Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Ashrak on October 02, 2003, 01:45:16 pm
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ill have a go :)
How to make shine maps for lightwave?
and i mean how to make them so that they wouldnt make the ships look completely flat?
- Ash
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so noone at ALL can tell me how to make shine maps?
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specular maps, I suppose, like in max.
specular maps are greyscale textures, white is really reflective, black isn't at all. shades of grey are inbetween, obviously.
You probably know it, but as a reminder, opacity and bump maps works the same: for opacity, black is 100% transparent, white 0%, and for bump, black is deep ( hole ), white is high ( bump ).
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ok thanx :)
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An easy but lazy way is just to use an emboss effect on the map in something like psp or photoshop. Probably look crap, mind you - but it'll give you an idea how it works anyways. besides which, I've been using that way for ages, albiet out of sheer laziness.