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Hosted Projects - FS2 Required => Inferno => Topic started by: SadisticSid on October 20, 2003, 06:43:51 pm

Title: Huge changes inbound...
Post by: SadisticSid on October 20, 2003, 06:43:51 pm
Woo thought the time was right to announce this, so I'll nip in and do it. :)

Basically the whole format of Inferno is changing. Virtually everything on the statistical side of things is going to be torn up and casually discarded in favour of a clearly defined, strict specification to be applied to our assets.

In other words, we're gutting the ships and weapons TBLs and going to make things a lot cooler. :)

You'll be seeing new innovative weapons (with a bit of help and bit of hope from the SCP) and far more specialisation. There will still be general purpose stuff that's good in a jack-of-all-trades way, but using the specialised equipment will be balanced to pay dividends in effectiveness. I don't want to give away too much at this stage, partially because I want you fans to be surprised and mostly because we haven't put most of our ideas into practise yet, but the list of cool new stuff includes fighterbeams, hypervelocity missiles, multi-stage cluster missiles and implosion bombs. :)

As for the ships, we're giving each class of fighter, bomber, non-combatant and warship its own new set of statistics that will set them apart much more clearly. Cruisers, for example, will be predominantly anti-fighter and have the most advanced point defense armaments. Corvettes, in contrast, will focus more on supporting attacks with their anti-subsystem, disruption and dispersion weapons. There will be much larger performance gaps between light and heavy fighters, and bombers will be suitably balanced so as not to be able to go one-on-one with most of them. Anti-warship destroyers will be able to smack down any cruiser or covette without much effort, but will be virtually helpless against heavy bombers.

As things stand right now this will undoubtedly cause compatibility problems with R1. We may re-release the first chapter's missions to take advantage of the new order of things, but our priority now is designing chapter 2 from scratch. More to come...
Title: Huge changes inbound...
Post by: Corhellion on October 20, 2003, 07:00:36 pm
...why?

INF is fine just the way it is!

You want to make the people WAIT EVEN LONGER?!

*Jim Raynor* Come on man...think this through! */Jim Raynor*

Cor
Title: Huge changes inbound...
Post by: Galemp on October 20, 2003, 08:00:09 pm
Glad to hear it. :D
Title: Huge changes inbound...
Post by: DeepSpace9er on October 20, 2003, 08:43:36 pm
You know... while your working on new weapons, are you going to make them look more like weapons in the weapon selection menu instead of a bunch of horribly textured 3d max looking low-poly models?

Sorry, i had to get that out of my system.

Good idea... cruisers have had no purpose since late FS1. Aeolus was the only exception.
Title: Huge changes inbound...
Post by: Woolie Wool on October 20, 2003, 09:25:05 pm
No! Don't do it! Remember the old adage: "Don't fix what ain't broke."
Title: Huge changes inbound...
Post by: Drew on October 20, 2003, 09:25:37 pm
Quote
Originally posted by Corhellion
...why?

INF is fine just the way it is!

You want to make the people WAIT EVEN LONGER?!

*Jim Raynor* Come on man...think this through! */Jim Raynor*

Cor

hey, im not complaining. if it increases fun/gameplay im all for it
Title: Huge changes inbound...
Post by: Culando on October 21, 2003, 12:38:44 am
Hmm, I dunno if I'll like some of these changes, but I dunno. Might be really cool, might be awful. Won't find out until we see it. Just don't keep us waiting another whole year. =P
Title: Huge changes inbound...
Post by: Setekh on October 21, 2003, 12:43:18 am
Who's complaining? Inferno is what these people decide it will be, and that is all. Personally, I'm overjoyed that they're actually thinking these things out - it's a sign that their pushing the quality of their work as hard as they can. :yes:
Title: Huge changes inbound...
Post by: Kosh on October 21, 2003, 01:54:52 am
So, how much longer will we have to wait until Chapter 2 is released?
Title: Huge changes inbound...
Post by: Woomeister on October 21, 2003, 04:35:01 am
Some screenshots:

