Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Deepblue on October 31, 2003, 08:52:36 am

Title: Suggestion.
Post by: Deepblue on October 31, 2003, 08:52:36 am
Would it be possible to make it so Freespace 2 uses a greyscale version of an effect (engineglows, engineflames, weapons) to determine brightness? Kinda like the way 3dsmax handles self illumination. Right now it looks kinda ugly to have this huge bright blob in a shaded game.
Title: Suggestion.
Post by: Setekh on October 31, 2003, 09:23:52 am
Heh, another layer? Sounds like another reason to implement DDS.
Title: Suggestion.
Post by: Flipside on October 31, 2003, 12:38:45 pm
You can adjust the brightness of the map by altering the glowmap I would have thought, a darker colour on the map means a darker glow?

Flipside :D
Title: Suggestion.
Post by: Deepblue on October 31, 2003, 01:43:35 pm
Not glowmaps. I mean for the general effect stuff like weapons.
Title: Suggestion.
Post by: RandomTiger on October 31, 2003, 01:49:48 pm
And specify the colour seperately?
That could help us make the code more efficient as well.
Title: Suggestion.
Post by: Flipside on October 31, 2003, 05:35:13 pm
The colour of things like lasers is specified in the Weapons.TBL anyway. so you could theoretically have only a brightness template for them if I read this right?

Flipside :D
Title: Suggestion.
Post by: Galemp on October 31, 2003, 06:04:29 pm
What's wrong with Alpha Channel transparency?
Title: Suggestion.
Post by: Flipside on October 31, 2003, 06:42:23 pm
I was just wondering actually, isn't that pretty similar to the system we have already? LOL

Flipside :D
Title: Suggestion.
Post by: Deepblue on October 31, 2003, 09:46:45 pm
When Freespace does self illumination (I think) it takes a 2 color version of the map that is being illuminated and uses that as the self illumination map. (not sure if this is true) What I think it should do is instead of using the 2-color map it uses a greyscale version of the map that is being illuminated.