Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on September 28, 2003, 06:46:17 pm

Title: Tweaking the shinemaps
Post by: WMCoolmon on September 28, 2003, 06:46:17 pm
Lots of people have been complaining about the shinemaps being too bright...so here's a thread for figuring out how to fix them. Here's one set of settings (Icefire's):
Quote
-spec_exp 11 -spec_point 0.3 -spec_static 0.5 -spec_tube 0.05


They don't work on my computer, so I can't verify they make things look any better; but IMHO it shouldn't be necessary to enter any command-line settings to make them look right for so many people.
Title: Tweaking the lightmaps
Post by: Bobboau on September 28, 2003, 08:19:58 pm
do you mean spec/shine maps?
light maps are an entierly diferent thing (more like glow maps)
Title: Tweaking the lightmaps
Post by: WMCoolmon on September 28, 2003, 08:58:06 pm
Shine maps, yes. Post edited; can anyone change the topic name?