Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: BlazeME on October 25, 2003, 02:55:46 pm

Title: Another Idea...
Post by: BlazeME on October 25, 2003, 02:55:46 pm
Why not have 3d beam effects? I would look really cool! Allowing you to see though them and they would be more rounded off making the game almost completely 3d. :D
Title: Another Idea...
Post by: Bobboau on October 25, 2003, 04:09:46 pm
I had brout up the idea of volumetric beam (ect) effects, it met with luke warm respoce from the other coders
Title: Another Idea...
Post by: Carl on October 25, 2003, 08:36:43 pm
wouldn't that sorta make the game run at 2 frames per second?
Title: Another Idea...
Post by: Sesquipedalian on October 25, 2003, 11:19:25 pm
Beams look convincing enough to me now.  A 3D version is not worth the frame rate reduction, if you ask me.
Title: Another Idea...
Post by: FreeTerran on October 26, 2003, 02:31:41 am
they look good now better look better in 3d ;7
Title: Another Idea...
Post by: karajorma on October 26, 2003, 12:53:14 pm
And if you only get 2 frames a second you'll have much more time to appreciate that! :p
Title: Another Idea...
Post by: Kosh on October 26, 2003, 02:55:31 pm
The shinemapping takes a big enough performance hit on my system.
Title: Another Idea...
Post by: Galemp on October 26, 2003, 04:14:50 pm
If you would be able to see the difference, it would look worse. This has been brought up before, I'm sure of it...
Title: Another Idea...
Post by: KARMA on October 26, 2003, 04:46:28 pm
probably it would suffer of the same problem of volumetric shockwaves, unless some kind of overexposure could be added about performance loss, well I think it wouldn't add many polys, but I don't know how many other calculations would it require
Title: Another Idea...
Post by: Nico on October 26, 2003, 04:58:21 pm
Quote
Originally posted by Carl
wouldn't that sorta make the game run at 2 frames per second?


DarkLight Conflict was full of volumetric beams and stuff. after all, the basic idea for volumetric effects is, ironicaly enough, to use lots of 2D sprites.
but for me, using a mesh for beams is a no-no. wouldn't look as good, and would do weird things with mapping and beam range, things like that, I suppose.
Title: Another Idea...
Post by: Drew on October 26, 2003, 07:48:39 pm
Quote
Originally posted by Nico


DarkLight Conflict was full of volumetric beams and stuff.

Screens?
Title: Another Idea...
Post by: Bobboau on October 26, 2003, 08:31:37 pm
yes, please, I did a google search and everythng