Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: übermetroid on October 23, 2003, 08:43:34 pm
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I can't get my mission to load, it always fails as soon as I hit the "load" button. What gives?
http://www.swooh.com/peon/ubermetroid/Sathanas.fs2
Can anybody help me out? My only guess is that there are too many ships being loaded, but I don't think so, Fred would have said something. Maybe this is because of Open?
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1) What version of FSOpen and/or FREDOpen are you running?
2) What kind of error is it? (I'm guessing crash to desktop).
For 1, check the SourceCode FaqForum.
For 2, make sure it isn't a different version from other Opens or FS versions.
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1)Fred and Open V. 3.55
2)Crash to desktop when it tries to load mission
I am going to look in the SCP pages maybe I can find a lead there somewhere.
THX
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No problem :D
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check your available memory... FS1 doesn't load if you have less then 300Mb for example...
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I suggest you first try it with FS_Retail. And if it runs on it, you can close a tons of examples why a mission would crash.
Only that mission crashes? Have you tried with another one? Maybe you have made a modification with the tables that FS doesn't like, and your mission is errorless.
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dude, I mean this in the nicest possible way but:
1 Sathanas
3 Destroyers
8 Corvettes
and 12 cruisers
even if it did work (I only got it to load in FRED_Open) it wouldn't be that good. It would look cool with all those beams being thrown around but, I quote
"battle of endour syndrome"
:)
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That's not 'Endour' that's 'Endor'
Just noticed
Those are SO many ships. But I had a mission of similiar kind back in my days when I only could FRED(=I didn't join HLP), and it worked without much problem on my comp. However, I only gave beam cannons to the Shivans. The mission consist(s) or (ed) of:
2 Demons
1 Ravana
2 or 4 Cain or Lilith
2 Typhons
5 Mentu
4 Aten
3 Sobek
1 Charybdis
And a couple(tons :)) of fighters flying around and firing at each other.
So in a word(not notepad :D), I have doubts that the problem is the so many ships present.
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my point is even if it were to work, would it be that good to play, given most FS2 missions only have one or two capships ?
My first mission had 2 Arcadia, 3 Orions and 1 each Hades and Hecate, and they were just to add "depth" to the battle.:cool:
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But machines were generally lower performance the day the missions for FS2 were done. As official authors, performance is a primary point. So it is completely understandable that [V] FS2 missions don't have much capships on the field of battle.
A reason why the mission 'High noon' has only eight[!] fighters and two supercapships ONLY.
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I like to see beams fly around. Thats what I like. :D
I was going to make a mission that was pretty to watch, and that was about it. Good for taking pictures.
I think the problem is that I have too many ships being loaded. I will just redeisgn. :lol:
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Maybe using fewer ship classes would help. So if you have three destroyers for the Shivans: a Demon, a Ravana, and a Lucy, you might change all of them to Ravana. They all have beams. :)