Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lynx on October 15, 2003, 09:50:38 am
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Is there a way to rearrange the positions of the HUD components? I'd like that for non FS-universe mods, it helps to give the feeling it's different from FS
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no, however, there are multiple threads on the topic running currently.
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Not really, they're dealing with different aspects of the hud, but not really with this one. It was just mentioned briefly in one thread and not really discussed i think.
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well, even then, work is being done on the hud, and AFAIK if one thing got implemented it could make this useless.
or i'm a stupid idiot who can't read.
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we'd need a table to get the coordinates of the hud stuff for both resolutions and maybe the dimensions of the bitmap.
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together with the idea for a cockpit in a layer of the zbuffer, and an allowacne for different gauges on different cockpits could create a virtual cockpit like in MS Flight Sim.
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More like a cockpit & virtual HUD, though.
The FS view is actually based on a really, stupidly close up head position right next to the glass HUD plate in the cockpit - there's a few dev renders of the apollo cockpit in descent network (from FS1) that show that.
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The HUD coordinates are hard-coded in at least eight different files. It'd be rather tricky to gather them all together in a table and make them changeable.