(http://www.3dap.com/hlp/hosted/inferno/Gigas3Test02.jpg)
All new Gigas

(http://www.3dap.com/hlp/hosted/inferno/SFirewall.jpg)
Shivan firewall Anti-fighter missile

(http://www.3dap.com/hlp/hosted/inferno/apothbeam.jpg)
Apothess beam redone

(http://www.3dap.com/hlp/hosted/inferno/sbeama1.jpg)
One of a few new Shivan beams
Title: Huge changes inbound...
Post by: Setekh on October 21, 2003, 05:02:39 am
I love admin priveliges... :D

Great shots, Woomeister. :)
Title: Huge changes inbound...
Post by: Gloriano on October 21, 2003, 05:55:15 am
[SIZE=40]AWESOME GUYS[/SIZE] :) :cool: :yes: :yes:
Title: Huge changes inbound...
Post by: Kosh on October 21, 2003, 10:19:58 am
Sweet.....
Title: Huge changes inbound...
Post by: Trivial Psychic on October 21, 2003, 01:00:49 pm
You changed the Gigas! :( Could you post better screenshots of it so we can get a better idea of its alterations?

Later!
Title: Huge changes inbound...
Post by: Woomeister on October 21, 2003, 01:19:55 pm
Brand new mesh
2108 poly lod0
General bug fixes
91 turrets
22km long
Shielded Stabilisers

Still based on the idea around the last one

It won't work in HT&L though.
Title: Huge changes inbound...
Post by: Galemp on October 21, 2003, 01:48:10 pm
Yes! Wonderful! I love it! :D Excellent work, guys.

Since you're gutting the tables, are you going to wait for the extra species support to be fully implemented, and use that to its full extent? It would save you from having to revamp the tables again in the near future.

And I've got some ideas stirring in my head for a SC Raguel edit, if you haven't redone it already. If you have I'll take my concept and twist it to make it Vasudan.
Title: Huge changes inbound...
Post by: Woomeister on October 21, 2003, 02:37:02 pm
Depends on how long everything takes.

At the moment I've only reskinned the Raguel:
(http://www.3dap.com/hlp/hosted/inferno/Raguelremap.jpg)
Title: Huge changes inbound...
Post by: GT-Keravnos on October 21, 2003, 05:06:06 pm
What can I say? Not much.

I actually love this, because it "MAKES SENSE" (R)

Take your sweet good old time. Your creation got more than 2000+ dowloads. The encore must be better than R1.
Title: Huge changes inbound...
Post by: Flipside on October 21, 2003, 05:52:09 pm
I'm all for it, you have the tools, you have the talent :D

Flipside :D
Title: Huge changes inbound...
Post by: aldi on October 21, 2003, 06:32:25 pm
Woomeister can you fix the screenshots all i see is a red x on all of them.
Title: Huge changes inbound...
Post by: Woomeister on October 21, 2003, 06:37:12 pm
3dap is down.
Title: Huge changes inbound...
Post by: aldi on October 21, 2003, 07:35:55 pm
Woomeister the new Apothess beam the All new Gigas and new Shivan beams all look great keep it up.
Title: Huge changes inbound...
Post by: DeepSpace9er on October 21, 2003, 09:11:10 pm
Can you rename the Raguel to something better... keeps reminding me of Spanish spicy spaghetti sauce :ick
Title: Huge changes inbound...
Post by: Woomeister on October 22, 2003, 03:42:58 am
no :p
Title: Huge changes inbound...
Post by: Woomeister on October 22, 2003, 05:08:39 am
Quote
Originally posted by GT-Keravnos
Take your sweet good old time. Your creation got more than 2000+ dowloads.


The fileplanet versions have a total of 1942 downloads, and there was at least 1 mirror, so I'd guess we're close or just over 2000 total :)
Title: Huge changes inbound...
Post by: Woolie Wool on October 22, 2003, 10:32:33 am
Quote
Originally posted by Woomeister

http://www.3dap.com/hlp/hosted/inferno/sbeama1.jpg
One of a few new Shivan beams


Whoa! It looks just like the ones from the FS2 ending cutscene. And is that a Svalin you were flying? (HUD shield ani)
Title: Huge changes inbound...
Post by: Gloriano on October 22, 2003, 10:49:14 am
indeed nice beam effect:yes:
Title: re
Post by: pasti on October 22, 2003, 02:00:08 pm
INF  roxxxxxxxxxx.....

Whatever You do with it ........
Do it INF stafff.....

We will love it.......

200%


:)
Title: Huge changes inbound...
Post by: Deathstorm V2 on October 23, 2003, 02:38:53 am
Quote
Originally posted by Woolie Wool


Whoa! It looks just like the ones from the FS2 ending cutscene. And is that a Svalin you were flying? (HUD shield ani)


Looks like the Svalin from Modeldump4 to me.
Title: Huge changes inbound...
Post by: Woomeister on October 23, 2003, 04:00:35 pm
Yeah, it's not the only new thing either, though some of the old craft have been removed as they now look bad/or I got something better.
Title: Huge changes inbound...
Post by: Woolie Wool on October 23, 2003, 05:47:48 pm
Are you going to punt the Vesuvius and Cyone? How about replacing the Vesuivius with the Raziel, the Cyone with...something, and the Keres with the Ladiel?
Title: Huge changes inbound...
Post by: Woomeister on October 23, 2003, 05:57:54 pm
The Vesuvius is currently replaced with the GTF Mihos, and the Cyone is replaced today by Hamanos great Herc 3. The Pachet is replaced by the Geb, and the following ships have been removed:

GTB Sabus
SOCv Phobos ADv
GVCa Hesat
VIF Reshef
VCI Bastet
SC Abel

The following have been remapped or have a new mesh:

GTCv Phobos
SC Raguel
SSJ Gigas

Things I might do:
GTS Eos - Fix uv mapping
GTCa Warlock - Complete new mesh version from MDump 4
EAI Lycaon - Add Debris

There's also a few new ships and the ones you still don't know about...and ones I've yet to finnish...
Title: Huge changes inbound...
Post by: Spicious on October 24, 2003, 01:44:28 am
Quote
Originally posted by Woomeister
the following ships have been removed:

GTB Sabus
SOCv Phobos ADv
I thought they were fine

GVCa Hesat
after I pathed it ;)  

VIF Reshef
VCI Bastet
no more VCI?

SC Abel
it wasn't that good anyway

The following have been remapped or have a new mesh:

GTCv Phobos
SC Raguel
SSJ Gigas

There's also a few new ships and the ones you still don't know about...and ones I've yet to finnish...
Sounds good :yes:
Title: Huge changes inbound...
Post by: Gloriano on October 24, 2003, 02:41:54 am
sounds very good
Title: Huge changes inbound...
Post by: Woomeister on October 24, 2003, 04:14:29 am
The sabus maps are really ugly and the Phobos ADv would never be used (and I prefer my Phobos)
The Hesat was only brought in to replace the Tanen as the Tanen looked worse, however G.Es Tanen update fixes that.
The VCI have been removed from the campaign, but not from the storyline...
The Abel was removed by request and is replaced by the updated Lilith.

Oh the Iblis is gone too, forgot that one.
Title: Huge changes inbound...
Post by: Spicious on October 24, 2003, 04:59:18 am
looks like you're going to have to redo the techroom :p
Title: Huge changes inbound...
Post by: SadisticSid on October 24, 2003, 07:42:56 am
Hardly a big thing for me to worry about right now, since I'm rewriting ships and weapons TBLs from scratch anyway. Each faction will be rigidly restricted to their own weapons, bonuses and technologies. I believe this'll make our job building up chapter 2 a hell of a lot easier. :)
Title: Huge changes inbound...
Post by: phreak on October 24, 2003, 08:49:36 am
not to mention fixing chapter 1
Title: Huge changes inbound...
Post by: Woomeister on October 24, 2003, 09:01:07 am
Well the next release will be the modified and combined ch1 and 2, so that's not a problem either.
Title: Huge changes inbound...
Post by: Woolie Wool on October 24, 2003, 09:46:46 am
Quote
GTB Sabus

