Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: LtNarol on October 13, 2003, 06:25:52 pm
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Another Exposition render, enjoy.
[glow=tan]
Models by mikhael
Maps by Volition
Planet by Riven
Rendered in trueSpace 5.1[/glow]
(http://www.3dap.com/hlp/hosted/the158th/misc/brothers.png)
(http://www.3dap.com/hlp/hosted/the158th/misc/brothers2.png)
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OOOOOOOO AAAAAHHHHHHH!
I cannot wait until this campaign is done. :nod:
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Purdy. Composition is a little wooden, tho. ;)
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Hm... Apply a metal reflectance to the textures, and real lighting from the blasts and you'd have a winner. :yes:
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how do you do that metal reflections in TS?
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Right click on the reflectance shader, and select metal. Then just paint-roller-tool it on top of the texture you have selected. :)
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don't use metal, it's way too dark, use conductor, or chrome, or ansiotropic
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ok, sorry for being stupid, but where is this stuff? I have on the other hand found an editor for the maps themselves that handles specular and shine....
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sorta with reflections...
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Starfield & planet are ideal. Ships themselves are nice, but... bored. :)
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Needs explosions. big ones. And shiny beams. IMO.
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More... 'exciting' (?) lights and shadows? Try to get a bit more contrast between shaddow and light, there seems to be a lot of ambient light about. If you can, match the lighting direction to corespond with the dark sides of planets, and the location of suns on the background (where applicable ofcourse).
...IMHO.
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nice pulse thingies :)
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someone know a good tutorial for explosions by chance? preferably either for TS or PSP?
Oh, and another edit; for those wondering about beams, these ships are from Exposition, which is set well before FS2 ;)
EDIT: now with explosions, liked it better before though, never been too satisfied with my craptasitic explosion composites :blah:
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I like the one on the bottom...
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the render or the ship?
EDIT: Will TS render reflective surfaces properly if the graphics card is a TNT2? I'm starting to have doubts, since I think I found what I was looking for and I've had similar problems with highlights in FS_open.
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Grab an explosion from the VPs and pull out a single frame. Copy it straight onto your image, then fiddle around with PSP's layer blending options... look for something like screen, addition, or inverse of multiply. :)
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Simple suggestion: turn one of the ships around. Right now it looks like they are in a race to something behind the camera and just happen to be shooting at each other.
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While I can see quite a bit to be gained from that, you'd lose the almost identical perspective on both ships, which was sorta the point...meh :p
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there should be more laser fire coming from each ship :drevil: otherwise, looks really cool :yes:
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Narol, what video card you have is absolutely meaningless when it comes to a render. Renders are all about the CPU and the math coprocessor. Your video card just displays the image once the render is done.
Listen to Steak on the composition hints.
Oh and Steak, please, please, please don't tell me you don't like the ships themselves. I worked HARD on that hull! ;)
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*agrees with Mik on all counts* Having a crummy graphics card will not be a detriment to your render quality at all - I have relied on that fact for every single one of my renders. ;)
Originally posted by mikhael
Oh and Steak, please, please, please don't tell me you don't like the ships themselves. I worked HARD on that hull! ;)
I hardly even needed to say I love these models. ;) Hopefully, I'll be able to steal those meshes when I get SPIRE up and running again - just can't wait to play around with it, I already have some ideas for them in my head. :yes:
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ROCK. ON.
I'll definately supply them to you. Heck, maybe I'll hook you up with slightly higher poly versions. ;)
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Originally posted by mikhael
ROCK. ON.
I'll definately supply them to you. Heck, maybe I'll hook you up with slightly higher poly versions. ;)
Now we're talking. :cool: That said, I'm trying to avoid good stuff for rendering right now - getting SPIRE out for the first time in a year would be a disaster for my exams. November 13, that'll be the day. :nod:
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i like those:) :yes:
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Also, what the AWACs said about the explosion you can do in TS too. Take a Plane, and texture it with the explosion map and use the filter tool to make it transparent. You can even take several explosions mapped on planes from different exp0*.ani's and make some pretty convincing explosions. :) :yes: