , you name it ....
Same goes for Fraquirk or whatever it's name is. :p
For your Question, I have no Idea at all, and I can't remember reading
anything about it (but my knowledge is rather small on these facts).
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Good work looks nice :)
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Here's a IMO pretty cool screenie I took while testing something....it's the last thing you'll see when attacking a concordia class fleet carrier:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/owned.jpg)
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hmmm a red cross is what you see when you're diving trying to launch a torpedo on a concordia fleet carier? Or does the link not work? ;)
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Our host had a few problems with the network. It is all rather strange and spooky. Looks like they had some business-trouble and someone disconnected an entire data-center and now guess in which datacenter our server was ?
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Thats a lot better :) looks impressive! It would probably take some teamwork to take one of those down
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Could you please post another shot of the Arrow?
I love this fighter ;)
Btw Impressive how you use the glowpoints. :yes:
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Here are some new screenies from one of my test missions. I took them only in 16 bit, so the effects aren't special, but IMO but thers much action in those pics.
A Tallahasse class heavy cruiser meets doom at the hands of a Fralthi II class warship:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/confed_owned.jpg)
A Kilrathi corvette pays the price for staying to long in the vicinity of a Savannah class light cruiser, Here's als the new effect for the Anti Matter cannons visible, the main weapon of the WC battleships(The yellow bolts). On the left side, two destroyers show the FS AIs amazing navigational capabilities.
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/owned_cat.jpg)
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May I be the first to say... what a beautiful sight!
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Here are some screenies of a WC 3 style textured Sabre class fighter. You won't get to fly it in the main campaign since by the time WCS takes place they have already been pulled from direcct frontline combat and are serving now in reserve squadrons, InSys and planetary defense.
(http://www.crius.net/zone/attachment.php?attachmentid=661)
(http://www.crius.net/zone/attachment.php?attachmentid=662)
(http://www.crius.net/zone/attachment.php?attachmentid=663)
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Hey, Lynx, is the green on the hull in that last shot just lighting from the weapons?
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Yeah. I'm still using an older weapons tbl. the ship should be illuminated orange/pink by the particle bolt, I know.
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Tallahassee got some glowmaps:
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen111.jpg)
(http://www.scifi-3d.de/wcsaga/Lynx's stuff/screen92.jpg)
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hmm, nice,
could use some greebleage...
I always seem to say that, it's like I have some unnatural fixation with greebles or something.
I am always finding myself impressed with the weapon effects.
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@Bobboau
Maybe you have watched to much StarWars ^_^
Yes greebles and stuff are a quite common sight on SF ships...but not this one.
Maybe we should make a special Bobboau version of the game with lots of greeble ^__^
PS: Great stuff with the new Hangar code...when it works fine we could have some realy cool hangars to show.
@Lynx
Nice mapping...man I need ascess to the server again to get the latest files.
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you know I just had a funny thought, you could hack in code for hanger doors opening as you get close to them, wouldn't be perfict, it'd be jerk but it might work well enough for leaveing the hanger
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Originally posted by Admiral Nelson
Here is a silly question.... :)
What the hey does ' Caernaven'/'Caernavon' mean anyway? Shouldn't it be 'Caernarfon' -- the castle??
Caernarfon is the welsh spelling; I guess they just went with the english version as it is likely to be more prevalently used in any historical references.
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@Bobboau
Well problem is that exept for the Lexington-class no ship has Hangardoors....well I think the Kilrathi had some since they don't use forcefields to keep the air inside the hangarbay...so it was mentioned in one of the books.
In the Movie we see the Tigers-claw having both...but that ship isn't in the actual releaseplans...one of my favorit ships.
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well the option is there.
you know I would think they would have doors there anyway, just in case of a power loss or something.
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Actually AFAIK there are at least some other backup systems for each forcefield and independent power sources, so you could probably blow away good chunks of the ship and it'll still coninue working. In the end run novel the Tarawa was bsically no more than a dead hull anymore with at least 1/4 of the ship completely destroyed and the forcefields continued working albeit blinking on and off for a few seconds...not that it mattered anyway since the flightdeck was on fire.
But hangardoors would be nice I imagine for the TBP guys at least and if anyone attempts to bring Wing Commander Prophecy ships to FSOpen, (I'm looking into your direction, Starman:p ) The Midays launch tubes had doors, and AFAIK the Tiger's Claw too.
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actually there are hangar gates on EACH confed ship... that has a hangar :)
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Nope, there aren't. They can be only found on ships that use launch tubes, which are AFAIK the Claw, Miday, Plunkett and that destroyer from SO.
