Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on October 04, 2003, 05:49:14 pm

Title: FS2NetD protocol changed
Post by: Kazan on October 04, 2003, 05:49:14 pm
Was UDP, now TCP

this should provide us with a more stable transmission set to the server - just at the expensive of not being able to control timeouts myself and poll for when data is available - the microsoft windows sockets implmentation is WEAK
Title: FS2NetD protocol changed
Post by: Drew on October 04, 2003, 07:30:44 pm
kewl :) when is the new NetD gonna be released?
and will you be able to use custom models?
Title: FS2NetD protocol changed
Post by: Taristin on October 04, 2003, 07:33:29 pm
I have a version... *looks away innocently*
Title: FS2NetD protocol changed
Post by: Kazan on October 04, 2003, 07:36:50 pm
Raa Tor'h : that is no longer compatable
Title: FS2NetD protocol changed
Post by: Taristin on October 04, 2003, 07:41:46 pm
Oh... Hm...


I have an incompatable version... *looks away innocently*