Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Wiseblood on February 13, 2002, 10:14:00 pm

Title: Conversion Troubles (So what else is new?)
Post by: Wiseblood on February 13, 2002, 10:14:00 pm
   Hey there everyone, I've been lurking about this forum for many months now. I'd just like to say that I've found many posts here to be very useful (yeah, I know, I'm a suckup).
   Anyway, I've been trying to convert a model for about three days now (I've converted models before). It loads just fine in fred2 and fs2, but everytime I try to load it in modelview, I get booted out with an "error 6010: Too many points in polygon (>20)" message.
   The problem seems to be with the debris (I can load it just fine, LODs and all, otherwise). I'm using Kazan's program to convert the model, as the poly-count seems to be too high for Cob2Pof.
   I have tried weeding out the offending mesh by loading each of them one at a time, I've tried triangulating them as well, and I've tried just loading the main mesh and the debris without the LODs and turrets. However, unless I remove debris altogether, the mesh will not load (I've also tried rebuilding the debris from scratch btw).
   I've run the resultant Pof through Pof2Cob, and when I look at the model, the debris seems to be displaced along the Z axis- higher than the correspondent parts on the main mesh.
   I'm sorry about the length of the post. Any insight into this matter will be much appreciated. Thanks in advance.



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Of course THAT didn't work either...
Title: Conversion Troubles (So what else is new?)
Post by: WMCoolmon on February 14, 2002, 02:25:27 am
Hmmm...perhaps you could try breaking up some of the debris into more objects, so that the polygons would have less points.
Title: Conversion Troubles (So what else is new?)
Post by: delta_7890 on February 14, 2002, 05:55:59 am
Yes, every bit of debris should have its own local light attached.
Title: Conversion Troubles (So what else is new?)
Post by: IPAndrews on February 14, 2002, 05:57:42 am
ModelView32 does not load many models which work fine in Freespace 2.

Even so. Polygons should really have no more than 20 points on their border. If a polygon does, split it into smaller polygons until it doesn't.