Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Krackers87 on November 02, 2003, 03:13:40 pm

Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 02, 2003, 03:13:40 pm
I made a 1024 by 1024 24 bit .TGA and improved the taurvis pixelated textures.


The old:
(http://hades-combine.com/images/high%20def%20taurvi/ugly00.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/ugly01.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/ugly02.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/ugly03.jpg)


The New:

(http://hades-combine.com/images/high%20def%20taurvi/screen00.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/screen01.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/screen02.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/screen03.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/screen04.jpg)
(http://hades-combine.com/images/high%20def%20taurvi/screen05.jpg)


This is a 3 mb (unzipped) map so its really high def.

i might try to make it a little optimized.
http://hades-combine.com/images/high%20def%20taurvi/SB%20Taurvi.zip
Title: SB Taurvi High definition maps. (image heavy)
Post by: Taristin on November 02, 2003, 03:17:46 pm
Heh, add a little more detail to them! That's an order!
Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 02, 2003, 03:32:06 pm
um theyre 3mb already

are u serious?
Title: SB Taurvi High definition maps. (image heavy)
Post by: Nico on November 02, 2003, 03:33:55 pm
sorry, but to me they look the same ( blurry as hell ).
Title: SB Taurvi High definition maps. (image heavy)
Post by: Lightspeed on November 02, 2003, 03:46:07 pm
Quote
Originally posted by Nico
sorry, but to me they look the same ( blurry as hell ).


uhm kinda.

Try to get rid of those blurred edges, make clear sharp forms
(shivan-like) :)

Add details, details, details. And of course you need to do a new glow map since if you don't, the blurred thingy will be placed on top of the nice new map ;)

-edit-
just had a look at the .zip
resizing the pic and coloring the right parts red is a good start, but doesn't really make full use of the possibilities. You should add some sharp details (like some scratches, like little hull panels, etc) and get a better overall texture (the metal stuff).
Title: SB Taurvi High definition maps. (image heavy)
Post by: Solatar on November 02, 2003, 03:50:52 pm
A three meg map, for a bomber? I think that's a little much.:p
Title: SB Taurvi High definition maps. (image heavy)
Post by: Taristin on November 02, 2003, 03:59:25 pm
Quote
Originally posted by Krackers87
um theyre 3mb already

are u serious?


I didn't say make them bigger. I mean like what Lightspeed said... Bigger is a start, because it was ridiculously small, but it needs more...  stuff.
Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 02, 2003, 04:22:26 pm
resized to 556 x 556 pixels so its only 1 mb unzipped now

should improve speed
Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 02, 2003, 04:40:34 pm
sharpened it more and reuploaded it

EDit: added B & C levels an re uploaded
Title: SB Taurvi High definition maps. (image heavy)
Post by: RandomTiger on November 02, 2003, 04:54:43 pm
You can use JPG's as well you know.
Textures should use the following sizes only:

16,32,64,128,256,512,1024,2048 etc, etc

556 x 556 will turn into 1024x1024 which will likely run a lot slower than if you made it a few pixels less 512x512
Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 02, 2003, 05:35:53 pm
resized to 512 x 512 and added 5 reskins using photoshop effects.
One of the better ones:

(http://hades-combine.com/images/high%20def%20taurvi/reddemon.jpg)
Title: SB Taurvi High definition maps. (image heavy)
Post by: Fineus on November 02, 2003, 05:37:59 pm
A little to much red to black... what I'd love to see is the entire Shivan fleet reskinned with a more black/red style than its current grey/red.
Title: SB Taurvi High definition maps. (image heavy)
Post by: mikhael on November 02, 2003, 07:53:22 pm
What Thunder said. Absolutely.
Title: SB Taurvi High definition maps. (image heavy)
Post by: WMCoolmon on November 02, 2003, 09:02:09 pm
Quote
Originally posted by Kalfireth
A little to much red to black... what I'd love to see is the entire Shivan fleet reskinned with a more black/red style than its current grey/red.


With lots of details. ;7
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 02, 2003, 09:27:54 pm
I actualy prefer the grey to the black, dark grey, and I like em to be real shiny

and open up the Nephelem texture in the lowwer right hand corner is a good suply of evil red shivanyness
Title: SB Taurvi High definition maps. (image heavy)
Post by: Kazan on November 03, 2003, 01:43:59 am
tga = inefficient
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 03, 2003, 01:45:23 am
there is jpg suport
Title: SB Taurvi High definition maps. (image heavy)
Post by: mikhael on November 03, 2003, 06:53:07 am
Quote
Originally posted by Kazan
tga = inefficient


I'm tempted to ask for source. ;)


However, I agree with  Kaz on this one.
Title: SB Taurvi High definition maps. (image heavy)
Post by: LtNarol on November 03, 2003, 01:38:49 pm
TGA is overboard, and jpg compression kills color contrast on details, is there no good midway compromise?  PNG perhaps?
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 06, 2003, 11:59:19 am
this (http://freespace.volitionwatch.com/blackwater/Bomber2s-01a.zip) is what it should look like
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 06, 2003, 02:18:59 pm
I knew noone would look at it
Title: SB Taurvi High definition maps. (image heavy)
Post by: Zarax on November 06, 2003, 02:20:05 pm
Maybe posting it as a pic would fare better?
Title: SB Taurvi High definition maps. (image heavy)
Post by: Lightspeed on November 06, 2003, 02:33:59 pm
i looked at them. That's more like it should be used, although even more detail could be added :D
Title: SB Taurvi High definition maps. (image heavy)
Post by: Drew on November 06, 2003, 05:24:16 pm
Quote
Originally posted by Kazan
tga = inefficient

got that right, its to CPU intensive.
I can only run all the new TGA maps at about 8 or 9 FPS.
(bob get HT&L perfected will ya? ;P)

Quote
Bob: I actualy prefer the grey to the black, dark grey, and I like em to be real shiny

you can make shiny black shinmaps?
Title: SB Taurvi High definition maps. (image heavy)
Post by: Lightspeed on November 06, 2003, 08:04:18 pm
Quote
Originally posted by Drew

you can make shiny black shinmaps?


no but you can have a black base texture and a shiny shine map :)
Title: SB Taurvi High definition maps. (image heavy)
Post by: Taristin on November 06, 2003, 08:10:54 pm
Quote
Originally posted by Zarax
Maybe posting it as a pic would fare better?
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 07, 2003, 08:31:36 pm
but I'm too lazy to post a pic
Title: SB Taurvi High definition maps. (image heavy)
Post by: Krackers87 on November 30, 2003, 02:13:09 pm
how would u make those lines in photoshop?

I can add those to the high res i did.
Title: SB Taurvi High definition maps. (image heavy)
Post by: Bobboau on November 30, 2003, 02:29:40 pm
what lines?
you mean the seams between the armor plates?
I took the airbrush and did a light line and a dark line
Title: SB Taurvi High definition maps. (image heavy)
Post by: TopAce on December 01, 2003, 12:20:17 pm
Quote
Originally posted by Nico
....( blurry as hell ).


Is hell blurry? I thought there is no fog there. :D
Title: SB Taurvi High definition maps. (image heavy)
Post by: Fineus on December 01, 2003, 01:29:49 pm
Stop spamming.