Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: FreeTerran on October 30, 2003, 12:53:32 pm

Title: gmax problem
Post by: FreeTerran on October 30, 2003, 12:53:32 pm
Ok call me stupid but where is the **** render button or the render hot key ?
Title: gmax problem
Post by: Fractux on October 30, 2003, 03:54:13 pm
If I remember correctly, gmax does not have any rendering capabilities built in.

It's only for modelling.

Cheers!
Title: gmax problem
Post by: FreeTerran on October 30, 2003, 04:44:36 pm
argh ok and thx
Title: gmax problem
Post by: FreeTerran on October 31, 2003, 03:47:44 am
hmm...
exist an file converter from .gmax into .max or fom .p3d in .3ds ?
Title: gmax problem
Post by: Hellbender on October 31, 2003, 05:52:34 am
Couldn't find one, and just started messing around with Gmax, so there may be an easier method, but if you download and install the Tempest game pack you can export your models to md3 (Quake3) format.  Deep Exploration can convert it from there.
Title: gmax problem
Post by: FreeTerran on October 31, 2003, 06:07:10 am
ok thx for help
Title: gmax problem
Post by: TopAce on October 31, 2003, 03:29:30 pm
Quote
Originally posted by Fractux
If I remember correctly, gmax does not have any rendering capabilities built in.

It's only for modelling.

Cheers!


And how the hell will you know how well your model is UV-Mapped?
Title: gmax problem
Post by: Baron MacDoblin on October 31, 2003, 11:11:15 pm
You pray :p

Actually, I've never really had a problem with UV mapping, per se: my usual course of action is to convert to .MD3; then, in Milkshape, tweak the model for any discrepancies before exporting to .3ds for rendering in 3D Exploration. I followed that course for my "I've Got Man-Boobs!" ship; I think the result was all right. (Speaking of which, my copy of DeepEx is about to expire ... does Maya PLE have an import feature?)
Title: gmax problem
Post by: Hellbender on November 01, 2003, 08:30:00 am
MicroMouse Productions has a converter: AccuTrans 3D
It has worked fine for me for the last 5 months, no nags, no expiry.  More complicated to use than Deep Ex, but will do the job.

http://www.micromouse.ca