Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deathstorm V2 on October 14, 2003, 01:20:48 pm

Title: Uhm... what?
Post by: Deathstorm V2 on October 14, 2003, 01:20:48 pm
I've got a minor problem with my copy of the latest release (downloaded yesterday, 14th).  

The text alongside the lighty-up-bits in places like the techroom, etc. (the bits that identify the buttons) have a tendancy to vanish at random intervals.  They return soon thereafter.

Slightly more worrying is the fact that my HUD is displaying the same behaviour (interestingly, only from 1st person).  It too returns after a short time, or when I fire a weapon.

Knowing my computer, this is probably something unique, but I thought you'd better know.

System:
Athlon XP 1600
384Mb DDR
64Mb GeForce4 MX440
Recent nVidia drivers
Win 98 SE.
Title: Uhm... what?
Post by: TopAce on October 14, 2003, 02:40:47 pm
What video settings are you uising? Launch the launcher and make a screenshot from the 'Video' tab. That would be more helpful.
Title: Uhm... what?
Post by: aldo_14 on October 14, 2003, 04:02:17 pm
Could try enabling the GF3 fix if you haven't already.  Just a shot in the dark, though.
Title: Uhm... what?
Post by: Deathstorm V2 on October 15, 2003, 02:42:05 am
Sorry, forgot that lot.

DX8
640X480X16 (My system was starting to creak unter the new lighting system)
No anti-aliasing.
The GF fix is active, large textures aren't.
Title: Uhm... what?
Post by: TopAce on October 15, 2003, 08:59:36 am
Have you tried it without GF fix?

[EDIT] I suggest you to try OpenGL, of course only if your card supports it. I have GeF4 MX440 as well, but maybe yours is supporting it. I tried OpenGL, but the DX8 was better.
Title: Uhm... what?
Post by: Deathstorm V2 on October 16, 2003, 02:28:40 am
My card almost supports OpenGL.  I can play one mission, but then I have to restart my computer before I try another in order to avoid a rather significant crash.
Title: Uhm... what?
Post by: Ypoknons on October 16, 2003, 05:39:10 am
Or turning on AA? That helps sometimes for me, but only when it comes to test fuziness.
Title: Uhm... what?
Post by: TopAce on October 17, 2003, 02:04:05 pm
What windows desktop settings are you using? 32-bit made my FS_Retail to crash once(So imagine what it could do with FSO), maybe the problem might be that.
Title: Uhm... what?
Post by: Deathstorm V2 on October 21, 2003, 04:23:07 am
Well, I've got the Inferno build now, but t has the same problem.  I've narrowed it down, though.

It seems this bit of wierdness only occurs when the game is displaying an object (i.e. the rotating fighter in the techroom or a ship in a mission) - although that object doesn't have to be onscreen.  It is still a first-person only bug, but with the Inferno code it is only the radar and the green backgroung to the target box that vanish.

And I still don't have a bloody clue what's going on.  Perhaps this is a god excuse for a new graphics card?
Title: Uhm... what?
Post by: Sandwich on October 21, 2003, 05:06:18 am
Try to use more informative thread titles in the future, m'kay? ESPECIALLY when asking for help. :nod:
Title: Uhm... what?
Post by: Deathstorm V2 on October 22, 2003, 05:17:17 am
I normally do, (I think) I was just wallowing in confusion at the time.:confused:
Title: Uhm... what?
Post by: Woomeister on October 22, 2003, 05:27:10 am
Quote
Originally posted by Deathstorm V2
but with the Inferno code it is only the radar and the green backgroung to the target box that vanish.

The current INF build has bugs in it and is very old, the same thing happens to me during missions, but only with that build.