Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on September 28, 2003, 12:58:48 pm

Title: If we can't have side mounted rotating turrets...
Post by: Taristin on September 28, 2003, 12:58:48 pm
Then why does the Arcadia have them? Look at Turret 11 for example...

Anyone know if this is a spoof? Or what?
Title: If we can't have side mounted rotating turrets...
Post by: Vasudan Admiral on September 28, 2003, 06:58:12 pm
spoof-the turrets on the sides are one piece. (turn on segments to see it clearly)

turret 11 is a multipart turret, but it's also on the correct xz plane :nod:
Title: If we can't have side mounted rotating turrets...
Post by: Taristin on September 28, 2003, 07:33:02 pm
It points out... :confused:  Doesn't it?
Title: If we can't have side mounted rotating turrets...
Post by: Vasudan Admiral on September 28, 2003, 07:38:27 pm
nope, turret 11 points straight down and turret 10 points straight up. that should orientate you. :)
Title: If we can't have side mounted rotating turrets...
Post by: Taristin on September 28, 2003, 07:40:17 pm
The one above the donut hole? Maybe I have the wrong number, but Modelview showed it that way... *goes to double check*
Title: If we can't have side mounted rotating turrets...
Post by: Taristin on September 28, 2003, 07:42:10 pm
Oh... bah... It was turret 6 :(   Why did I think it was 11? :(   All hope is lost...
Title: If we can't have side mounted rotating turrets...
Post by: Vasudan Admiral on September 29, 2003, 08:01:58 am
turret 6 is a single part turret, which is the only reason it works (although shots would come out of the barrel at right angles on occasion :\ )