Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HotSnoJ on October 14, 2003, 11:27:36 am
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pof2cob2blend (http://soundimagewillmar.com/b-project/tutorials.php?tutorial=4)
*watches as some tS diehards faint*
QCCF please. :D
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Snoj, you da man!:yes:
Umm, there are a couple of broken links on the tutorial page.:(
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Fixed. [EDIT] I take that back. Fixing now.
Of all things to spell wrong and I misspell 'resources'!
BTW I've checked out all internal file links. I can't guarantee them. :)
[EDIT MK.II] OK I've fixed all that I can ATM. I forgot to either upload or even make the import.png image. So it'll be about 5-5:30 my time before I can make/upload it. Sorry for the inconvience. :(
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I will not provide support for anybody who touches their model files with blender - is has long been known that blender generates bad data.
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Originally posted by Kazan
I will not provide support for anybody who touches their model files with blender - is has long been known that blender generates bad data.
Dude this is to get model files INTO Blender. Not out or to use in FS. The tut was name "pof2cob2blend" not "blend2cob2pof".
For FS conversio stuff I would use tS. Sheesh!
[EDIT]My site is more about the image and animation side of FS modding. We have perfectly good ways of getting our ships into FS, non of which involves blender (other then in the modeling phase).
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I'm intending to convert Blender models to TS. Hell, it's how Raven works...
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Originally posted by Raa Tor'h
I'm intending to convert Blender models to TS. Hell, it's how Raven works...
Yeah, just use the Export part of the IO Suite script. But remember Kazan won't help you it the model touched Blender. :nod: I don't blame him either.
In other news I've uploaded the import.png reference image. ;)
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Nice work, dude. :):yes: