Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LtNarol on February 08, 2002, 03:50:00 pm

Title: ITN Models
Post by: LtNarol on February 08, 2002, 03:50:00 pm
these are the proposed models for my campaigns so far, i intend on haveing about 10 more total.  I need help testing these models in fs2, converting them for fs2, perhaps help with cuting down poly counts.  I wanna fly these things someday, as im sure many of you would like to as well.  So help me out here.

 (http://www.3dap.com/hlp/hosted/the158th/raptorfinal.jpg)
 (http://www.3dap.com/hlp/hosted/the158th/fc.jpg)
 (http://www.3dap.com/hlp/hosted/the158th/def.jpg)
 (http://www.3dap.com/hlp/hosted/the158th/des.jpg)
 (http://www.3dap.com/hlp/hosted/the158th/ntb.jpg)

i will post more on this thread as i make more

(http://www.3dactionplanet.com/hlp/hosted/158th-navbar.jpg) (//"http://www.3dactionplanet.com/hlp/hosted/the158th/")

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ (//"http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ (//"http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Galemp on February 08, 2002, 04:11:00 pm
The Demeter and the Ceres look like corvettes.

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.3dap.com/hlp/hosted/fsport/")
Title: ITN Models
Post by: LtNarol on February 08, 2002, 04:50:00 pm
ceres looks like a corvette? dont you see the cockpit?

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: untouchable on February 08, 2002, 04:58:00 pm
It does look more like a cap-ship than a fighter  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ITN Models
Post by: Nico on February 08, 2002, 05:00:00 pm
I agree
Title: ITN Models
Post by: LAW ENFORCER on February 08, 2002, 05:15:00 pm
me too
Title: ITN Models
Post by: Zeronet on February 08, 2002, 05:23:00 pm
Even thought it lacks a hanger, i must say i thought it was a capship. It has that..look.
Title: ITN Models
Post by: LtNarol on February 08, 2002, 06:35:00 pm
hmmm, i might make a corvette based off of that then, do you guys think it would pass for vasudan?

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Zeronet on February 08, 2002, 06:43:00 pm
Terran, Vasudans have dodgy organic looks. When are these models being released? I'd like to use them for some non-FS stuff.


[This message has been edited by Zeronet (edited 02-08-2002).]
Title: ITN Models
Post by: LtNarol on February 08, 2002, 07:12:00 pm
ok, if you wanna use em, fine, but make sure my name gets included somewhere, and change the name appropriately if its not for fs2.  I really need help with texturing and converting, i dont have truespace, the trial version wont save, and i cant afford to spend the 100 dolars on it.  I got the textures if someone can put the textures on.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Stryke 9 on February 08, 2002, 07:15:00 pm
DAMN! Those images are BIG!

Yeah, from what I could see (they bogged down my browser, they're so oversized), VERY cool. Even without texes- and that's fairly rare. Polys?
Title: ITN Models
Post by: Galemp on February 08, 2002, 07:49:00 pm
 
Quote
Originally posted by GalacticEmperor:
The Demeter and the Ceres look like corvettes.


Hee... quoting myself.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif) I think they look like capships because they're long and thin, like most capships in FS. Fighters tend to be wide with pronounced gunpoints.

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.3dap.com/hlp/hosted/fsport/")
Title: ITN Models
Post by: HotSnoJ on February 08, 2002, 09:00:00 pm
 
Quote
Fighters tend to be wide with pronounced gunpoints.

??? What about the Apollo. All it's weapons Primary and secondary where textures.
Title: ITN Models
Post by: Galemp on February 08, 2002, 09:33:00 pm
Note the word 'tend,' not 'always.' A long thin craft would look really weird spinning around in a dogfight, don't you think?

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.3dap.com/hlp/hosted/fsport/")
Title: ITN Models
Post by: Bobboau on February 08, 2002, 09:46:00 pm
make it out of one subobject

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Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: LtNarol on February 08, 2002, 10:42:00 pm
ok, polys range from 300 on the first, to 1052 on the second, with the others falling in between.  The 4th one is a destroyer, not a corvette, the 5th one is bomber, designed to be fast, as well as carry a whollop.  Here are my first shivan models.  In order: Outpost, Heavy Assault Fighter, Medium Bomber, Interceptor.

 (http://www.3dactionplanet.com/hlp/hosted/the158th/shivan0.jpg)

 (http://www.3dactionplanet.com/hlp/hosted/the158th/shivan1.jpg)

 (http://www.3dactionplanet.com/hlp/hosted/the158th/shivan2.jpg)

 (http://www.3dactionplanet.com/hlp/hosted/the158th/shivan3.jpg)



------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LtNarol on February 08, 2002, 10:43:00 pm
Again, i cant stress how much i need a texturer.  If you want to work on them email me at [email protected]  No need to keep up with my pace, just someone who can texture them.  (i dont have truespace, demo doesnt save, and i cant afford the full version.)  If you want to texture, you can do it however you want, i'll only point out a few objects so you can texture them appropriately (missile bays/cockpit/fighterbays)  Help me please, i want to see these things fly someday, and im sure yall would too.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Bobboau on February 08, 2002, 11:18:00 pm
I'm not kidding about the one subobject thing, you have a good eye for shape and form but you can't make a ship out of half a dozen primitives and hope FS will render it anywere near what you are hopeing for.

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Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: Zeronet on February 09, 2002, 07:06:00 am
Object Union is a good step.
Title: ITN Models
Post by: an0n on February 09, 2002, 07:30:00 am
The Ceres looks WipeOut-ish. All in all, they're f*cking excellent.

 
Quote
you can't make a ship out of half a dozen primitives and hope FS will render it anywere near what you are hopeing for.

Tell it to my NodeShip. It's got.....3 small cylinders, one big mesh-editted cylinder and (I think) four boxes intesecting the 3 small cylinders. Works fine....uh apart from it doesn't have any turrets (no truespace) and the guns don't work (?) ....and it needs engine subsystems....and I need to attach a small node model to the back. Other than that it works fine. ModView kicks up some flipped normals but FRED2 and ingame work perfect.
Title: ITN Models
Post by: LtNarol on February 09, 2002, 08:25:00 am
one object eh? never seen a knossos have you?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  Or a Omega class destroyer in TBP

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Corsair on February 09, 2002, 08:42:00 am
The Minotaur and the Olympus kinda look like X-Wings dont ya think? Just without the X cuz they dont have the swingwing thing going on...but the rest of the body does

Anybody else see that?
Title: ITN Models
Post by: Galemp on February 09, 2002, 09:34:00 am
Phreeeeow! You're doing a heluva lotta work on this! Keep it up, man. I'm glad to see someone dedicated.

------------------
"An evil mind is a constant comfort."
Revisit the Great War at The Freespace-Freespace 2 Port Project ("http://www.3dap.com/hlp/hosted/fsport/")
Title: ITN Models
Post by: Bobboau on February 09, 2002, 12:20:00 pm
0main hull objects need to be one object or they will have major rendoring problems, not to mention the just look better, rotating subobjects need to be seperate obviusly, as do turrets, but if you look at all of V's meshes there all one solid object (the hull of the ships that is) if the people that made the game did it like that there is probly a good reason.

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Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: LtNarol on February 09, 2002, 12:27:00 pm
well, it'll work.  Heres another shivan design, probably another heavy fighter.
 (http://www.3dactionplanet.com/hlp/hosted/the158th/shivan4.jpg)

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LtNarol on February 09, 2002, 12:30:00 pm
3 more models, a terran corvette, a vasudan corvette, and low and behold, the Banshee: trademark of my campaigns.  In order of course.

