Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lynx on October 15, 2003, 09:50:38 am

Title: Moveabe HUD components
Post by: Lynx on October 15, 2003, 09:50:38 am
Is there a way to rearrange the positions of the HUD components? I'd like that for non FS-universe mods, it helps to give the feeling it's different from FS
Title: Moveabe HUD components
Post by: kasperl on October 15, 2003, 09:56:56 am
no, however, there are multiple threads on the topic running currently.
Title: Moveabe HUD components
Post by: Lynx on October 15, 2003, 10:02:29 am
Not really, they're dealing with different aspects of the hud, but not really with this one. It was just mentioned briefly in one thread and not really discussed i think.
Title: Moveabe HUD components
Post by: kasperl on October 15, 2003, 10:58:15 am
well, even then, work is being done on the hud, and AFAIK if one thing got implemented it could make this useless.

or i'm a stupid idiot who can't read.
Title: Moveabe HUD components
Post by: phreak on October 15, 2003, 11:03:25 am
we'd need a table to get the coordinates of the hud stuff for both resolutions and maybe the dimensions of the bitmap.
Title: Moveabe HUD components
Post by: kasperl on October 15, 2003, 11:12:48 am
together with the idea for a cockpit in a layer of the zbuffer, and an allowacne for different gauges on different cockpits could create a virtual cockpit like in MS Flight Sim.
Title: Moveabe HUD components
Post by: aldo_14 on October 15, 2003, 03:19:43 pm
More like a cockpit & virtual HUD, though.  

The FS view is actually based on a really, stupidly close up head position right next to the glass HUD plate in the cockpit - there's a few dev renders of the apollo cockpit in descent network (from FS1) that show that.
Title: Moveabe HUD components
Post by: Goober5000 on October 15, 2003, 06:22:37 pm
The HUD coordinates are hard-coded in at least eight different files.  It'd be rather tricky to gather them all together in a table and make them changeable.