Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on October 13, 2003, 12:31:14 am
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How do you use the cotton ball missle trails, and how do you put in ammo amounts, and that a weapon uses limited ammo in the tables?
And is there a way to make the HUD target view by default?
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Originally posted by Bobboau
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specular mapping, by defalt it will use a ships base texture as a shine map, you can (and generaly should) make your own by makeing a texture with '-shine' tacked on the end (like glowmaps)
specular lighting is deactivated by setting you're lighing levels below 4 and models in there 2nd detail level will be rendered with non maped specular, 3rd and lower will have no specular of any kind...
So to get the shine mapping to work just increase the light level to above 4? WOW :eek2:
Was this in the readme and I just missed it?
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What was the registry hack that would make all the objects to be drawn with maximum LOD at all distances?
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Thread split.
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How do you implement limited ammo primaries, and is it possible to make the wireframe target box a default?
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Read the readme. :doubt: It's all in there.