 (http://www.3dactionplanet.com/hlp/hosted/the158th/gtcv.jpg)

 (http://www.3dactionplanet.com/hlp/hosted/the158th/gvcv.jpg)

 (http://www.3dactionplanet.com/hlp/hosted/the158th/bansheem.jpg)

NOTE: THE GTF BANSHEE-X MAY NOT BE USED FOR ANYTHING OTHER THAN RENDERINGS WITHOUT MY DIRECT PERMISSION

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Zeronet on February 09, 2002, 01:23:00 pm
Can you send me these models to [email protected], i'll add my own textures, but im not really a good texturer.
Title: ITN Models
Post by: an0n on February 09, 2002, 03:29:00 pm
What the hell, I'll give it a try. Send the models to  [email protected]
Title: ITN Models
Post by: Tachnyrus on February 09, 2002, 03:39:00 pm
You can get Truespace 1.0 for free at:
 http://www.pcplus.co.uk/article.asp?ID=8556 ("http://www.pcplus.co.uk/article.asp?ID=8556")

Not the best, but it's truespace.....

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Ahh... candy...
[whack!whack!]
Ahh... blood...
Title: ITN Models
Post by: an0n on February 09, 2002, 03:43:00 pm
I have TS2 on a coverdisk somewhere. Full version too. Can't find the damn thing though.
Title: ITN Models
Post by: an0n on February 09, 2002, 03:44:00 pm
ANd NArol. If you want I could upload the models to my site so you don't have to keep e-mailing them to everyone.
Title: ITN Models
Post by: LtNarol on February 09, 2002, 03:46:00 pm
no thanks, i have hosting space here, i just dont want too many ppl messing with it before the mod is released with my campaign.  im putting pics here for imput, ideas, and to keep the public psyched for release  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  Thanks for the offer though

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 09, 2002, 03:52:00 pm
 
Quote
Originally posted by an0n:
What the hell, I'll give it a try. Send the models to   [email protected]  

*cough*
Title: ITN Models
Post by: Zeronet on February 09, 2002, 04:13:00 pm
I have TS5.1  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). I'll get to work on this once we resolve the format problem.
Title: ITN Models
Post by: an0n on February 09, 2002, 04:25:00 pm
I still find it hard to beleive that someone would actually BUY truespace. For it's price it's a piece of crap. At maybe £50 it would be decent but It's like £300 or something stupid like that.
Title: ITN Models
Post by: Zeronet on February 09, 2002, 04:30:00 pm
£250 with the special discounts.
Title: ITN Models
Post by: an0n on February 09, 2002, 04:34:00 pm
If I could be bothered to get a job, that'd be like 5 weeks wages ( (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)).
Title: ITN Models
Post by: LtNarol on February 09, 2002, 04:35:00 pm
ok, both of you have the first set now, do either of you have rhino3d? or can recieve 3dm format?

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LtNarol on February 09, 2002, 04:39:00 pm
if you dont have rhino, get the demo here, you can save 25 times, but that should be enough to tinker with the grouping of polys so they texture the way you want in truespace.   http://www.rhino3d.com/ ("http://www.rhino3d.com/")

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 09, 2002, 04:40:00 pm
I've got 3D Studio MAX r4, I can get LightWave7 and I've got Cinema 4D XL6. Can use most any format.
Title: ITN Models
Post by: LtNarol on February 09, 2002, 04:43:00 pm
alright, gimme a sec, i'll send you both a copy in 3dm

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Bobboau on February 09, 2002, 04:46:00 pm
"well, it'll work"

has it yet

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Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: LtNarol on February 09, 2002, 04:47:00 pm
i haven't gotten that far yet...but im sure it will.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and how bout some more helpful suggestions, never tell a chinaman what cant be done, tell him how to make it work.