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Don't forget the star-wars-guys here, they would probably kiss you for making this, since this could also enable the x-foils moving on the x-wing :cool:
The only good usage I can image for us, is to let the hangar-truck
move around ;7
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Originally posted by Starman01
The only good usage I can image for us, is to let the hangar-truck
move around ;7
Now imagine that plus the ambient sound points I suggested a while back so that you actually could hear what's going on there.:cool:
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it isn't animation,so it would not enable the things starwars wants, it's just haveing one model disapear at the same time anotherone turns on, you have twenty of these of these and you can make it look like there is one object that is moveing, it's just sort of a little hack thing that could be done.
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that's good stuff! I just spent like 30 minutes looking at all the pics!
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This is TCS Wellington. No problems to report.
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let's take a closer look at the glow maps, shall we?
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Now there are only some light cones missing around the confed-logo and the front- and back-nameplate :)
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dammit, forgot about those :)
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Time for some more screenshots. Those are missing the shine effect since Roy Fokker, our esteemed Fredder who took them has a Radeon card. But they are very impressive, nonetheless::)
Two Arrows escorting something. What it is is a secret. :)
(http://www.scifi-3d.de/wcsaga/Roy/arrow3.jpg)
A hellcat:
(http://www.scifi-3d.de/wcsaga/Roy/hellcat7.jpg)
A few Longbow Bombers from the Wilhelm Tell squadron:
(http://www.scifi-3d.de/wcsaga/Roy/bolt2.jpg)
A Savannah class cruiser:
(http://www.scifi-3d.de/wcsaga/Roy/lightcruiser1.jpg)
The Hermes battlegroup(what's left of it at that time). You might recognize this location if you watched our trailer:
(http://www.scifi-3d.de/wcsaga/Roy/fleet1.jpg)
The fleet prepares for a strike:
(http://www.scifi-3d.de/wcsaga/Roy/formation2.jpg)
The Hermes strike force is amassing for the final assault on a Kilrathi battlegroup:
(http://www.scifi-3d.de/wcsaga/Roy/fighters3.jpg)
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Hi WCS Team.
Anything news?Relase dates or pictures.
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O.K, I think it is about time posting a few more screenshots, so I thought I show you people our newest addition.
I don't know about you, but I always enjoyed flying inside the WC3-hangars (allied and enemy) and shoot at the stuff parked in
there (also I liked the realism of having stuff parked there). So guess what, now WCS has hangar-stuff to blow up too :D
(Last one is a render, but it doesn't look much different ingame)
Enjoy:
(http://www.starman.ag5.de/pics/hangar07.jpg)
(http://www.starman.ag5.de/pics/hangar08.jpg)
(http://www.starman.ag5.de/pics/hangar09.jpg)
(http://www.starman.ag5.de/pics/hangar-truck.jpg)
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Cool truck. Can we blow it up?
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Every object in the hangar is destroyable :)
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Awesome! Truly awesome. :yes:
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kaboom! sweet!! i heard someone say voice acting....
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Originally posted by spaceman spiff
kaboom! sweet!! i heard someone say voice acting....
that's right :)
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Hi people,
I always loved WC games (actually i only played WC IV and WCProphecy Gold). but those were enough for me to like the WC Universe. Though i found the film a little bit dissappointing. Anyway, I always thought that much capital ships and large battle groups would make WC a greater game above all space sims. And I'm glad to see now that, you guys in WC Saga team have achived that. I hope you people keep up the good work.
Question: So we'll be launching from hangars?
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Originally posted by maniacmagic
Question: So we'll be launching from hangars?
Yep, and land after mission-completion (most times) too :)
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I want to see more screenies...I've never played WC, of any sort, so I'm not sure what the ships look like, but most of the stuff here is pretty cool. Some of the models look phenomonal...others don't...
Now, I can't do what you guys do, making the models and everything, but I was curious as to whether anyone was thinking of redoing them, because compared to some of the other models I've seen on HLP...
Those weapon effects are really really really cool though. I just wish more of the pictures worked...for some reason I can't see many of them.
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Sorry for the recent lack of new pictures, but we are currently bugfixing the beta of our prologue or fix interface-stuff, which doesn't create any good screenshots (and the new interface is a suprise, so we can't show it :D )
But there might be a few screenies in the near future :)
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Note the buzzard intakes and the nameplates:The Ranger-class light carrier is an aging design that was initially designed and constructed in the early 2580s, more then 50 years before the beginning of the Kilrathi War. They are externally similar in appearance to the mainstay Concordia-class fleet carriers, which share a similar design linage, but a look inside their hulls betray structural breakdown, design complexity, and lack of fighter storage capacity that no refit can ever change. Ranger-class carriers aren't very well protected, powerful, nor fast. They are at a serious disadvantage when facing modern opponents such as the Kilrathi's Bhantkara-class. However, due to the recent turn of events during this War, they have no choice but to act as frontline vessels.
