Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Whitelight on October 05, 2003, 05:10:55 am
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Downloaded a klingon model that was made up of 4 subobjects listed below.
#0:group1
#1:group2
#2:group3
#3:group4
My problem was it had no defencive turrets of any kind, so I got an idea to give it one foward turret by renameing #0:group1 to #0:turret01..
After that I gave it a firing point and did the table entry.
The turret shows in fred and to my suprise works in game :D
Not really a big deal but thought i`d post it anyway since this brainstorm worked. :)
Has anyone tried this before me?
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But what did that do? Make the hull a turret? What actually _was_ #0:group1 ?
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I don't see why making the hull a turret would be a problem, except that it becomes destroyable. Setting the turret strength well over 100 might work, but if someone shoots stelletos at it all day then it could still be destroyed eventually. And a hull that can be destroyed before the ship goes BOOM is a bad thing indeed.
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In reply to Raa Tor`h
Yes the _#0:group1_ is part of the hull, a foward section as a matter of fact.. The entire model looks simular to a klingon warbird, but in four subobjects.. Oh the model is made by Little Ludi.
StratComm..
Ahhh, I see the problems that it may cause if it was used in a mission, if say the turret is destroyed it would do one of two things, eather, 1 destroy the ship, or 2 crash the game in the process, didn`t think about that, but i`ll play around with it and see what happens. :D
I`m not that bright when it comes to using truespace, as I am finding out, but found this worked as a way to apply 1 turret anyway. Something i`ve been toying with..
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make a _really_ tiny cube right in front, and texture it invisible, and make that object the turret. :)
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Ahh, i`ll have to try that Raa Tor`h..
Oh and found this interesting, set a sexp to sabotage turret 1, and this is what happened..
The turret stopped firing and didn`t show in the subsystems, but the ship stayed in one piece, and no crash.
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I once made the gas colector on the front of an Aunket into a mega super beam of death
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The SSG Rahu looks like a Mjolnir cannon to me
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Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death
pre-golgotha
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that was in my extreem early days of modding, about half way through my remapping phase
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Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death
Cool, i`m not the only one to have tried something of this sort, thank you Babboau for the reply..
I guess its a good start for me anyway :D
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Originally posted by Bobboau
I once made the gas colector on the front of an Aunket into a mega super beam of death
Same here, I also retextured the glowy-gas-canister-thing on the keel; made it look hi-tech.