It had to go. What's it being replaced with? The gray and blue Vasudan bomber from Modeldump 4?
Quote
SOCv Phobos ADv

Damn you to hell for trashing the Phobos Advanced.
Quote
GVCa Hesat

It needed to be dumped. With GE's beautiful Tanen, it's no longer needed. And, uh, could you put your smoothed Tanen up for download?;7
Quote
VIF Reshef

NOOOOOOOOO!!!!!:(
Quote
VCI Bastet

This one should've never been included. It was just ugly.
Quote
SC Abel

Who needs it when we have the new Lilith?
Title: Huge changes inbound...
Post by: Galemp on October 24, 2003, 10:51:02 am
Are you going to release the Hesat? I want a closer look at her.
Title: Huge changes inbound...
Post by: mr.WHO on October 25, 2003, 03:30:09 am
when you replace old ship you release new version of old files like
soc\vasudan pack (20.1 mb) and rest of packs or one new file ( 10 or 20 mb) that will relpace ships in old files?

I have a 56k modem  so it will not be funny download again 100 or 150mb.
Title: Huge changes inbound...
Post by: Woomeister on October 25, 2003, 07:29:08 am
Quote
Originally posted by Galemp
Are you going to release the Hesat? I want a closer look at her.


eventually in a modeldump release pack

As for the new ships not sure, if it's a full re-release, I'll probalby drop the ss anis which cuts most of the download size.
Title: Huge changes inbound...
Post by: Trivial Psychic on October 25, 2003, 12:33:06 pm
And if you base the combined Ch1 & 2 around an SCP from some of the latest releases, you can get the pof rendered ship viewer so SS ani won't be needed... I just wish someone could get the scan effect, glowing green grid, and quicker rotation rate for the pof version.

Later!
Title: Huge changes inbound...
Post by: mr.WHO on October 25, 2003, 01:57:09 pm
EACa Telemus has no beam weapons but he have few subach turrets that I think must be a beam not subach turrets.
can you reperair this when you will be relpaceing ship?
I have a EA mania.

another bug : EACv darkness gturret12 has no weapon.

I see that both terrans and vasudans forces don't have a juggernaut class ship. In old fs2 GTVA build collosus. In Inferno EA build Icanus, but GTVA  don't have any supership maybe you can add a  juggernaut to GTVA? weaker than SJ amritaya and  AJ androgeos .

Can you add a juggernaut to EA? Can it be a new version of Nemesis?

I know that you can't change whole story  but these ships don't have to be in campaing.
Title: Huge changes inbound...
Post by: BlazeME on October 25, 2003, 02:25:47 pm
You guys love your new beams! Thats for curtain! :p

Why are you getting rid of soooooooo much? Some is ok but all that! :eek2:
Title: Huge changes inbound...
Post by: Woomeister on October 25, 2003, 04:01:09 pm
Quote
EACa Telemus has no beam weapons but he have few subach turrets that I think must be a beam not subach turrets.
can you reperair this when you will be relpaceing ship?
I have a EA mania.

Very strange it seems the tables are ignoring the beams for this ship, I'll fix that for next release.

Quote
another bug : EACv darkness gturret12 has no weapon.

It works fine here...

Quote
I see that both terrans and vasudans forces don't have a juggernaut class ship. In old fs2 GTVA build collosus. In Inferno EA build Icanus, but GTVA  don't have any supership maybe you can add a  juggernaut to GTVA? weaker than SJ amritaya and  AJ androgeos.

They have large Supercarriers instead of Juggernaughts, instead of making bulky warships they increased the firepower of their smaller classes.

Quote
Can you add a juggernaut to EA? Can it be a new version of Nemesis?

