Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JTK-1701-E on October 29, 2003, 10:16:30 pm

Title: Bugs in the HTL build
Post by: JTK-1701-E on October 29, 2003, 10:16:30 pm
(http://www.bloodknights.com/~elcapjtk/SCP/beam.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/knossos.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/Iceni.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/jumpnode.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/jumpshine.jpg)
Title: Bugs in the HTL build
Post by: Solatar on October 29, 2003, 11:19:44 pm
Funny thing is, we already know. We're working on fixing it.

Now giving us screenshots of bugs might help a little, but unless we know what kind of machine you're running, we can't help you anyway.
Title: Bugs in the HTL build
Post by: redmenace on October 29, 2003, 11:27:52 pm
and according to bobboau the spinning subobject one has been fixed.
Title: Bugs in the HTL build
Post by: Bobboau on October 29, 2003, 11:29:36 pm
you were listing all the known bugs so other people wouldn't repost them again right?
k, good, we've actualy made a lot of progress fixing all of these (exept the jumpnode wireframe not there thing, we'll get that later) there are just a few new bugs to be worked out (some realy screwy ones)

and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse
Title: Bugs in the HTL build
Post by: redmenace on October 30, 2003, 12:22:37 am
Quote
Originally posted by Bobboau
and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse


honestly I wasn't implying that is wasn't. I apologize bobboau
Title: Bugs in the HTL build
Post by: ChronoReverse on October 30, 2003, 12:24:06 am
Speaking of which, I've noticed an odd flickering with lights.

In the first FS2 Main Campaign mission (after skipping the training) the Star's light flicks on and then off and then on on the Hatshesut that blows the NTF cruiser apart.  It's abit disconcerting  =\

GF4 ti4200
Celeron 1333
256mb ram
WindowsXP
Title: Bugs in the HTL build
Post by: Bobboau on October 30, 2003, 12:49:48 am
there are still a few minor issues to be resolved with the lighting system, and I just wanted to make sure everyone knew we had fixed that bug
Title: Bugs in the HTL build
Post by: magatsu1 on October 31, 2003, 12:04:32 pm
the only bug I've encountered is a random "Get Out!!"
(ie; I get dumped on to windows with no explanation)
otherwise, 100% !

Athlon 1ghz
256 mgb
TNT2





but not for much longer......;7
Title: Bugs in the HTL build
Post by: JTK-1701-E on October 31, 2003, 02:28:46 pm
Knew I forgot something:

P4 2.4 GHZ
512 MB PC-2700
Geforce 4 TI
DX9b
Title: Bugs in the HTL build
Post by: phreak on October 31, 2003, 04:39:40 pm
i just posted the fix for the jumpnode fix in the internal
Title: Bugs in the HTL build
Post by: Taristin on October 31, 2003, 05:29:15 pm
Quote
Originally posted by magatsu1
Athlon 1ghz
256 mgb
TNT2
but not for much longer......;7


I'll take your processor if you don't want it. ;)