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LAW ENFORCER on February 09, 2002, 06:19:00 pm
and your banshee fighters are rubbish! 1 wing from my Advanced fleet could easily wipe them all out, including the plans...
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/evil.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
the design is quite good though...
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Your ships, MUST, need work to get them working properly??? they MUST!
Title: ITN Models
Post by: Zeronet on February 09, 2002, 06:21:00 pm
Well i,ve started texturing them. Just need to find some suitable gun textures.
Title: ITN Models
Post by: an0n on February 09, 2002, 06:23:00 pm
And the 3dm filez are fux0r3d
Title: ITN Models
Post by: LtNarol on February 09, 2002, 06:25:00 pm
heh, while zeronet and an0n (sorry if i got your names wrong) are texturing, im working on more models.  Gonna get truespace next week so i'll be able to start trying that soon.  Between the 3 of us, we'll probably have the mod done within a couple of weeks.  And my 158th Banshee Squadron is elite, even "Twitch".  (check link in sig)

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 09, 2002, 10:06:00 pm
You got any versions of the model where the primitives haven't been glued already?
Title: ITN Models
Post by: LtNarol on February 09, 2002, 10:31:00 pm
which one? i can make you one in 3dm real fast

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 09, 2002, 10:31:00 pm
The 3dm files crash 3d Exploration. Can you save them as 3ds's in Rhino? All of them.
Title: ITN Models
Post by: LtNarol on February 09, 2002, 10:32:00 pm
got it, check your mail box in o say...10 min


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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Bobboau on February 10, 2002, 03:24:00 am
I am telling you how to make it work,
I would tell you to boulien them together (easyest way) but that would probly cause more problems,
I've been doing this for a little over two years now, I know what the engine does and what looks best in game, and you have intersecting polys out the ***  (no offence), this will result in Zbuffer errors, and they won't be as realistic as the V models, everybody starting out does this but sooner or later thay all come to realize that we (the ones whom hail to the moto make it out of one subobject) follow it for a good reason. makeing these things out of twenty subobjects also (IMHO) makes texturing them a bich, but then I have a feeling we are going to differ on textureing techniques as well. and as a last point all modern profesional modelers (that I am aware of) make there models in this way, and if you want to someday join them, you're probly going to have to adapt to it anyway.

other than that, youre disignes are (for the most part) great, there well thought out and look good, but the basic geometry structure just makes them look like a bunch of polygons as oposed to a ship.

------------------
Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: Reaper on February 10, 2002, 04:34:00 am
LtNarol check your mail. =) and if you have cob2fs2 win version plz send me.
Title: ITN Models
Post by: Setekh on February 10, 2002, 07:34:00 am
I_L, check your thread on WinCOB2POF.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ITN Models
Post by: LtNarol on February 10, 2002, 08:45:00 am
wouldnt gluing (not sure if thats what you meant by booleans) them together solve a lot of these problems?  As for the engines, i can always go back and overlap the polys at the engines.

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: aldo_14 on February 10, 2002, 09:20:00 am
 
Quote
Originally posted by LtNarol:
wouldnt gluing (not sure if thats what you meant by booleans) them together solve a lot of these problems?  As for the engines, i can always go back and overlap the polys at the engines.


Nope.... well, there are 2 things;

1 - with overlapping subobjects, the model can work, but the engine doesn't know which object to render first - so you get a nasty triangular clipping effect - you can often see this at the base of turrets intersecting with the hull.

2- with gluing, you creat a lot of 'holes' in the model, not apparent until you are running in the engine.  Basically, you have 2 faces intersecting;  i.e with a big face(2)and a smaller face(1) glued together;

--------
|2     |
| ---  |
| |1 | |
| ---  |
|      |
--------

(as if 2 cubes were glued).  Now, face 2 won't render, as there is no connection between it and the (intersecting) face 1.

It's hard to explain, but to fix it you need to create a 'filling in' face between the two;


--------
|\   / |
| ---  |
| |1 | |
| ---  |
|/    \|
--------

you can do this with triangulating the model, but it massively increases the polycount in my experience.  You can simply leave a tiny gap between the faces, but i find that a bit awkward, as it creates see-through seams.

Personally, I always start from a simple cube and extrude, to try and avoid using any booleans.

