Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: DeepSpace9er on October 14, 2003, 07:02:43 pm

Title: What freespace should be like
Post by: DeepSpace9er on October 14, 2003, 07:02:43 pm
I have an awesome screenshot of a space scene and need a place to stick it so i can show you what freespace should be like.

I know the poll has nothing to do with this topic but i thought, 'what the hell.'
Title: What freespace should be like
Post by: Drew on October 14, 2003, 07:12:56 pm
email it to me... i can host it off my comcast space
[email protected]
Title: What freespace should be like
Post by: Hippo on October 14, 2003, 07:36:08 pm
I said it before: You don't have to read them...
Title: What freespace should be like
Post by: Setekh on October 14, 2003, 11:04:38 pm
I've webspace too, I want to see what you're talking about too. [email protected] :)
Title: What freespace should be like
Post by: Drew on October 15, 2003, 08:11:02 pm
srt steak beatcha to it ;P

(http://mywebpages.comcast.net/ksickafoose/avatars/ShowLetter.jpg)
Title: What freespace should be like
Post by: Black Wolf on October 15, 2003, 08:57:22 pm
Fortunately, there's very little stopping us with the SCP - we have HT&L for the complex models, we have always had the ability to alter how the sun looks, we can put in the planet through traditional means and PSP/PS skillz, the BG would be tricky, but nothing a slightly stretched 1024x1024 pcx couldn't at least emulate.

In short, yay for the SCP :D
Title: What freespace should be like
Post by: Knight Templar on October 15, 2003, 08:59:41 pm
What game is that?
Title: What freespace should be like
Post by: DeepSpace9er on October 15, 2003, 09:17:11 pm
EVE Online

The brighter white stars are moons, and the brighter blue stars are planets.
Title: What freespace should be like
Post by: Setekh on October 16, 2003, 05:58:19 am
That's technically do-able with the SCP now, I believe. :)
Title: What freespace should be like
Post by: Gloriano on October 16, 2003, 08:02:45 am
Quote
Originally posted by Setekh
That's technically do-able with the SCP now, I believe. :)


yeah i think so too:)
Title: What freespace should be like
Post by: Flipside on October 16, 2003, 08:54:37 am
Depends whether Sticks ever got that 'Thin' nebula thing working and whether it could be implemented in this way ;)

Flipside :D
Title: What freespace should be like
Post by: phreak on October 16, 2003, 09:23:33 am
i have an idea for using the background styles found in IW2, FL or EVE.  i just have to figure out how to do something like it.
Title: What freespace should be like
Post by: DeepSpace9er on October 16, 2003, 01:37:14 pm
while your at it, the models too... :)
Title: What freespace should be like
Post by: Unknown Target on October 16, 2003, 02:32:05 pm
The ability to have high-poly models is already done ;)

In fact, all my models are for T&L-enabled versions only, now. I'm assuming others are going the same route. :nod:
Title: What freespace should be like
Post by: DeepSpace9er on October 16, 2003, 02:39:13 pm
except all the models are put into files with a .STUFF extension. Unless you can extract .STUFF files i guess they are pretty useless.
Title: What freespace should be like
Post by: ChronoReverse on October 16, 2003, 06:30:59 pm
...

What we do around it is MAKE our own models ;)
Title: What freespace should be like
Post by: Taristin on October 16, 2003, 06:33:13 pm
Yeah, why steal from other games when we have exceptionally talented people right here on tap?
Title: What freespace should be like
Post by: Unknown Target on October 16, 2003, 06:50:37 pm
lol :D He's right, why bother with a bunch of copywrited models?
Title: What freespace should be like
Post by: DeepSpace9er on October 16, 2003, 07:54:19 pm
cause they look cool!

And i can get screenies from several different dimensions so that you can remake them as similar as possible. Then you can cut and paste the textures but even thats pretty crude.
Title: What freespace should be like
Post by: Taristin on October 16, 2003, 08:01:20 pm
Screenies... Bah. We can do just as well as any of them...
Title: What freespace should be like
Post by: Gloriano on October 17, 2003, 05:27:09 am
Macross style fighting:D
Title: What freespace should be like
Post by: diamondgeezer on October 18, 2003, 09:06:43 am
Quote
Originally posted by Flipside
Depends whether Sticks ever got that 'Thin' nebula thing working and whether it could be implemented in this way ;)
Flipside :D

What, you mean like a sort of coloured fog ambient mist sort of thing? I likes it :nod:
Title: What freespace should be like
Post by: Drew on October 18, 2003, 10:52:30 pm
Quote
Originally posted by DeepSpace9er
cause they look cool!

i guess i should post the others you sent me...


one bad-ass sun
(http://mywebpages.comcast.net/ksickafoose/avatars/ShowLetter1.jpg)

iggblee, dont like this one as much
(http://mywebpages.comcast.net/ksickafoose/avatars/ShowLetter2.jpg)
Title: What freespace should be like
Post by: Setekh on October 19, 2003, 12:28:04 am
The main difference between what EVE currently offers and FS2 Open is not technical ability, but the quality of the artwork (eg. nebs, thruster flares, etc.). :)
Title: What freespace should be like
Post by: Nico on October 19, 2003, 03:24:49 am
Quote
Originally posted by PhReAk
i have an idea for using the background styles found in IW2, FL or EVE.  i just have to figure out how to do something like it.


If you can extarct the backgrounds from those games, it's easy to put them in FS2 ( same way I did for that sky sceary a while ago ).
As for ships, I wouldn't spit on having the Gallente Tristan in FS2 :D
Title: What freespace should be like
Post by: Drew on October 19, 2003, 08:59:57 pm
i still want that sun :D
Title: What freespace should be like
Post by: phreak on October 19, 2003, 09:03:52 pm
*cough*its started*cough*

ahem..

http://www.hard-light.net/forums/index.php/topic,18314.0.html
Title: What freespace should be like
Post by: Setekh on October 20, 2003, 04:51:39 am
Ooooh... nice. :yes: