Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on October 30, 2003, 05:27:24 pm
-
I've been messing around with this mesh, salvaged out of one of Aldo's model dumps. It's my first attempt at a Vasudan mesh.
(http://www.angelfire.com/space2/raptorsnest/vasudan.jpg)
Currently 758 polys
Background: seen just after Chapella, just going into production when Chapella went 'boom!', now a mainstay of Vasudan Navy.
what should I make it: Cruiser or Corvette?
-
I say, smoosh it back a little (too long and stretched) and make it a cruiser.
-
Yeah, and itd need a good texturing to make it look Vasudan to me.
-
Both are needed why not make it at one length for yourself and release the other length to the community :D
Oh and don't be surprised if I later try and steal it for MindGames :D
-
If it's the Vasudan's main boat it ought to be a corvette. But why not make a smaller, shorter version as a cruiser? Might save money over developing two sperate designs...
-
Vasudan Corvette, definately :)
-
It looks to me rather like the GTCa Warlock from Inferno.
-
As far as I know...there was nothing in FreeSpace named "Chapella" that went boom. Definately no "Chapella", "Champella" or "Camonella" either.
Sorry...but this struck me in a very peculuar kind of way (that and I'm probably missing sleep somewhere).
-
It looks like someone's been stretching the Gaia. Seriously, it looks cool, but it's pretty low-detail IMHO.
-
IMHo it looks more like a late Terran design than a vasudan one.
The basic setup and form are terranish with vasudan elements (all that smoothness),
-
I agree, it looks vaguely Terran. It's mainly the fins - Terran fins are 'stuck on', Vasudan fins are molded into the design in a fish-like fashion (reference Sobek).
Other than that, out of pure personal preference, I say make it the Vasudan equivalent of the Aeolus cruiser.
-
It looks more like a destroyer :p Or, at the very least, a large Frigate.
-
Possibly, but it wasn't one of the options ^_^
I don't see the fins working for a destroyer-type, anyway. They're too cutesie. Perfect for more small-scale things :)
-
Originally posted by IceFire
As far as I know...there was nothing in FreeSpace named "Chapella" that went boom. Definately no "Chapella", "Champella" or "Camonella" either.
Sorry...but this struck me in a very peculuar kind of way (that and I'm probably missing sleep somewhere).
Dude, which FreeSpache are you playing? We're talking about FreeSpache 2: Cholossus, here.
;)
-
I was thinking about it being a Vasudan version of the Aeolus, to be fair
It looks low detail because a)the mesh is setup for the old limits, b) a lot of polys are concentrated in certain areas, like the engines, and c) it is heavy trianglated (sp?)
I tried to copy the Sobek fin style for the dorsal fin, but I kinda skimped on the side ones...
DG, thats a good idea, making two versions, one cruiser, the other corvette.....
More comments welcome (particuly from people who make Vasudan ships often!)
-
Some Vasudan pointers:
- sweep those fins back rather than the semi-forward protrusion you have right now. Vasudan ships almost never have anything pointy facing forwards.
- do something with that gap around the front; that's a terran trademark as it stands, so it looks pretty out of place on a vasudan ship
- Turn the engines into one flat block; they're covered over 90% of the time anyway. Use the polys to add detail elsewhere.
- pull the top fin back too, so that it hangs over the engines
- widen the front and narrow the back so they are closer to equal. They don't have to be the same width, but some variety in width across the length of the ship would be most helpful.
That's all I can think of. When you ask for comments from "people who make Vasudan ships often" then you're out of luck, it's a known fact that almost no one makes them these days.
-
I made a kurruk... but everyone said it was hybrid. I may edit it to be more streamlined vasudan...
-
Cruiser. The Vasudans need another decent Cruiser. The Terrans have three that can be classed as decent (Though the Fenris just barely qualifies) But the Vasudans have only the Mentu (The Aten was pure Poo, even in FS1).
-
New Pic!
(http://www.angelfire.com/space2/raptorsnest/vasudan2.jpg)
I do intend to use Lith on it, so be gentle....
-
Hmm, I like it! But it does seem a little more Terran than Vasudan...
-
Looks good so far :) Lith can only improve it though, as with turrets.
-
make the neck longer and smaller, make the head a tadd smaller, i mean a very slicht tadd, then the aft hull. and round of those parts a lot.
-
I'd make the head taller.. like a sobeck somewhat. The Vasudanness is growing though. :yes:
-
Originally posted by karajorma
Both are needed why not make it at one length for yourself and release the other length to the community :D
Oh and don't be surprised if I later try and steal it for MindGames :D
If you do grab it for MG, Kara, lemme tweak it a bit. ;)
-
It would need remapping since it's very GTVA at the moment. Admittedly that's a problem with most of the vasudan ships out there. :)
You could always take a look at Aldo's orginal version. I don't know what Raptor's changed.
-
i liked the blue mesh more :)
-
I would prefer the first version...looks much better in my opinion.