(edit - the parsing screwed up - click on 'edit' to see the way the diagram type things should have looked)

[This message has been edited by aldo_14 (edited 02-10-2002).]
Title: ITN Models
Post by: LtNarol on February 10, 2002, 10:11:00 am
aldo, you dont seriously mean that i cant make anything more interesting than a bunch of boxes and still have it work in fs2.  Please tell me you're just sh**ing me...

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 10:20:00 am
Ahem. I quite like boxes. Check sig.
Title: ITN Models
Post by: an0n on February 10, 2002, 10:22:00 am
F*ck.

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NodeWar ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Node+Wars&number=3&DaysPrune=30&LastLogin="): Join or we'll put a gypsy curse on you
NodeWar Chat: irc.enterthegame.com  #Nodewar

A Thing of Beauty ("http://www.fattonys.com/images/nodeship.jpg")
Title: ITN Models
Post by: Zeronet on February 10, 2002, 10:23:00 am
Problem. Only one of your models will texture properly in TS.

 (http://terransyndi.homestead.com/files/prob.jpg)
Title: ITN Models
Post by: LtNarol on February 10, 2002, 10:47:00 am
umm, zeronet, good work.  Keep working on the bomber's cockpit...looks a bit...solid colored.  otherwise good.  as for the other models, did you get those from your mail? because i send out another pack that has everything unglued.  That might be the source of the problem if you have the glued version.  Check your mail again.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 10:52:00 am
Aldo: Some shots would probably be more helpful.
Title: ITN Models
Post by: Zeronet on February 10, 2002, 10:57:00 am
Yeah, i been busy with some stuff. I dont know what you mean solid coloured? Thats really how all cockpits look.
Title: ITN Models
Post by: an0n on February 10, 2002, 10:59:00 am
What's that colour green that's transparent in FS. If anyone knows and can post it in a nice ***,***,*** form it'd be much appreciated. I have an idea for the cockpit  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/drevil.gif)
Title: ITN Models
Post by: an0n on February 10, 2002, 11:12:00 am
 (http://www.fattonys.com/images/bom2.jpg)

It'll get better once I've extract the FS textures from the VP files. I've only got like 6 maps at the moment.
Title: ITN Models
Post by: LtNarol on February 10, 2002, 11:16:00 am
verynice, but you do realize that the ceres is a bomber and not a capital ship right? as for the cockpit, never mind what i said, just put a little more texture into the model perhaps?  as for the rest of the models not working, have you checked you mail? or is that the latest that i sent and it still wont texture right?

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 11:19:00 am
It supposed to luck rugged and **** . I know it's not a cap-ship.
Title: ITN Models
Post by: LtNarol on February 10, 2002, 11:39:00 am
ah, ok, its looking good i gotta admit.  you got vpview? it really helps.  Also, is that still all glued together?

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 11:44:00 am
Nope. I've been selecting individual ploys and applying the textures with an all round sphere....I think. I have a really bad memory.

I'll glue em all together later. I might glue the poly groups into primitives, should make it easier to texture the next few.
Title: ITN Models
Post by: LtNarol on February 10, 2002, 12:07:00 pm
i was just checking to make sure you got a set that was unglued

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Bobboau on February 10, 2002, 12:14:00 pm
this isn't realy related to the subobject debate but is it just me or in that last pic do thouse ships realy look like there made out of Legos.

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Bobboau, bringing you products that work.............. in theory
Title: ITN Models
Post by: LtNarol on February 10, 2002, 12:23:00 pm
the raptor is, the minotaur is sorta a thing i made up in a sketch using sorta a lego cockpit, the olympus was made completely from legos.  so 3 are either based entirely or in part.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 12:29:00 pm
The good news is:

The texturing I've done in max seems to port pretty well to TS.

 (http://www.fattonys.com/images/bom2tss.jpg)

Although in 3D Exp it looked a little green (?).
Title: ITN Models
Post by: Zeronet on February 10, 2002, 12:40:00 pm
Everythings fine now, here's my work on the bomber.

