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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Zarax on February 10, 2002, 10:12:00 am

Title: New Fs2 Campaign/MOD
Post by: Zarax on February 10, 2002, 10:12:00 am
Hello,
I'm halfway creating a new fs2 MOD named "Raise of GCA" (temp name until i will find something better), in wich you will play the role of a GCA (Galactic Corporation Alliance) pilot, taking down GTVA and finally putting an advance against shivans.
Features:
12 missions
2 new ships
1 new weapon
Dynamic plot
Resource management

Currently i need a skilled mission designer and a ship modeler.
If someone can help me i would be realy grateful...
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 10, 2002, 05:03:00 pm
Oh, i almost forgot:
Contact with Terra will be made...
Title: New Fs2 Campaign/MOD
Post by: Zeronet on February 10, 2002, 05:07:00 pm
Rise you mean  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). Sounds good. How does the resource management work?
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 10, 2002, 05:13:00 pm
Well, it's simple...
I want to use a dynamic mission tree, so certain objectives in the mission will allow you to use or not more weapons/aircraft and more: for example, if you loose a capital ship in a battle, you will receive less support in the next one and so on...
Title: New Fs2 Campaign/MOD
Post by: ZylonBane on February 11, 2002, 12:15:00 am
How about calling it the CGA (Colonial Galactic Alliance) instead? Then they can be attacked by the VGA (Vasudan Galactic Alliance), team up with the MCGA (Machiavellian Corporate Government Auditors) and the SVGA (Supercilious Vasudan Gallivanting Anarchists), and crush the EGA (Elitist Gimpy Athiests).

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ZylonBane's opinions do not represent those of the management.
Title: New Fs2 Campaign/MOD
Post by: Red5 on February 11, 2002, 01:15:00 am
 Let me guess!!! its a story about a large terran limited liability corporation who wishes to exploit shivans as a labor production factor... Basically the whole idea goes down the drain when the shivans prove to be marginally unproductive.  Right in the nick of time, the GTVA government steps in with government intervention offering spending fiscal policy and the galaxy is saved bringing the Galactic domestic product back up to 100 Trillion Space Credits... The end!!!
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 11, 2002, 01:54:00 am
You can also call it civilian revenge!
Title: New Fs2 Campaign/MOD
Post by: diamondgeezer on February 11, 2002, 04:27:00 am
God, it's like GCSE Geography all over again... and I tried so hard to forget *sob*
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 11, 2002, 08:28:00 am
What is the GCSE?
Title: New Fs2 Campaign/MOD
Post by: an0n on February 11, 2002, 08:32:00 am
It's a military training regime where they dunk you in cold water for 3 hours and then beat you until you can name all the states in order of their total carbon content. General Changs Secondary Education.
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 11, 2002, 10:23:00 am
Oh...
must be a nice place...
Title: New Fs2 Campaign/MOD
Post by: diamondgeezer on February 12, 2002, 12:42:00 am
LMAO

Don't count on it, they've caused grief for more than one generation of kids...
Title: New Fs2 Campaign/MOD
Post by: Zarax on February 12, 2002, 09:20:00 am
Oh...
well, there is still a problem...
I still need a couple of ship modelers or the campaign will never be finished...
Title: New Fs2 Campaign/MOD
Post by: Unknown Target on February 12, 2002, 10:11:00 am
OH WOW! A game that has the corporation as being the good guy!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New Fs2 Campaign/MOD
Post by: LAW ENFORCER on February 13, 2002, 02:47:00 pm
Oh wow!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Every heard of the GRMDC? no? I didn't think so...


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I like to MOD!
I can try and make an entire TC myslef.
GRDLA, TSC, SSPF, Bandits, Aliens - ah pants!
 www.ARMOUREDSTAR.com ("http://www.ARMOUREDSTAR.com")

[This message has been edited by LAW ENFORCER (edited 02-13-2002).]
Title: New Fs2 Campaign/MOD
Post by: LtNarol on February 13, 2002, 05:20:00 pm
General Chang? i got promoted again?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  plot...hmmm, very interesting, but a bit too much for 12 missions dont you think? 24 would be a much better length for something so ambitious.

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158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/ ("http://3dactionplanet.com/hlp/hosted/the158th/")  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/ ("http://3dactionplanet.com/hlp/hosted/the158th/itn/")
Title: Need help
Post by: Zarax on February 14, 2002, 09:47:02 am
Well, that is as much as i can handle alone in a reasonable time...
If someone wants to give help i would be really grateful...
I'm not a FRED genius, so alone i can only make the shadow of what this MOD can be... :(
Title: New Fs2 Campaign/MOD
Post by: Fineus on February 14, 2002, 11:56:20 am
Quote
Originally posted by Zarax
What is the GCSE?

an0n isn't quite right there - it's a set of exams UK kids have to take before they go to college at the age of 16. I hated them :)