-
Originally posted by karajorma
It would need remapping since it's very GTVA at the moment. Admittedly that's a problem with most of the vasudan ships out there. :)
You could always take a look at Aldo's orginal version. I don't know what Raptor's changed.
quite a bit really (just had a look myself)
(http://www.angelfire.com/space2/raptorsnest/vcompare.jpg)
Slight update: I've narrowed the neck a little. Turrets are next, unless there are any more major changes needed to make it 'Vasudan'
And I may make a corvette version, simular to the first posted pic...;7
-
That Vasudan tile is overused a bit IMHO. But I know it's hard to find something else...
-
To me, it looks very much like the Sobek that ate all the pies. Not that that's a bad thing, but the two do look like cousins.
If you want it to look small, then that Vasudan tile needs to be a lot bigger. It's currently on destroyer scale or so.
-
Originally posted by Raa Tor'h
That Vasudan tile is overused a bit IMHO. But I know it's hard to find something else...
To alter the Sobek look a bit, and avoid the above, maybe you could try some Typhon textures?
-
New pic, this comparing diffrent base textures, with a Mentu and a Sobek behind
(http://www.angelfire.com/space2/raptorsnest/vcompare2.jpg)
-
I think you should use individual textures similar to the Aten - I always found that the FS2 vasudan style looked godawful compared to the FS1 style.
-
I prefer the new "scaled" Vasudan look than the skins used on the Typhon.
When I look at a Vasudan, I see more of a kin-ship with the tan, desert-like scales than I do with the dark, purplish-brown eye-destroyers of doom.
-
Desert like? I'm always reminded of tortoises by FS2 Vasudans. This is a very good thing, from my point of view.
-
I rather like the freighter-tile on it... *gets idea for Kurruk...
-
Originally posted by Raptor
New pic, this comparing diffrent base textures, with a Mentu and a Sobek behind
(http://www.angelfire.com/space2/raptorsnest/vcompare2.jpg)
I'd go for #4. Typhon textures are for huge ships, windows and stuff. In fact, I've never seen them look good on any ship except the Typhon, and Aldo's Typhon 2, both of which have that majestic size about them. :)
-
Originally posted by Setekh
I'd go for #4. Typhon textures are for huge ships, windows and stuff. In fact, I've never seen them look good on any ship except the Typhon, and Aldo's Typhon 2, both of which have that majestic size about them. :)
(http://www.geocities.com/vasudanad/vas-typhoon.txt)
Not mine, though I'd like to claim it. Tis an old WIP shot of a Vasudan megafreighter, credit to Vasudan Admiral. Dunno if he decided to keep the scheme though.
[EDIT]Doh! How could I forget the Karnak? That uses (modified) Typhon textures as well.
-
Anyone have a pic of the Typhon 2?
-
Originally posted by Setekh
I'd go for #4.
you mean 4th from left, correct?
If there are no more suggestions on the mesh, then I'll start texturing it, with Lith
-
Originally posted by kasperl
make the neck longer and smaller, make the head a tadd smaller, i mean a very slicht tadd, then the aft hull. and round of those parts a lot.
A slicht tadd? I never heard of anything called a slicht tadd.:p
-
Originally posted by Setekh
I'd go for #4. Typhon textures are for huge ships, windows and stuff. In fact, I've never seen them look good on any ship except the Typhon, and Aldo's Typhon 2, both of which have that majestic size about them. :)
I Typhoned StratComm's Hedetet, putting capital03-01a on the main body and replacing the purplish parts on the sides with the black/blue lights textures. It was nice, although I won't touch any of the other textures.
-
Originally posted by Woolie Wool
A slicht tadd? I never heard of anything called a slicht tadd.:p
shaddup, either get a teaching diploma, and apply for English teaching at my school or shut up. when i go here, i am tired, annoyed and not at my sharpst, so i don' t pay attention to my spelling all that much.
and i think i get the message across, right?
and i ment slight, for those that didn't get it.
-
Kas meant to say slight tad.. I think.
-
Originally posted by Goober5000
Anyone have a pic of the Typhon 2?
I think he means this:
(http://www.3dap.com/hlp/hosted/inferno/kabachet01.jpg)
Came from Aldo'd ModelDump4 - you'd probably have to talk to woomeister to get a working pof though..
-
The one on the middle is the best choice. In my opinion.
I am talking about the model raptor is making ....
.... just to avoid misunderstanding
-
Originally posted by mikhael
Desert like? I'm always reminded of tortoises by FS2 Vasudans. This is a very good thing, from my point of view.
There are tortoises in the desert, my friend. ;)
I agree tha #4 (from the left) is the way to go.
As for the mesh design itself, I think it simply rocks. If you do a Heavy Cruiser (corvette) version, I would suggest a healthy number of rotating, barreled turrets. And well designed/textured ones as well. I think we, as a community, are sorely lacking in that department. In fact, I dare say that we rely way too much on the "beam-fest" ideology.
-
:nod:
Too much beam. Want plasma pulse gun. Put big pulse laser on ships. Kurruk armed with laser.
-
That thing ( very first pic of the thread ) screams "Gallente cruiser" cruiser to me.
-
#4 gets my vote as well, the position of the 'scales' looks right :)
Flipside :D
-
Ok, in responce to posts in other threads, I began to experiment with 'smoothing' this ship.
Nothing working yet.
Anyone got any tips/tricks/pointers for me?
System used: TS 3.2 or 6