 (http://terransyndi.homestead.com/files/bomber.jpg)
Title: ITN Models
Post by: LtNarol on February 10, 2002, 12:54:00 pm
very nice zero, only a few things i would like to see changed:

1) ditch the words
2) what happened to the top? looks like the little bulge disappeared, try to fix that
3) the cockpit, get rid of the lower window, and make the top a 4 cornered polygon

otherwise absolutely excellent, maybe use a less cluttered texture though, something more like the ulysses texture (just a thought)

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LtNarol on February 10, 2002, 01:03:00 pm
oya, just thought id mention, can you two texture the guns (primarie) pure black?  heres another model, possiblly the terran carrier for TFP

 (http://www.3dactionplanet.com/hlp/hosted/the158th/tercar.jpg)

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 10, 2002, 01:12:00 pm
 (http://www.fattonys.com/images/bom2cobg.jpg)

I can't get the damn textures to stop looking blue and green.
Title: ITN Models
Post by: Zeronet on February 10, 2002, 01:12:00 pm
Sweet model! yeah, if you want me to. It would actually save me some trouble.
Title: ITN Models
Post by: an0n on February 10, 2002, 01:18:00 pm
That looks like a Gorn ship from the Starfleet Academy game.

I'll get them all textured first then I'll change the guns and cockpits and stuff.
Title: ITN Models
Post by: LtNarol on February 10, 2002, 01:18:00 pm
keep it up you two, just make sure cockpits, engines, guns, and missilebays show up.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: Wildlife on February 10, 2002, 01:27:00 pm
That leto look great  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ITN Models
Post by: aldo_14 on February 11, 2002, 03:34:00 am
 
Quote
Originally posted by LtNarol:
aldo, you dont seriously mean that i cant make anything more interesting than a bunch of boxes and still have it work in fs2.  Please tell me you're just sh**ing me...

What I mean is that boolean-ing together 2 faces which don't overlay exactly can have some nasty consequences....  anymay, all of my models seem ok (to me), and I don't use any fancy booleans or stuff - just 1 cube extruded.

Just take your model, apply a quick UV map and a texture (appearance not important), quickly convert the model to pof & name it fighter01.pof (replacing the Ulysses).  Try this in FS2 and check for errors....

 
Quote
Originally posted by an0n:


I can't get the damn textures to stop looking blue and green.

Check the lighting settings in (what I assume is) 3d Exploration  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: ITN Models
Post by: LtNarol on February 11, 2002, 07:05:00 am
thanks aldo, as for the blue and green, that kinda looks cool, no big deal.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 11, 2002, 08:03:00 am
 
Quote
Check the lighting settings in (what I assume is) 3d Exploration

All the lights are White. It's wierd.
Title: ITN Models
Post by: Zeronet on February 11, 2002, 12:52:00 pm
I like this little change i,ve done  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

 (http://terransyndi.homestead.com/files/bomb.jpg)
Title: ITN Models
Post by: an0n on February 11, 2002, 12:55:00 pm
Might I suggest making those wing-type things next-to the main body a different texture? (not the outermost ones)
Title: ITN Models
Post by: Zeronet on February 11, 2002, 12:56:00 pm
Good idea  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ITN Models
Post by: Zeronet on February 11, 2002, 03:44:00 pm
Here's the intial work on the destroyer, just to see if you like it. Some large problems with the model, its unstable and i cant texture the engines.

 
Title: ITN Models
Post by: LtNarol on February 11, 2002, 05:11:00 pm
the bomber is starting to look good, the engines need to show up more though, you know where the engines are right?

The destroyer dont texture for now, im working on some other problems with it.  I realize its unstable, and im trying to redo it so that it is stable, but its not going well.  Give me some more time with that, also, i need to add turrets, so just hold off on it for now.  See if you can get the Minotaur and the "raptor".

