Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on October 27, 2003, 03:29:15 pm

Title: Multiplayer CrashZore
Post by: Lightspeed on October 27, 2003, 03:29:15 pm
Okay, I mentioned this a while ago, I thought it would get sorted out pretty soon, but since its still there, maybe you don't know about it.

Problem:
Whenever i click "create" in the multiplayer screen the game crashes (goes directly to desktop, no error message etc) and i cannot start the game again (it will fail to find any resolutions for my GFX card) until i reboot.

Build(s):
Anything up to the newest release build (3.5.5) will not cause this bug. (I run 3.5.5 and it works perfectly).
Any newer builds (the _r builds, the _htl builds, the skybox ones, the 32bit ones etc.) will cause the bug.

Specs:

ip4 2.4 GHz, 512 MB RAM, Radeon9800, Win98SE
Title: Multiplayer CrashZore
Post by: Bobboau on October 27, 2003, 06:49:24 pm
kazan is reworking the net code (in case you didn't know),
did it do anything before (other than not crash) ?
Title: Multiplayer CrashZore
Post by: Kazan on October 28, 2003, 01:31:54 am
um latest CVS builds have the latest network code

but the masterserver isn't running - and I think I may have forgot to check if multi is enabled in mission validation now that i think of it - no matter what - if the masterserver isn't running don't attempt to use FS2NetD
Title: Multiplayer CrashZore
Post by: Lightspeed on October 28, 2003, 09:49:30 am
uhm, i'm not trying FS2NetD or anything... im just opening the multi screen and clicking "create" and poof, i'm back to desktop.