Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raven2001 on October 19, 2003, 07:52:23 am
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Ok, here's the Phaethon textured:
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Phaeton3 1.jpg)
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Phaeton3 2.jpg)
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Phaeton3 3.jpg)
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Next, the Vasudan destroyer with a preliminary texturing (I really suck at vasudans...)
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Maelstrom 1.jpg)
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Maelstrom 2.jpg)
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And for last... the Sol Cruiser that I promised to put up for you:
http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/SolCruiser.3ds
About poly counts. The Phaethon is about 3000 while de Vassie destroyer is at about 5000
Also, I'd like to get somethings clear:
1st. You don't kudo me for the Phaeton main design. Most of it was drawn for me by Psycho a long time ago, although I diverged from the early concept a lot.
2nd. I don't want the Phaeton to be the next gen Hecate, but a new, offensive destroyer for the GTVA. The Hecate successor is coming up when I sort out a nice design for it...
That's it folks :)
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Some nice looking ships, great designs.
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(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/jaw.gif)
Not too Shabby at all.
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The terran ship is neat, the vasudan ship is... on par with my vasudan ships ( to be blunt: it sucks, sorry :p looks like a edgehog's turd )
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The Phaeton is plain awesome dude. :yes: Nice work.
The Vasudan destroyer though, I still say it looks a bit chunky for how 'lean' the front is, otherwise it could use smaller tiles for texturing and some darker textures as well. :nod:
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:eek2: :eek: nice:yes:
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yeah realy nice dude
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:yes:
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When I try to open up the Sol ship with Truespace I get a "Bad input data" error. Anyone know what's up with this?
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Wicked! Great job man!
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Truespace has never been good at loading .3ds files... you should probably use something like 3dexploration to convert it to cob.
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only thing I don't like about the vasudan ship is the engine thingy, nicw to see a high poly ship comeing along
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I don't usually do this, but I gotta ask: when are they gonna be converted and put up for download? :D
Awesome work. I like very much.
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Phaeton's sweet - render it with some perspective, dude. As for the Zog destroyer, well, it's an intriguing design, but I think Venom said it the best. ;) Btw, dude, I gotta say it again: compress these images harder! Render it on a plain grey background, they'll compress far better. :nod:
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I actually really like the Vasudan deisgn - very unique, but I fear clippinmg problems. The engine probably needs a little work.
The Phaethon is cool too, but I think it's a bit too thin for a warship - no offense against the design, but I'm fond of warships with smaller cross ratios so that they are stronger as a whole. Perhaps there is a design reason why the Phaethon is quite so loose?
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Well, the phaethon was built long for it carries broad arsenal mainly, and because it is a fast ship for flanking enemy positions... it has a strong hull nevertheless
About the Vasudan thingy, don't empale me!!!!!! It's my first Vassia (or Zog :D) design... gotta train more I guess...
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The Phaeton is very good.
Actually most modern cruisers (even the Raynor is an example :D), would be long like this - because it's easier to make a subspace jump with such a shape (you don't have to open up a portal that big).
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i see you're using the truespace retarded snakey cloud thing.
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That Vasudan destroyer if ****ing incredible.
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Originally posted by Flaser
because it's easier to make a subspace jump with such a shape (you don't have to open up a portal that big).
Hmmm, that's quite an interesting point you raise. I wonder how much power is required to keep the window open larger, and how much power is required to keep them open longer - because actually, I would be inclined to believe that early subspace-capable would have been made with energy efficiency most in mind, because of the uncertainty of the experiment and greater costs involved. But I could be wrong. :)
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Originally posted by Setekh
Hmmm, that's quite an interesting point you raise. I wonder how much power is required to keep the window open larger, and how much power is required to keep them open longer - because actually, I would be inclined to believe that early subspace-capable would have been made with energy efficiency most in mind, because of the uncertainty of the experiment and greater costs involved. But I could be wrong. :)
I was wondering the same thing for a story I was writing... (Non-FS but had similar tech.) Personally, I think it might be something like: e=a^2*t
e - Energy required to complete jump
a - Total area of circular jump hole
t - Duration of jump in seconds
Thus longer would be more efficient... But I'm sure someone else has a differing view...
[edit] I just realized the letters I chose for my formula spell the word "eat"... :lol: How ironic!