Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldi on October 17, 2003, 10:11:32 pm
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my name is aldi and i have a request could someone covert the gvdn ammit from aldo's 4'th model dump into a pof.
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Try doing it yourself.
The only way to learn is to mess around with the various available tools(PCS, FRED).
Ooo! I get to shoot him!
:welcome:
Exits are to the rear, flamethowers are under the seats and if you see a dark shape in the air vent, that's not my cat, Carl, it's our resident Shivan, Carl.
Yeah, I named my cat after our loveable, not so fluffy Carl!:p :D
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Welcome, aldi. Someone will probably convert it eventually - Woomeister, for example, is pretty prolific with his models, especially half-completed ones. ;)
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i tryed to convert it the model 3ds format converted to cob useing 3d exploration then i converted it to a pof useing PCS but when open it whith model i saw the shape of the model but there were no textures just a bright red model help.
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you need the textures in pcx format IIRC
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they are in men in modelview were see all textures there on names of textures it's just blank.
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Could you refrase that?
if you mean that you see the names of the texes, but they are not displayed in the model, you should convert the textures to PCS and tell modelview were to find them.
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Aldi mate, track down karajorma and find the link to his FAQ. It'll help you get started with models and stuff :nod:
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I guess a post will help him track me down. :)
Aldi. The problem is that the textures are in a different format from the one Freespace (or modelview) like. The easiest solution is to get hold of Irfanview (http://www.irfanview.com/) and use the batch convert options to change the files into the .pcx format.
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i got the textures to work but i see lines like it's in wireframe mode.
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Could you use some periods?
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I think that may be because I renamed the texture names to be under 8 characters - 3ds files can only use DOs format names, otherwise the rest gets stripped away and it's hard to Id the right textures in Truespace.