Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JC128 on September 27, 2003, 11:33:09 am

Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: JC128 on September 27, 2003, 11:33:09 am
Well I got the SCP files the other day I think its 3.5.5 being the latest build, I didnt actually get a chance to play till today but WOAH. Damn thats some sweet enhancements

This is a uncompressed jpeg of a GTD Hectate in a asteroid field (a big one it takes up most of the map :lol: )

(Note image is of the latest build with full graphic enhancements, i have pretty much everything I can turn on on with a GeForce 3) :nod:

(http://home.att.net/~jwcamp/hectate.jpg)
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: TopAce on September 27, 2003, 11:39:36 am
I still find the lightmaps too bright.
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: JC128 on September 27, 2003, 11:41:11 am
perhaps but before these changes I never noticed all the hull markings (if they were even in the original freespace2 textures) I like how the ship looks old and beat up.
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Hippo on September 27, 2003, 11:41:24 am
oooooooooooooooooohhhhhhhhh...

why do you let such a prestine ship be hit with asterids?
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: StratComm on September 27, 2003, 11:41:50 am
You know, in general I agree, but look under the hull, where you have the asteroid exploding.  That spot looks really cool, so maybe it's a problem with global lights (suns) as opposed to local ones?
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: JC128 on September 27, 2003, 11:43:55 am
possible strat because the underneath side of the hull is clearly darker (as it should be) im not sure where the lightsource was on that mission i'll have to check later.

Hippo: sorry man the asteroids were supposed to be passive and non moving but they were moving anyways erm.. yea oh well i'll figure that out later

(and yes the hectate kicks ass :nod: :p )
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Lt.Cannonfodder on September 27, 2003, 11:50:02 am
Yeah, thumbs up for you SCP team :D
:yes: :yes: :yes:
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: nant on September 27, 2003, 11:56:25 am
You know, I never understood how do you people enable all these visuals...
Is there some hidden manual going around?
(I got a Radeon 9500 for all who might need that piece of info.)
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: JC128 on September 27, 2003, 12:23:19 pm
well... I turned on all the visuals in game set all the graphics options to maximum and i used the launcher for the SCP build to set the additional options.

Everything else is set through my video card
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: diamondgeezer on September 27, 2003, 01:18:50 pm
:eek: Ye gods. That's absolutely ****ing beautiful, to put it bluntly.
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: karajorma on September 27, 2003, 01:27:32 pm
We need some documentation for the spec options. All the people who complain about them being too bright are almost certainly using them at default brightness.

It's like the field of view code. I just played the first mission in which the Colossus appeared with it turned on and the Colossus actually looks big! but most people haven't tried entering -fov 0.35 (or whatever number you want) in the command line to activate it so we still hear comments that FS2 capships look too small.

Anyway as for the Hecate I'll agree that the maps are too bright but the ship does look lovely :)
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: JC128 on September 27, 2003, 02:19:27 pm
I did a flyover of a colossus earlier i'll take some screens of that and post it, you wont belive the detail i have of that monster :nod:
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Inquisitor on September 28, 2003, 01:00:15 pm
That is awfully pretty...
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Falcon on September 28, 2003, 04:00:44 pm
Quote
Originally posted by TopAce
I still find the lightmaps too bright.



ditto
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Target on September 28, 2003, 04:19:05 pm
Quote
Originally posted by Bobboau
ok new revision uploaded
this one has 4 new (untested) comand lines

the XX is a floating point value

-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there

-spec_point XX
-spec_static XX
-spec_tube XX

these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction

I also made some optomiseations (or I tryed to any way) so tell me if it seems to be running at all faster

If its too bright try playing around with the settings Bob mentioned.
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: IceFire on September 28, 2003, 06:07:46 pm
I've got the perfect set of brightness settings for the maps (in my opinion) so that they don't look washed out or like you are looking at the GTD mirror.

Here's the settings.

-spec_exp 11 -spec_point 0.3 -spec_static 0.5 -spec_tube 0.05

You must use the newest launcher available and put that in the command line.
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Falcon on September 29, 2003, 04:32:56 pm
just a thought maybe decrease sun glow would not shine much
Title: Awesome job SCP guys (big uncompressed image 300k)
Post by: Krackers87 on October 01, 2003, 10:40:13 am
Quote
Originally posted by JC128
perhaps but before these changes I never noticed all the hull markings (if they were even in the original freespace2 textures) I like how the ship looks old and beat up.


Uhhh thats been there....