No, it took too much resources to make the icanus that a Juggernaught class was a waste of time.
Title: Huge changes inbound...
Post by: Kosh on October 25, 2003, 04:44:00 pm
Besides, the Icanus could waste a juggernaught without any real problems.
Title: Huge changes inbound...
Post by: Kosh on October 25, 2003, 10:50:20 pm
Btw, how long do you guys think it will take to re-write the ship and weapons tables?
Title: Huge changes inbound...
Post by: phreak on October 25, 2003, 11:24:25 pm
forever
Title: Huge changes inbound...
Post by: Trivial Psychic on October 25, 2003, 11:32:28 pm
Just thought I'd mention this in this thread:  Phreak has updated the inferno build of FS2_Open.  I'm not sure how it does as I'm currently playing the Freespace Port under his latest FSO regular build.

Later!
Title: Huge changes inbound...
Post by: mr.WHO on October 26, 2003, 04:08:38 am
Can you tell me smoething more about GTCa Lenaeus?
what weapons it have?
can you tell me a status of redesing ships and weapons?
can you tell me a status of nem ch1 and ch2?
 

I want to say that INFERNO is a best FS mod.
great job, but I don't want to wait another year for next release.
Title: Huge changes inbound...
Post by: Woomeister on October 26, 2003, 08:04:56 am
Quote
Originally posted by Trivial Psychic
Just thought I'd mention this in this thread:  Phreak has updated the inferno build of FS2_Open.  I'm not sure how it does as I'm currently playing the Freespace Port under his latest FSO regular build.

Later!


Big ups:
Species support seems to be in there
No ss anis :D
Hud doesn't vanish anymore
Open GL looks far better to me than the last INF build

Big downs:
massive speed decrease when looking at capships (my system went down to 7fps in m14)
Title: Huge changes inbound...
Post by: phreak on October 26, 2003, 09:02:49 am
uh i had to gut HT&L since were reworking it.  just add "-nospec" to the command line and it should run normally.  there's some extra stuff in there that you would notice if you looked at the CVS

thats like the 100th time i have said that
Title: Huge changes inbound...
Post by: SadisticSid on October 26, 2003, 02:16:55 pm
Quote
Originally posted by mr.WHO
Can you tell me smoething more about GTCa Lenaeus?
what weapons it have?
can you tell me a status of redesing ships and weapons?
can you tell me a status of nem ch1 and ch2?
 
I want to say that INFERNO is a best FS mod.
great job, but I don't want to wait another year for next release.


In answer to all your questions: can't tell you. But rest assured we wouldn't have much to talk about at this stage anyway.
Title: Huge changes inbound...
Post by: Woomeister on October 26, 2003, 02:22:07 pm
Quote
Originally posted by PhReAk
if you looked at the CVS

thats like the 100th time i have said that


The website version doesn't seem to have an Inferno branch (or I can't find it anyway)
Title: Huge changes inbound...
Post by: Kosh on October 26, 2003, 02:59:46 pm
Quote
Originally posted by PhReAk
forever




That's a really, really long time to wait. :p
Title: Huge changes inbound...
Post by: Setekh on October 27, 2003, 04:39:29 am
Quote
Originally posted by Woomeister
The Vesuvius is currently replaced with the GTF Mihos, and the Cyone is replaced today by Hamanos great Herc 3. The Pachet is replaced by the Geb, and the following ships have been removed:

GTB Sabus
SOCv Phobos ADv
GVCa Hesat
VIF Reshef
VCI Bastet
SC Abel


Holy crap, man. Those were some good ships... well, I guess this means you're upping the standard... right? :shaking:
Title: Huge changes inbound...
Post by: Woomeister on October 27, 2003, 10:44:18 am
Yep a bit.

(http://www.3dap.com/hlp/hosted/inferno/speciesdef1.jpg) (http://www.3dap.com/hlp/hosted/inferno/speciesdef2.jpg)

