Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JTK-1701-E on October 29, 2003, 10:16:30 pm
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(http://www.bloodknights.com/~elcapjtk/SCP/beam.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/knossos.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/Iceni.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/jumpnode.jpg)
(http://www.bloodknights.com/~elcapjtk/SCP/jumpshine.jpg)
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Funny thing is, we already know. We're working on fixing it.
Now giving us screenshots of bugs might help a little, but unless we know what kind of machine you're running, we can't help you anyway.
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and according to bobboau the spinning subobject one has been fixed.
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you were listing all the known bugs so other people wouldn't repost them again right?
k, good, we've actualy made a lot of progress fixing all of these (exept the jumpnode wireframe not there thing, we'll get that later) there are just a few new bugs to be worked out (some realy screwy ones)
and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse
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Originally posted by Bobboau
and to make things clear, yes the subobject rotation bug has been fixed, we just havn't relesed a build becase there are new bugs that are (visualy) worse
honestly I wasn't implying that is wasn't. I apologize bobboau
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Speaking of which, I've noticed an odd flickering with lights.
In the first FS2 Main Campaign mission (after skipping the training) the Star's light flicks on and then off and then on on the Hatshesut that blows the NTF cruiser apart. It's abit disconcerting =\
GF4 ti4200
Celeron 1333
256mb ram
WindowsXP
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there are still a few minor issues to be resolved with the lighting system, and I just wanted to make sure everyone knew we had fixed that bug
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the only bug I've encountered is a random "Get Out!!"
(ie; I get dumped on to windows with no explanation)
otherwise, 100% !
Athlon 1ghz
256 mgb
TNT2
but not for much longer......;7
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Knew I forgot something:
P4 2.4 GHZ
512 MB PC-2700
Geforce 4 TI
DX9b
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i just posted the fix for the jumpnode fix in the internal
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Originally posted by magatsu1
Athlon 1ghz
256 mgb
TNT2
but not for much longer......;7
I'll take your processor if you don't want it. ;)