Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: kasperl on October 04, 2003, 04:47:58 am
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what is the exact status on the linux port?
i tried a search, but i didn't get anything recent enough to tell me how far we are.
i would like to know because i hope linux FSO would be easier on the sysreqs then windows FSO. and because i am thinking about a linux FSO boot CD,like knoppix. that way you can even play FSO in school!.
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you may want to talk to penguin, he's incharge of it.
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I've worked on the linux port a few weeks ago and most things should work (except networking) and a some sounds.
Currently I don't have enought time to do any additional stuff (the only thing I did since my last post was figure out how difficult it would be to port Fred2 to wxWindows - a mfc like plattform independent api).
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were can i dl the linux port?
and how hard would it be for anyone to implement networking?
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You should use this (http://www.hard-light.net/forums/index.php/topic,17364.0.html) howto.
Networking: It should be possible to port this from icculus-fs2 within 2 or 3 days, but i don't know exactly how far scp and icculus differ.
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mmm, networking would be very cool.
now, how do i make a knoppix disk with this?
edit:
also, it says i have to compile it in the thread. i only have knoppix right now, what do i do?
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I don't know how you can make a knoppix disk with this because I don't use knoppix (I'm using gentoo linux).
In order to compile it you need the binutils and gcc (type "gcc --version" in the console to check if you have gcc installed - If you don't have gcc on your computer check the knoppix-forums on how to install gcc and the binutils)
Now extract the sources to a directory on your hdd, switch to that directory (in the console) and compile/build everything (follow the steps in the howto). After that copy the executeable into your freespace2 directory.
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Originally posted by bKtHeG
You should use this (http://www.hard-light.net/forums/index.php/topic,17364.0.html) howto.
Networking: It should be possible to port this from icculus-fs2 within 2 or 3 days, but i don't know exactly how far scp and icculus differ.
icculus is vanilla FS2 without sound (i think) or networking. with graphics thrown at SDL
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icculus supports both sound and networking (most of the soundcode for the linux version of scp is from icculus) but it is only vanilla FS2
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ah
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ok, i just tried this, and you can;t install it as long as you boot from linux CD.
so i'll try it again when i've got linux on my HD, in 3 weeks or something.
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since this is a linux thread: heads up penguin, i haven't checked functionality of the TCP_Socket and UDP_Socket code on unix, I have put some code in there, but i have not completed it... some things i haven't checked on and may have #ifdefs in there that are not required (code same on windows and linux... select() comes to mind)