(http://www.scifi-3d.de/wcsaga/Lynxlinkage/Rangerglow1.png)
(http://www.scifi-3d.de/wcsaga/Lynxlinkage/Rangerglow2.png)
(http://www.scifi-3d.de/wcsaga/Lynxlinkage/Rangerglow3.png)
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Originally posted by Tolwyn
Note the buzzard intakes and the nameplates...
*snip*
Discovering the full capabilities of glowmaps, eh ? ;)
Looking good, very good actually.
The only thing I could point out is that the windows are all very bright and even lit.
Sometimes it looks more realistic if one varies the brightness of the windows slightly, or even add a few dark silhouettes here an there.
I'm still eagerly awaiting the release...
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Finally new shots. :yes: :yes:
Looks very good. ;)
I can't wait for fly through this hangar.
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I might add, that the Ranger is not fully finished. On the other hand, we wanted to show something new to our fans :)
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There is still this very small texture-error in the upper engine (3 faces textured faceted). I really hope that the ingame-thruster will cover that. If I have to re-pof it again, I will have to edit around 100 glowpoints (*hint,hint*, I wish I could post a video :D ) again, because PCS can't import them :shaking:
But I like the look of this baby now :)
(Edit) BTW, sorry for the recent lack of updates folks, but Real-life has us all in his grasp, and besides that, bugfixing missions or waiting for important code-changes (another hint :) ) is not really a good layout for new screenshots. :nervous:
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Hmmm, are those code changes somehow related to the inteface.
I think I know the reason for the lack of in-game shots in the last time. ;7
At least I got an idea.
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Hmmm, are those code changes somehow related to the inteface.
Exactly :D
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Originally posted by Starman01
If I have to re-pof it again, I will have to edit around 100 glowpoints (*hint,hint*, I wish I could post a video :D ) again, because PCS can't import them :shaking:
I feel your pain there ;)
Bob's Aurora editor can save/load glowpoint data, but chances are good it will corrupt your POF in the process. But I thought you might wanna try it anyway.
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tried already and ... failed.
The only way would be to copy/paste glow points chank directly from the original pof with a hex editor.
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Originally posted by Starman01
Exactly :D
Ok, I know what it is. ;)
And that's great. :yes:
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Originally posted by Col. Fishguts
Bob's Aurora editor can save/load glowpoint data, but chances are good it will corrupt your POF in the process. But I thought you might wanna try it anyway.
Already tried that. Unfortunately this model is way to big for aurora, including all subobjcts and lods the model has 12k polies, that's to much for aurora. So, I guess I will simply have to leave it the way it is. :sigh: Good thing the error is only minor :)
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When is Wing Commander saga gonna be done. I have been waiting for like two years!
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A suitcase with unmarked Euro bank notes being left discretely at my doorstep might speed up the process.
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Originally posted by Lynx
A suitcase with unmarked Euro bank notes being left discretely at my doorstep might speed up the process.
I thought the high value of the euro has already made you rich. :p
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More is better. :)
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I want to bath in my money like Scrooge McDuck, but I only have a few suitcases full of it, thats not enough to immerse my body into, and I don't want to change them into coins since they're too heavy to carry around all the time and are likely to crush me with their weight when I swim in them, so I only can hope for more paper money.:(
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Here are just a couple of pictures I made while testing one of the release missions. Enjoy :)
Some beautyshots of your homebase :
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol01.jpg)
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol02.jpg)
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol03.jpg)
Here comes trouble :
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol04.jpg)
One kilrathi-destroyer owned :
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol05.jpg)
All that's left of them, when you did your job good :
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/prol06.jpg)
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Looking very nice and polished there :yes: glowpoints 4tw ;)
Oh, and the interface art is quite kickass too.
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Starman have we changed the HUD to blue? If these are older shots, I prefer it to that green one. It was really hard to tell what was friendly on the radar since the green dots were the same as the green HUD, and it had crossed lines all over it for some reason, but this one is much more clear.
Ed
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You can set the HUD to whatever color you like. I have a quite color mix on my HUD to highlight the importend stuff and make the unimportend stuff nearly invisible.
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You know what I just checked... and it turns out Iam talking complete nonense.
However I do like the blue. How do I change it to that?
