Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: karajorma on October 05, 2003, 02:35:56 pm

Title: Batch image conversion using Bright
Post by: karajorma on October 05, 2003, 02:35:56 pm
I'm using bright to try to convert a set of .bmp files into the appropriate .pcx files to make into an ani file.

I know how to get Bright to work and that I have to use the -palette option but what do I use as the palette file it asks for? I've tried using the first frame from the animation and that sometimes works but often it results in one of the colours being bleed from the animation if it isn't present in that particular frame. Is there a standard palette file I should be using or is it just a case of trial and error?
Title: Batch image conversion using Bright
Post by: Taristin on October 05, 2003, 02:43:22 pm
I used the setting they gave us in the readme... Worked for my explosion resize
Title: Batch image conversion using Bright
Post by: aldo_14 on October 05, 2003, 02:48:03 pm
Try bright.exe *.bmp -common

The common switch means that the program scans all the files, then builds the palette that each is to use.  Obviously, you should only have your animation bmp files in the directory when you run it.....