Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lt.Cannonfodder on October 04, 2003, 11:32:22 am
-
Forgive if these have been asked before, but I'd like to know a couple of things.
First, does SCP allow background bitmaps have higher resolution than 256x256? This would be great, as we could have much better looking backgrounds.
Secondly, is it possible to make .ani's with 16- or 24- bit pictures? It's really annoying to render all the pictures from LW to 24-bit format and then convert them to 8-bit. And the results aren't that great either.
Once again, I apologize if these have already been implemented to SCP. You are doing great work :yes: .
-
!/ Yep - in fact, FS2 1.2 does, provided you sue the reg hack. Far as I know, this is because they're treated as if they were textures. Casualties of War has 'em, as a matter of fact.
2/ not that i know of. I'd suggest just using bright to make a batch job with a common palette - that works fine for me :)
-
Originally posted by aldo_14
!/ Yep - in fact, FS2 1.2 does, provided you sue the reg hack. Far as I know, this is because they're treated as if they were textures. Casualties of War has 'em, as a matter of fact.
What do you have to do to get this work? I'm not exactly an expert in reg hacking.
-
If you save a file as a .dds (DirectDraw Surface), you can both save it in 16 or 24-bit, and get texture compression (which gives better preformance on cards that support it). Photoshop and PSP should both have filters for outputing files as .dds. Just don't choose DXT2 or DXT4 compression, as they aren't supported (Those are premultiplied-alpha formats).
-
Originally posted by Lt.Cannonfodder
What do you have to do to get this work? I'm not exactly an expert in reg hacking.
I'll PM you and talk you through it CF.