Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Krackers87 on October 06, 2003, 10:31:32 pm
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Im lookin for a legal release of a preferably 3d RTS ' source code. I plan on starting to create a game with some friends and need a basis to start from.
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Originally posted by Krackers87
Im lookin for a legal release of a preferably 3d RTS ' source code. I plan on starting to create a game with some friends and need a basis to start from.
Homeworld's Source code has been released..:nod:
that 3d enough for ya? ;)
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:nod:
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Originally posted by Turnsky
Homeworld's Source code has been released..:nod:
that 3d enough for ya? ;)
[color=66ff00]Jeepers, I didn't know that! Here's hoping that the HW SCP is as fantastic as our own. :nod:
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Don't hope too much. They have a highly publicized and very well done sequel that's just hit the market, there's not that much motivation to work on the old game I'd guess...
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That's not the point. He said he wants the source for a 3D RTS engine. You don't get more 3D than Homeworld.
Also, don't write off the originial game yet. There are a lot of hardcoded things about the ships and game itself that people want changed and ambitious programmers to change it.
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I was replying to Maeg, actually.
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Homeworld wontcut it. This needs to be a ground RTS.
I found one that fits my needs well called golgotha. Unless i find something better, (unlikely...) im sticking with that.
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[color=66ff00]Granted Styxx. :nod:
BTW when most ppl think '3D RTS' Krackers, they're thinking of the ability to 'play' in 3D, not the fact that units and detail is in 3D.
That's what caused the confusion I think. :)
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Golgotha wasn't an RTS last I looked.
Seriously, a simple hack should be able to turn the homeworld engine into a surface based RTS, i'm pretty sure.
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I seriously doubt that mikhael, there's a major difference between making a unit skim along a surface to just moving it in space - which is a lot easier in many regards.
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look at the difficulty's there are with having FS2 involve planets.
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Originally posted by Flaser
I seriously doubt that mikhael, there's a major difference between making a unit skim along a surface to just moving it in space - which is a lot easier in many regards.
Actually, its mostly a matter of path finding. There's two or three very good articles about rules-based pathfinding in 3d environments in Game Developer Magazine, as I recall. Specifically, you just have to introduce a rule that says the Z-delta between the ground object and the unit object is between 0+epsilon and some reasonable positive Z value. Your pathfinding nodes will then keep the units following the ground easily.
Adding planets to Freespace is a whole other, and entirely different issue.
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Well, the think about an SCP Homeworld is the same as FS2, I doubt that ANY mod is going to use EVERY feature the guys are adding to FS2, but it allows loads and loads of completely different campaign scenarios, the same could be done with homeworld, new weapon types, new game types, special features etc :)
Flipside :D
EDIT : Try GameDev.net theres a load of stuff there :)
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i want to have space battles to so im thinking... Is it possible to have a game switch its engine without restarting it? Like one mission golgotha engine then next homeworld?
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Well, its /possible/, but damned unlikely. You're going to need to pass game data between them, I'd think (persistent variables and the like), so I'd say no, unless you were going to code some custom glue. Your best bet is work with an engine that can be made to do everything you want and be willing to compromise.
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Originally posted by mikhael
Golgotha wasn't an RTS last I looked.
mmh? I'm pretty sure it was some kind of arcade/rts mix.
it has a cool texture archive coming along, too, too bad I lost it and can't find it back :doubt:
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Originally posted by Venom
mmh? I'm pretty sure it was some kind of arcade/rts mix.
it has a cool texture archive coming along, too, too bad I lost it and can't find it back :doubt:
I could be wrong. Its been so long since I looked at the source. I downloaded it like 24hrs after they released it, after all. :D