Ed
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In the mainscreen click options, then in the lower right select HUD config and then you should come to a screen where you see the HUD. Click the thing you want to change and then use the sliders on the left side to change the color.
I like to change the color for enemys to red, my own ship green and most of the rest to blue/dark-blue. Targetcross is mostly red or yellow.
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Cool. I'll try that. maybe we should add a note to the readme, or else non-FreeSpace users might not know they can change it
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Well, the options are still to discuss shortly before the release. Depends, if we want to pre-create a pilot for the players.
However, while I always like the blue HUD (you can light it up ingame by pressing "L"), there is at least one mission where I still have problems with the radar.
The unclear radar-contacts in Mission 4 are more or less invisible on the blue radar, especially since they are at long range. It would be great if we could go white ones, but that's not possible
(I tried, but it didn't worked out very good :( )
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Yea for a while I thought it was a bug in mission 4, but then I looked more closely at the radar.
Ed
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The explosions are still a subject to change. We'll sort it out after my return I guess :)
Nice pictures, Starman, I just wish you would turn the specular mapping on :) Or are you using Catalyst 5.5+?
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Looking very nice. Can't wait to play :yes:
Btw, have you considered using my starfield skysphere? Or do you have something cooler brewing in your secret laboratory? ;7
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Flying off to work.....
(http://web396.xps1.microserver.de/wcsaga/Starman/pics/launch01.jpg)
@Tolwyn: This time I had the specmaps enabled, though not that I see much difference here :confused: . I'm currently using the omega-drivers, which gave me + 45 FPS (at least according to the freespace-counter) :)
[Rant-Mode] : I hate that turret-arm erection. Damn you volition for making the turretcode such a mess that the SCP-Gurus can't fix that :( [/Rant-Mode]
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@Starman: ATI driver versions 5.5 or higher no longer support spec mapping in the direct X mode.
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Hm, I thought this was just a bug and will be resolved with later drivers. Not that it hurts me, since I don't want to play with shinemaps anyway :D
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radeons MUST be in OpenGL to be able to use specular - specular highlighting is not in the d3d specification so when ATI got strict about conforming to the spec they dropped it (so technically the fact that specular works in D3D at all is the drivers supporting things that are not in spec)
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would ATI driver roll-back fix that? or am I just SOL with my otherwise wonderful ATI Radeon 98XX?
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just play in OpenGL
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Originally posted by Starman01
[Rant-Mode] : I hate that turret-arm erection. Damn you volition for making the turretcode such a mess that the SCP-Gurus can't fix that :( [/Rant-Mode]
A bit offtopic but,
Why won't you use animation code to align the turrets?
$Subsystem: turret05, 3.4, 20.0
$Default PBanks: ( "MTGun Twin" ) ;MTGun Twin
$animation=triggered
$type="inital"
+relative_angle: 90,0,0
EDIT: Try copying the last three lines to multipart turret table entries. First number is barrel elevation in degrees (0 = normal barrel elevation, 90 = level), second number is turret facing in degrees (for topside turrets 0=front, downside turrets 180= front) and third number doesn't work.
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Because the code had been removed and was resubmitted just a short while ago.
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Exactly, and I already fixed the ships.tbl to display all turrets in a correct matter. Nevertheless, thanks for the input Wanderer :)
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Originally posted by Kazan
just play in OpenGL
Unfortunately, OpenGL has some problems for me. Menus have what I'm guessing are transparency issues and OpenGL is just slower in general in my experience... And not Env support at that... *cries*
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wow... I could be completely wrong... but Catalyst 10.x seems to support spec... alls I know is that env works and ships are so much shinier than they ever were ever since I installed it a few hours ago...
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Hi there!
I'd like to ask:
What about a few new Screenshots?
That would be very nice, for I've been jumping around nervously for quite a while, waiting for new screenshots and, of course, for the game itself.
:)
Btw: What I've seen already from that game is great. Good work! :yes:
Aginor
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Indeed, it's about a time. The thing is, we (the dev-team) are getting so much used to the game that we are not thinking about that and rather work on boring stuff like installers or so :)
I'm going to take a few screenshot in a short time.
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From the prologue:
(http://i11.tinypic.com/42s896e.jpg)
(http://i3.tinypic.com/2zi7vb5.jpg)
(http://i10.tinypic.com/47b18jb.jpg)
(http://i10.tinypic.com/343k75i.jpg)
I'm using the HDRish postfilter (ATI). ;)
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Looks nice. Maybe a little bit strong for my taste since it seams to be applied to everything bit still nice.
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meh I prefer my NVIDIA Geforce 7950GX2
/Dice