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: JC Denton on February 11, 2002, 07:05:00 pm
Here's a thought.

I know the Ceres is a bomber and not a capship, but this texture set:
 
Quote
 (http://www.fattonys.com/images/bom2tss.jpg)  

Is actually a pretty good one if you like this idea:

Recent experiments done with modern airplanes have shown that you don't even need cockpit viewports!  You could have a fighter or bomber completely rigged with an internal control nexus that is heavily armored (meaning the pilot is less likely to be injured if the ship gets slammed) and have an array of viewscreens for visual confirmation of the surrounding area.  The eyepoint could be in a forward point of the ship where a cockpit would normally be, but instead put a sensor package-looking texture there so we know where the eyepoint is.

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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
-Maurice Freehill

[This message has been edited by JC Denton (edited 02-11-2002).]
Title: ITN Models
Post by: an0n on February 11, 2002, 07:27:00 pm
Like a Jem Hadar ship. Those eye-piece things are f**king excellent.
Title: ITN Models
Post by: LtNarol on February 11, 2002, 07:33:00 pm
thanks for the idea, i like it.  Maybe mess with the texturing a bit more so that it looks more like a fighter, but otherwise, no cockpit.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: an0n on February 11, 2002, 07:36:00 pm
 (http://www.fattonys.com/images/bom2cobg.jpg)

Ahem.
Title: ITN Models
Post by: LtNarol on February 11, 2002, 07:38:00 pm
nice an0n, needs more pronounced missile bays, guns, and engines

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: ITN Models
Post by: LtNarol on February 11, 2002, 07:39:00 pm
and i dont suppose any of you are texture artists? i really need some speciallised texture maps for these.  Making do with textures for other ships just doesnt make them look like fighters...
Title: ITN Models
Post by: LtNarol on February 12, 2002, 04:54:00 pm
*bump*
Title: ITN Models
Post by: LAW ENFORCER on February 13, 2002, 02:57:00 pm
do what I do...
Rip and Stick!
little bit o editing and there ye go!

(just look at my Quadrant and Aria fighters to SEE WHAT I MEAN!!! BEABY... YEAH! emm...)
Title: ITN Models
Post by: LtNarol on February 14, 2002, 01:30:32 pm
hi everyone, and welcome to the new and improved HLP forum :D
Title: ITN Models
Post by: JC Denton on February 14, 2002, 06:42:57 pm
Texture artists?  Maybe sometime in the far, far future, as I just got PSP today and am still learning how to use it.  Would be nice if I had some texture-creating tutorials to follow...
Title: ITN Models
Post by: LtNarol on February 14, 2002, 07:45:12 pm
agreed, as i think capital ship textures can only take a fighter so far, to make the best of a fighter, you need a texture that actually was designed for it or atleast has the kind of detail you need.
Title: ITN Models
Post by: LtNarol on February 14, 2002, 09:00:23 pm
ok everyone, the 158th forum is now up.  All ITN and TFP related things will be posted there from now on.
Title: ITN Models
Post by: LtNarol on February 16, 2002, 06:14:25 pm
:bump:
Title: ITN Models
Post by: an0n on February 16, 2002, 06:48:32 pm
What's TFP?
Title: ITN Models
Post by: LtNarol on February 16, 2002, 07:23:35 pm
ITN=Into the Night
TFP=Taskforce Panda


:p
Title: ITN Models
Post by: an0n on February 16, 2002, 07:42:59 pm
What's Taskforce Panda?
Title: ITN Models
Post by: Alikchi on February 16, 2002, 08:35:49 pm
Trust me - you don't want to know. ;)
Title: ITN Models
Post by: LtNarol on February 16, 2002, 09:57:21 pm
my little sinister project, click on the link and find out...muahahaha...beter yet, play it and find out :wink:
Title: ITN Models
Post by: Anaz on February 17, 2002, 08:01:15 am
Why do half the peoples siggys appear in their message footer?