Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Krackers87 on September 29, 2003, 04:30:40 pm
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I read that new topic on the increased amounts of polys for FS2.
Thats great and all but how are we supposed to convert models that are that big? I have PCS and it gives me problems with a 100 meter long (in Truespace that is) 2,500 poly ship. It just freezes during conversion.
Model view doesent convert at all and Cob to Pof cant do that much even.
So what should i use now?
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Milkshape 3d is a good tool if only someone were to make an importer/exporter for Freespace 2.
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Beg for the FS_Blender to be completed.
Other than that.... I don't know.
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milkshape has a direct x meshing tool:)
what's blender?
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Krackers87: is that mesh triangulated? PCS may be going into an uncaught exception case - IF you cannot fix the model by breaking it into a sobj or two or by triangulation then I'll run it through her on debug and see what's up
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DO NOT USE BLENDER - ABSOLUTELY DO NOT FREAKING USE BLENDER!
Blender is the biggest piece of trash and generates polymodels completely unsuited for conversion -- they have they heads in their asses
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bobboau reported a similiar error - try compiling with this version http://kazan.student.iastate.edu/PCS.exe
i upped the per sobj data limit from 400K to 4M
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I had this problem too
I discovered that it was caused by bad geometry (double verts, two non connected verts and two edges were sharing the same position and looking as one single vert and one single edge)
The old pcs versions were more tolerant in this cases (but since I hate bad geometry I'm more than happy of this "problem" since it's a good detector), triangulating should solve the problem but I suggest you to check for bad geo first.
You can split the mesh in objects, and convert them individually to identify the area with the problem
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the new pcs freezes too.
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Which is the newest? I have 1.3.3, build 67.
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Originally posted by Kazan
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DO NOT USE BLENDER - ABSOLUTELY DO NOT FREAKING USE BLENDER!
Blender is the biggest piece of trash and generates polymodels completely unsuited for conversion -- they have they heads in their asses
But nothing our SCP guy's couldn't fix. :nervous:
*hides*
BTW a guy did make a cob exporter. I use it all the time and LTN hasn't said anything bad about the models I send.