Basic species_defs.tbl completed, now supports 'EA' and 'Ancients' as well as the normal three.
Title: Huge changes inbound...
Post by: Woolie Wool on October 27, 2003, 10:52:49 am
How do you choose FRED colors for a species? I always get purple for the fourth species and yellow for the sixth, and I haven't found a suitable ship for my fifth species yet.
Title: Huge changes inbound...
Post by: Woomeister on October 27, 2003, 10:54:18 am
I didn't those colours are what I got (Ancients are 4th, EA are 5th)
Title: Huge changes inbound...
Post by: Galemp on October 27, 2003, 12:06:29 pm
:devil: Excellent.
Title: Huge changes inbound...
Post by: Fineus on October 27, 2003, 12:07:48 pm
What he said! ^^ :)
Title: Huge changes inbound...
Post by: Woomeister on October 27, 2003, 12:45:28 pm
New effects, flyby sounds and briefing icons now have to be made :)
Title: Huge changes inbound...
Post by: Woolie Wool on October 27, 2003, 01:28:13 pm
Quote
Originally posted by Galemp
:devil: Excellent.
Title: Huge changes inbound...
Post by: Taristin on October 27, 2003, 01:33:47 pm
Quote
Originally posted by Kalfireth
What he said! ^^ :)
Title: Huge changes inbound...
Post by: Galemp on October 27, 2003, 03:26:27 pm
For the EA it would both be very easy and make intrinsic sense to simply use the FS1 effects and flyby sounds for them.
Title: Huge changes inbound...
Post by: Setekh on October 29, 2003, 02:14:53 am
Quote
Originally posted by Woomeister
Yep a bit.

(http://www.3dap.com/hlp/hosted/inferno/speciesdef1.jpg) (http://www.3dap.com/hlp/hosted/inferno/speciesdef2.jpg)

Basic species_defs.tbl completed, now supports 'EA' and 'Ancients' as well as the normal three.


:yes:

I have been waiting to see that for years. :)
Title: Huge changes inbound...
Post by: Bludlust on October 30, 2003, 04:29:20 am
Can you release that now? :nod:

Or do we have to wait until Release 2? :(
Title: Huge changes inbound...
Post by: Woomeister on November 01, 2003, 05:20:01 pm
Current tables aren't compatable with R1.
Title: Huge changes inbound...
Post by: Woomeister on November 01, 2003, 05:31:18 pm
(http://www.3dap.com/hlp/hosted/inferno//infeglow3.jpg)
Species specific stuff underway...
Title: Huge changes inbound...
Post by: Taristin on November 01, 2003, 06:32:57 pm
Quote
Originally posted by Galemp
:devil: Excellent.
Title: Huge changes inbound...
Post by: Knight Templar on November 01, 2003, 06:54:28 pm
Quote
Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno//infeglow3.jpg)
Species specific stuff underway...


.. what is that?
Title: Huge changes inbound...
Post by: Setekh on November 01, 2003, 11:17:05 pm
Quote
Originally posted by Knight Templar
.. what is that?


Check your target window, pilot. ;)
Title: Huge changes inbound...
Post by: Galemp on November 01, 2003, 11:24:37 pm
Hm. I have some more Ancient textures I've made that you guys might appreciate. Let me zip them up, and I'll send them to you.
Title: Huge changes inbound...
Post by: mr.WHO on November 02, 2003, 06:45:44 am
can you add to EA a Orion phase 2  and ticonderoga cruiser?
I know they aren't complete but i think they will be done before chapter 2, they are in the same page where is herc 3.

hey, ancients have a new destroyer Minos , can you add new ships to the page tech database?
Title: Huge changes inbound...
Post by: Woomeister on November 02, 2003, 08:04:07 am
The TVWP won't allow us to use the Ticonderoga, and we already have several Orion Mk II style ships.
Title: Huge changes inbound...
Post by: Knight Templar on November 02, 2003, 02:42:41 pm
Quote
Originally posted by Setekh


Check your target window, pilot. ;)


I was commenting on how I thought that the textures were a screwy version of the new background pof system.. but aparently they aren't. :nervous:
Title: Huge changes inbound...
Post by: Zarax on November 02, 2003, 03:12:26 pm
Would you mind if i'll send to someone of you an old campaign scripting concept? It's plenty of ideas you guys may find useful if you spend 10 minutes reading it...
Title: Huge changes inbound...
Post by: SadisticSid on November 02, 2003, 03:32:11 pm
Sure, send it to [email protected].